Ship cabins!

General out-of-character discussion among players of Cantr II.

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Seeker
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Postby Seeker » Thu Jun 08, 2006 1:30 pm

:o Yay! Now I can create a char that goes from town to town collecting slaves...and noone would be able to do a thing! :twisted:
Well, maybe people with weapons might do something, but apart from that, nobody.
WWFSMD?
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Marian
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Postby Marian » Thu Jun 08, 2006 3:24 pm

Slavery's harder than you might think, they all just fall asleep on you. :(

But now that there's buildings I guess it'll be possible to kidnap more older characters who's players are more attached to them...before it always had to be newspawns without dangerous weapons, now anyone without a crowbar is fair game.
Cookie
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Postby Cookie » Thu Jun 15, 2006 2:38 pm

So can we control the boats from inside the cabins now? and have it so you can't outside of it?
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Chris Johnson
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Postby Chris Johnson » Thu Jun 15, 2006 2:38 pm

No - Cantr boats must be controlled from the deck
Cookie
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Postby Cookie » Thu Jun 15, 2006 2:40 pm

k k. Will a feature like that ever be implemented?
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Chris Johnson
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Postby Chris Johnson » Thu Jun 15, 2006 2:44 pm

It is not planned
Cookie
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Postby Cookie » Thu Jun 15, 2006 2:46 pm

k k. ...plan it please.
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Marian
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Postby Marian » Thu Jun 15, 2006 4:17 pm

I would think in most cases you wouldn't want the person locked up in the room to control the ship. Don't you have to be outside to see where you're goign anyway?
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Hellzon
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Postby Hellzon » Thu Jun 15, 2006 5:13 pm

Having the controls in a cabin would be good for ferries, though. (Actual personnel transports, not hecessarily the specific "ferry" ship.) As it is now, you have to worry about the passengers stealing your ship.

An "ignition key" required for steering would work too.

/Hellzon - [/threadjack]
[21:35] Sunni: no peeing on people in chat!
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N-Aldwitch
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Postby N-Aldwitch » Fri Jun 16, 2006 7:58 am

Cookie wrote:k k. ...plan it please.


They'll do what ever they want when ever they want and they won't listen to the likes of you, they don't have to. Don't be arrogant, that's the worst way to get it implemented, if at all.
Nakranoth's "evil" character says:
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."


http://www.sylorn.com - Free MMORPG in development.. need help.
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Solfius
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Postby Solfius » Fri Jun 16, 2006 9:38 am

Chris Johnson wrote:No - Cantr boats must be controlled from the deck


I think maybe some kinds of boats should have a wheel house, or second deck where the control column is, but that's beside the point
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N-Aldwitch
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Postby N-Aldwitch » Fri Jun 16, 2006 2:00 pm

My honest opinion @ solfius is that we'd be asking for way to much at that point.. :P
Nakranoth's "evil" character says:

"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."





http://www.sylorn.com - Free MMORPG in development.. need help.
Cookie
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Postby Cookie » Fri Jun 16, 2006 2:48 pm

N-Aldwitch wrote:
Cookie wrote:k k. ...plan it please.


They'll do what ever they want when ever they want and they won't listen to the likes of you, they don't have to. Don't be arrogant, that's the worst way to get it implemented, if at all.


:shock: ...I was only asking.
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N-Aldwitch
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Postby N-Aldwitch » Fri Jun 16, 2006 5:01 pm

Asking generally involves:
a) A question mark
b) Minus the smart-arse response
:)

Just pointing that out for future 'smooth cruising' with other fellow forumers, especially those up late, tired, agitated, and ready to abuse any single annoying flaming arrogant ... person. ;)
Nakranoth's "evil" character says:

"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."





http://www.sylorn.com - Free MMORPG in development.. need help.
Cookie
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Joined: Mon Feb 07, 2005 11:51 am
Location: NE & NW England

Postby Cookie » Fri Jun 16, 2006 6:40 pm

Me thinks somehow you bringing personal dislike into play here. "kk ...plan it please" isn't really a smart ass coment now is it.

bye now, no arguments from me today...or tomorow. try next month.

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