Forced Docking
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- Solfius
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- Marian
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I don't think this needs to be overly complicated...IMHO it should work just like regular docking, except the larger ship would require some kind of special tool or machine. Unless they're right on top of each other the small ship should be able to escape by moving away. And yes I know most small ships are slower, but the answer to that should be 'build a better ship'. Like a darter or something.
And from what I can tell this would be just as useful against pirates as for them. I've had a pirate abandon a perfectly good longboat in order to escape in a stolen dinghy. Way slower than the ships chasing him, and unlocked to boot, but nobody could touch him.
And from what I can tell this would be just as useful against pirates as for them. I've had a pirate abandon a perfectly good longboat in order to escape in a stolen dinghy. Way slower than the ships chasing him, and unlocked to boot, but nobody could touch him.
- Rusalka
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Hey but it should be possible to have many gapping hooks, don't you think? The fun comes when pirates shoot 20 hooks towardz your ship! And it is more realistic 
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- Kael
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Well I think that it should just be stuck with a single project and a maximum of 3-4 participants.
If you had a pirate galleon roaming the high seas with a huge crew and the 20 grappling hooks your talking about then everybody else would be very very afraid to sail. So I don't think that pirates need any more help than they already do.
If you had a pirate galleon roaming the high seas with a huge crew and the 20 grappling hooks your talking about then everybody else would be very very afraid to sail. So I don't think that pirates need any more help than they already do.
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Zanthos
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maybe grapling hooks could be used like a machine, and for a ship to have them the crew would have to build them. As for the number of people per project, if the work as a machine id say just have one per hook, because really, how many people does it take to throw a ball of iron attached to a rope?
Of course, the grappling mechanism would have to be costworthy, and once a boat is grappled, there would always be the issue of having to actually board the captured boat, as the door should still be locked.
Also, to prevent a single pirate galleon from raping everyone, there could be a limit to how many grapling hooks a ship can have, say dinghys have 0 while galleons can have up to 6.
Of course, the grappling mechanism would have to be costworthy, and once a boat is grappled, there would always be the issue of having to actually board the captured boat, as the door should still be locked.
Also, to prevent a single pirate galleon from raping everyone, there could be a limit to how many grapling hooks a ship can have, say dinghys have 0 while galleons can have up to 6.
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Phalynx
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I don't understand why people in one post talk about realistic aspects of a grappling hook and how it can be used and the next minuite try and place strange in game restrictions on it...
Boat travel is so unrealistic anyway perhaps it just needs a total overhaul. For one thing I think, just like vehcles on land, if they are a pixel or too apart then people should be able to see who is on board and speak to them..
Any boat should be able to dock any other boat...docking already should involve ropes, which I assume are parts of a boat, suppose a grappling hook could be an addition..
Boats shouldn't be locked, you can get on any boat IRL, now that cabins are implemented this change should be made. I can accept some kind of lock on the controlls or the ability to cast off... but that's not realistic with the kind of boats in cantr....
I could go on but I will probably p1ss people off..
Boat travel is so unrealistic anyway perhaps it just needs a total overhaul. For one thing I think, just like vehcles on land, if they are a pixel or too apart then people should be able to see who is on board and speak to them..
Any boat should be able to dock any other boat...docking already should involve ropes, which I assume are parts of a boat, suppose a grappling hook could be an addition..
Boats shouldn't be locked, you can get on any boat IRL, now that cabins are implemented this change should be made. I can accept some kind of lock on the controlls or the ability to cast off... but that's not realistic with the kind of boats in cantr....
I could go on but I will probably p1ss people off..
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- Solfius
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I agree to an extent. Although it's possible to board the decks of most boats and ships and impossible to "lock" them in anyway, when mooring them they are usually derigged (sails taken down and stowed below, all lose equipment locked away)
Perhaps for the small rowing boats you need oars to sail them, and you can't lock them; all you can do is take the oars with you.
For dinghies you can derig them and store the sails, tiller, centreboard, ropes, and similar things on land.
For boats and ships which are able to build cabins on them, you can take the sails down and and stow everything in a cabin to stop people stealing it.
Of course, this would mean that you'd need to make things like sails, and the rest to make replacements if you lost the other, or you wanted to steal the boat (which means boat theft is harder, but still possible)
Minimum crew should also be implemented, if not already, I couldn't find out for sure.
Also, crewing a ship should require you work on a project related to sailing that ship:
rowing boats would require you to pull on oars; larger ships would require crewmen to work on the rigging, sails, and helm in various number, and the items would appear as machines that you can work on, which creates a temporary project like dragging does.
wooo, now, back OT...
I think small ships should be able to easily dock to larger ships, and that larger ships should have to grapple the smaller ships rather than dock to them.
I noticed on the wiki that not all small boats can dock to all the large boats, which I think is a bit odd as a larger ship would have no trouble bringing all the smaller boats onboard or at the least tying it alongside.
I think all small boats should be able to dock to all the larger boats: if a small boat is too small to dock in the true sense, then it is small enough to be lifted aboard the larger vessels.
Perhaps for the small rowing boats you need oars to sail them, and you can't lock them; all you can do is take the oars with you.
For dinghies you can derig them and store the sails, tiller, centreboard, ropes, and similar things on land.
For boats and ships which are able to build cabins on them, you can take the sails down and and stow everything in a cabin to stop people stealing it.
Of course, this would mean that you'd need to make things like sails, and the rest to make replacements if you lost the other, or you wanted to steal the boat (which means boat theft is harder, but still possible)
Minimum crew should also be implemented, if not already, I couldn't find out for sure.
Also, crewing a ship should require you work on a project related to sailing that ship:
rowing boats would require you to pull on oars; larger ships would require crewmen to work on the rigging, sails, and helm in various number, and the items would appear as machines that you can work on, which creates a temporary project like dragging does.
wooo, now, back OT...
I think small ships should be able to easily dock to larger ships, and that larger ships should have to grapple the smaller ships rather than dock to them.
I noticed on the wiki that not all small boats can dock to all the large boats, which I think is a bit odd as a larger ship would have no trouble bringing all the smaller boats onboard or at the least tying it alongside.
I think all small boats should be able to dock to all the larger boats: if a small boat is too small to dock in the true sense, then it is small enough to be lifted aboard the larger vessels.
- Seeker
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Solfius wrote:I agree to an extent. Although it's possible to board the decks of most boats and ships and impossible to "lock" them in anyway, when mooring them they are usually derigged (sails taken down and stowed below, all lose equipment locked away)
Perhaps for the small rowing boats you need oars to sail them, and you can't lock them; all you can do is take the oars with you.
For dinghies you can derig them and store the sails, tiller, centreboard, ropes, and similar things on land.
For boats and ships which are able to build cabins on them, you can take the sails down and and stow everything in a cabin to stop people stealing it.
Of course, this would mean that you'd need to make things like sails, and the rest to make replacements if you lost the other, or you wanted to steal the boat (which means boat theft is harder, but still possible)
Minimum crew should also be implemented, if not already, I couldn't find out for sure.
Also, crewing a ship should require you work on a project related to sailing that ship:
rowing boats would require you to pull on oars; larger ships would require crewmen to work on the rigging, sails, and helm in various number, and the items would appear as machines that you can work on, which creates a temporary project like dragging does.
I like all of those ideas, you've been thinking about this for a while haven't you?
Anyway, I like the idea about sails and oars. It should also be a sort of project to put the sails back on, more realistic then the cantr ability to quickly jump on a ship and everything is already to go in an instant. Pirates would then have to have someone stay in the getaway boat and "leave the engine running," or simply, leaving the sails up. And equally disadvantaged, towns would have to set up their sails before they give chase, unless of course one of their boats already happens to be ready to leave.
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Talapus
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Solfius wrote:I think all small boats should be able to dock to all the larger boats: if a small boat is too small to dock in the true sense, then it is small enough to be lifted aboard the larger vessels.
Several small boats can only sail on lakes. If we allow these boats to dock to sloops or darters (that can travel on both lakes and seas), then these vessels could end up out on the seas. I believe these boats cannot undock onto the sea (at least from towns), so once they dock to a coastal town, they would be unable to undock ever again.
- Solfius
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Talapus
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- Solfius
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- Kael
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Solfius wrote:I agree to an extent. Although it's possible to board the decks of most boats and ships and impossible to "lock" them in anyway, when mooring them they are usually derigged (sails taken down and stowed below, all lose equipment locked away)
Perhaps for the small rowing boats you need oars to sail them, and you can't lock them; all you can do is take the oars with you.
For dinghies you can derig them and store the sails, tiller, centreboard, ropes, and similar things on land.
For boats and ships which are able to build cabins on them, you can take the sails down and and stow everything in a cabin to stop people stealing it.
Of course, this would mean that you'd need to make things like sails, and the rest to make replacements if you lost the other, or you wanted to steal the boat (which means boat theft is harder, but still possible)
Minimum crew should also be implemented, if not already, I couldn't find out for sure.
Also, crewing a ship should require you work on a project related to sailing that ship:
rowing boats would require you to pull on oars; larger ships would require crewmen to work on the rigging, sails, and helm in various number, and the items would appear as machines that you can work on, which creates a temporary project like dragging does.
Woah, that would be a huge overhaul. It would make things way to complicated. I agree with the idea of a minimum crew doing all of the sailing, but the ideas for lock specific boats is way too much. I already assume that locking up the boat does all of that, to make it inacessible to any other player trying to sail away, no need to implement something ingame that doesn't already happen.
But for Forced Docking, I think I can summarize all of the ideas into some kind of coherent suggestion.
-The option would be avalaible as a project, with similarities to docking (i.e. the closer you are the faster it is to dock)
-It would require the use of a "grappling hook", with it scaled so that the larger the ship, the more grappling hooks available, with a maximum of say 3 to a Galleon (to avoid pirates killing everything in sight)
-It would have a maximum of 3 participants per grappling hook (not to help throw the hook, but to pull on the rope to drag the ship)
Then two alternatives for the smaller ship (one more for piracy, the other for just gathering means)
-The smaller ship could move away, thus canceling the project. Like how smaller ships can start to dock to large ships but as soon as they move it would become canceled.
Or
-Once the grappling hooks are attached, the crew of the smaller boat have to destroy (or unhinge) the grappling hooks by attacking it. Once its destroyed they can sail away with a temporary "anti-grapple" protection for say 8 Cantr hours, to prevent a ship stocked with multiple grappling hooks to try again and again.
- nateflory
- Posts: 586
- Joined: Tue Jan 17, 2006 5:54 pm
- Location: upstate, NY
Some good suggestions here, but having absolutely zero experience with boats in-game, here are my thoughts...
Small boats can currently dock to bigger boats, via a "docking" project.
The suggestion has been made for larger boats to "grapple" smaller boats (via a similar project).
I'd dislike the idea of a Grappling hook, as its yet another tool and resource to add to the game, when others have already suggested ways to streamline/reduce the manufacturing tables.
I say, let the larger boats simple "dock" to the smaller boats.
Movement of either boat, or cancelling the docking project, would end it.
Problems solved, idea implimented, no need for messy tools and additional word for the RD and ProgD.
Just ensure when the larger galleon tries to grapple the dinghy, there is a message such as currently available on land, visible to all those on the boats:
You see <shipname> beginning to dock to <shipname>.
Then if the smaller boat wishes to avoid docking, just adjust course for one 'tick'.
The only concern is active pirates could still dock to less active dinghy-captains, assuming they continually restarted "grapple" projects...but them's the breaks.
Small boats can currently dock to bigger boats, via a "docking" project.
The suggestion has been made for larger boats to "grapple" smaller boats (via a similar project).
I'd dislike the idea of a Grappling hook, as its yet another tool and resource to add to the game, when others have already suggested ways to streamline/reduce the manufacturing tables.
I say, let the larger boats simple "dock" to the smaller boats.
Movement of either boat, or cancelling the docking project, would end it.
Problems solved, idea implimented, no need for messy tools and additional word for the RD and ProgD.
Just ensure when the larger galleon tries to grapple the dinghy, there is a message such as currently available on land, visible to all those on the boats:
You see <shipname> beginning to dock to <shipname>.
Then if the smaller boat wishes to avoid docking, just adjust course for one 'tick'.
The only concern is active pirates could still dock to less active dinghy-captains, assuming they continually restarted "grapple" projects...but them's the breaks.
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"Nature may reach the same result in many ways." - Nikola Tesla
"Dare to be naïve". - "Unity is plural and, at minimum, is two." - Bucky Fuller
"Nature may reach the same result in many ways." - Nikola Tesla
"Dare to be naïve". - "Unity is plural and, at minimum, is two." - Bucky Fuller
- Kael
- Posts: 68
- Joined: Fri May 05, 2006 11:48 pm
Well the only issue realistically, big boats can't easily dock to small boats.
If you have ever captained a real boat in life, you know its easier to come alongside a much larger boat. But if you have a huge boat, it much more difficult to come alongside a smaller boat.
Sure skillful piloting could easily counteract such difficulties, but whos to say that all Cantrians are master sailors?
If you have ever captained a real boat in life, you know its easier to come alongside a much larger boat. But if you have a huge boat, it much more difficult to come alongside a smaller boat.
Sure skillful piloting could easily counteract such difficulties, but whos to say that all Cantrians are master sailors?
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