Babies and children

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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The Hunter
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Postby The Hunter » Thu Jan 08, 2004 12:00 pm

Good ducttape won't fall off.

I use it to repair heavvy duty high voltage electrocables which are being dragged through puddles of water all the time. It won't fall of, nor will it wear off easily. I've even used it when my rigboots were pierced by a sharp piece of steel to make them waterproof again. It lasted untill the boots were worn out and i had to throw them away. And we're talking about sea water here, acids, etc. 8)

And there's always anesthetics as a last resort. :twisted:
Life is fun. Play naked with Psycho-Pixie.

"Our enemies are resourceful and innovative".
"and so are we..."
They never stop thinking about new ways to harm our country and people"
"and neither do we"
~G.W Bush
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g1asswa1ker
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Postby g1asswa1ker » Thu Jan 08, 2004 12:04 pm

Have you ever dealt with kids...Their drool is still unexplainable by science :twisted:
Somehow you strayed and lost your way,
and now there'll be no time to play,
no time for joy,
no time for friends
- not even time to make amends.
You are too naïve if you do believe life is innocent laughter and fun.
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The Hunter
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Postby The Hunter » Thu Jan 08, 2004 12:10 pm

Then, if even ducttape fails, try the "last resort" option. :wink:

Hmmm. Slightly offtopic? :roll:
Life is fun. Play naked with Psycho-Pixie.



"Our enemies are resourceful and innovative".

"and so are we..."

They never stop thinking about new ways to harm our country and people"

"and neither do we"

~G.W Bush
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Sho
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Postby Sho » Fri Jan 09, 2004 3:41 am

Has anyone ever kidnapped a character in Cantr?
rklenseth
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Postby rklenseth » Fri Jan 09, 2004 3:43 am

I have heard stories. My characters have taken other character hostage, never really kidnapped.


Anyways, haven't we killed this topic enough yet? What more can we say about children being implemented that someone else hasn't said already?
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kroner
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Postby kroner » Fri Jan 09, 2004 3:50 am

Sho wrote:Has anyone ever kidnapped a character in Cantr?

it's possible with a car or van.
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Meh
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Postby Meh » Fri Jan 09, 2004 3:58 am

rklenseth wrote:Anyways, haven't we killed this topic enough yet? What more can we say about children being implemented that someone else hasn't said already?


Should experienced players volutarily sacrifice some characters to ensure that the mix of people playing babies is the same as the mix that plays newspawns?

Will the spawned be considered a subservant to the born one day?

Should the born have different life challeges and bonuses than the spawned? What if the born had to particpate on a project before they could start a project. The spawned would be the teacher of new things to the born. What if only the born could achieve skill on a task higher than 100%. Basically spawns are the do anything generics and the born are the specialized high producers.

That's me. Post Slut. Churning the pot a little.
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Jos Elkink
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Postby Jos Elkink » Fri Jan 09, 2004 10:15 am

Why do I more and more often hear things like 'sacrificing characters'? In different contexts this comes up ... killing of characters is really bad roleplay and damaging to the game. It's already a world overcrowded with twenty year olds - we should not stimulate experienced players to kill of characters.

I must admit that I did it myself twice or so, when Cantr became too addictive / time consuming, but it definitely shouldn't be stimulated. And I also highly regretted it, especially with my character Thistlethwaite (the real veterans now who I'm talking about ;) ...)
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sammigurl61190
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Postby sammigurl61190 » Fri Jan 09, 2004 10:56 am

Cantr? Addictive? Time consuming? Never! :lol: :lol:

I think that if some experienced player were to play one of the first babies, I think that they should be allowed in addition to their characters they already have. Too many people in their twenties. :P :D
Missy
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Postby Missy » Sat Jan 10, 2004 8:23 am

I have a question...that perhaps has been thought of or not, but....when chars go to have babies. When its time for the baby to be "born." What if the parents are in a building? Will it end up in a building? lol I imagine it would...but just thought to ask!
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creepyguyinblack
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Postby creepyguyinblack » Sat Jan 10, 2004 8:36 am

It'll have to be nice and clear with a message to the baby and the new parents so people don't just see a baby and every wonders who just gave birth, heh.
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Ecilope
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Postby Ecilope » Sat Jan 10, 2004 9:00 am

And will there be a pregnancy period, or will the parents just choose to try and have a baby and then end up with one?
- Becky
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sammigurl61190
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Postby sammigurl61190 » Sat Jan 10, 2004 11:20 am

You see a woman in her twenties have a baby.

You see a woman in her twenties get pregnant.

Somehow that doesn't seem to sound right. :lol:
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jeslange
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Postby jeslange » Sat Jan 10, 2004 2:33 pm

I think the char giving birth should have a little notification, For the char it could be "You go into labor", or something. For other chars, they'd see "You see ****go into labor. The idea would be that the birth giver and other chars in the community could have some amount of reaction time. In some places, maybe the female char and other women (or men too) of the town would go inside, or maybe someone would run to tell the father, or there could be time for blessing rituals or whatever the heck a society does to herald in a new member. Maybe the baby is born a specific number of turns after the mom goes into labor, or maybe it could be a random number of turns between say, 1 and 10 or something.

I also think it would be good if the baby went into the "inventory" of the parent. The idea would be for the baby to start life in the protection of the mother's arms, and then she could "pass" or "give" the baby over to be held by someone else if she chooses to. The baby would have a weight as well, and the weight could increase as the baby becomes a child, until a point where he or she is too big to be carried around. If the baby holder sets the baby or child down, then it is free to move in whatever way is possible for one of that age, and others could pick the baby up if they have room. That would give a reasonable balance between the ability of the community to shelter the baby with the ability for chars to kidnap, etc. the child.
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Ecilope
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Postby Ecilope » Sat Jan 10, 2004 3:47 pm

Those are all excellent ideas, Jeslange. I'm getting more psyched about the implementation of children (if that's possible with me :D)

I'm wondering if the game will have the risks of childbirth. In real life (Yes, yes, I know Cantr isn't real life, but bear with me), there is always the risk of the mother being severely injured or even dying from giving birth. That could be translated in Cantr as her strength being diminished, so the mother has to keep her strength up during pregnancy or risk dying while giving birth.
Even births that go perfectly would reduce the mother's stamina, at least for the first few days afterwards, so she'd also have to make sure she had a shield or was inside a building, because I can imagine people taking advantage of her condition.
I don't know if this has any place in Cantr, though. It's just a thought. :)
- Becky

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