Breaking down buildings, furniture, vehicles and machines
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- Solfius
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- g1asswa1ker
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Total...
I am in total agreement.
- Kael
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So am I. And then I guess if there are projects like that and undoing projects isn't implemented in time we could always ask PD (or whoever does things like that now) to come in and manually remove all of them 
Boy:Why did the monkey fall out of the tree?
Father: Because it's dead
B:Why did that second monkey fall?
F: Because it was holding the first monkey's hand
B:Why did the third one fall?
F: Because he thought it was a game.
B:Why..
F: *smacks Boy*
Father: Because it's dead
B:Why did that second monkey fall?
F: Because it was holding the first monkey's hand
B:Why did the third one fall?
F: Because he thought it was a game.
B:Why..
F: *smacks Boy*
- fishfin
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- g1asswa1ker
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comment on resource....
I personally feel that the cost of undoing something a building a project what ever is you get nothing. Simple and salty. It's a vesing thing for the player/character but simply a fact to live with. Reason being that if you require the return of items it might put to much of a demand on the systems resources and or program. better to make it simple and a project, machine, item or building simply goes away.
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west
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Boo urns. I've had thousands of grams of resources sunk on projects by vandals who never put any time into them but to apply them to projects; by all logic they ought to be sitting in a pile somewhere where we ought to be able to get to them but can't. I'd say any project that's unfinished ought to be able to be worked backwards at approximately the same rate to get maybe 90%+ of the initial resources back.
I'm not dead; I'm dormant.
- g1asswa1ker
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Vandles...
Vandles are not a problem of programming. They are a problem of tyour charactors... ie if you are not smart enough to get it into storage and under safer keeping then you will have to deal with it on your own terms.
Regardless, it would be better to implement this without the return then not have this at all.
Regardless, it would be better to implement this without the return then not have this at all.
- Chris Johnson
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- Solfius
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- Chris Johnson
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From a progamming point of view the lock destruction and breaking code could not be used for implementing this suggestions - It's code specific to locks with different types of triggers and checks than would be required here.
This suggestion , if implemented , would be better approached as an extention to already existing deterioration routines - Active item destruction is essentially a speeding up of deterioration. Deterioration of buildings, vehicles and machines has already been accepted and will eventually be implemented.
This suggestion , if implemented , would be better approached as an extention to already existing deterioration routines - Active item destruction is essentially a speeding up of deterioration. Deterioration of buildings, vehicles and machines has already been accepted and will eventually be implemented.
- Solfius
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- Joined: Wed Jul 16, 2003 5:31 pm
Chris Johnson wrote:This suggestion , if implemented , would be better approached as an extention to already existing deterioration routines - Active item destruction is essentially a speeding up of deterioration. Deterioration of buildings, vehicles and machines has already been accepted and will eventually be implemented.
That makes perfect sense to me, unsuprising as I've mentioned it before, but it simply remains to see when it's implemented now.
(What do you mean the programmers have lives? What would they want one of them for?)
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