Forced Docking

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)

User avatar
Kael
Posts: 68
Joined: Fri May 05, 2006 11:48 pm

Forced Docking

Postby Kael » Wed Jun 07, 2006 3:24 pm

I think this may have already been suggested before but I haven't found anything about it so I'm going on ahead.

Would it be possible to implement a way to force docking from smaller ships to bigger ships? Say a Galleon is sailing around and it sees this little dugout canoe, it then throws over some lines to drag the ship over to the galleon and make force it to dock to the galleon.

But like docking, if the dugout canoe were to move, it would cancel the progress.
User avatar
Solfius
Posts: 3144
Joined: Wed Jul 16, 2003 5:31 pm

Postby Solfius » Wed Jun 07, 2006 3:31 pm

I'm inferring from this that currently there is no way for a large ship to get a small ship to dock onto it?

This would be a good idea for recovering all those crewless ships out there, as well as the obvious
User avatar
Pie
Posts: 3256
Joined: Sun Jun 19, 2005 3:30 am
Location: the headquarters of P.I.E.

Postby Pie » Wed Jun 07, 2006 3:47 pm

I think it should be posible just to align two ships up and through some boards over them, instead of putting one ON the other.
Pnumerical Intuitiong Engyn
Paranormal Investigation Exorsism
Porcupine Interspecies Extra_poison
Pick In Enter

... The headquarters of P.I.E.!!!
Phalynx
Posts: 2324
Joined: Mon Dec 26, 2005 12:12 am
Location: Middle England
Contact:

Postby Phalynx » Wed Jun 07, 2006 5:56 pm

I find the idea that particular boats can't dock with each other bizarre... With a couple of ropes any boat can hook up to another..... Why is it like that?
R.I.P:
Blake Stone, Jizz Bucket, Patterson Queasley, Billy Sherwood, Chavlet D'Arcy, Johnson.
User avatar
Liljum
Posts: 410
Joined: Thu Mar 02, 2006 3:26 pm
Location: Sweden

Postby Liljum » Wed Jun 07, 2006 6:19 pm

Phalynx wrote:I find the idea that particular boats can't dock with each other bizarre... With a couple of ropes any boat can hook up to another..... Why is it like that?


Yes and make high sea trade possible without sending your dinghy.
User avatar
Crosshair
Posts: 1255
Joined: Sat Feb 05, 2005 9:05 pm
Location: Brighton, UK.

Postby Crosshair » Wed Jun 07, 2006 6:21 pm

Maybe grapples? They could be thrown at a ship, to stop it moving, and the boarders could then dock to it, and if there were people on the boat, then perhaps the could try to repel the boarders...
[url=http://dragcave.net/view/tvkg][img]http://dragcave.net/image/tvkg.gif[/img][/url]

[url=http://dragcave.net/view/RgKP][img]http://dragcave.net/image/RgKP.gif[/img][/url]
User avatar
Liljum
Posts: 410
Joined: Thu Mar 02, 2006 3:26 pm
Location: Sweden

Postby Liljum » Wed Jun 07, 2006 7:08 pm

Ohhh. Another good thing for pirates! :)
User avatar
Marian
Posts: 3190
Joined: Thu Dec 15, 2005 12:16 am

Postby Marian » Wed Jun 07, 2006 9:06 pm

I think it's a good idea...and it could even tie in with my old 'coil of rope' suggestion. Right now I think the way no one can do anything about a person in a dinghy at all is a little unrealistic, and of course there's a few abandoned canoes and dinghies I see just sittign around on the water.
User avatar
Kael
Posts: 68
Joined: Fri May 05, 2006 11:48 pm

Postby Kael » Wed Jun 07, 2006 9:51 pm

Thats why I like the idea of forcing them to dock to you. There are too many small ships around that could be filled with booty, but you just don't know.

You can't have big boats dock to small boats becuase its not really plausible to have a giant Galleon attached to a dinghy. That's why you would have to have some kind of rope/grapple or other device that forcibly moves thier boat to move to yours.
Phalynx
Posts: 2324
Joined: Mon Dec 26, 2005 12:12 am
Location: Middle England
Contact:

Postby Phalynx » Wed Jun 07, 2006 10:44 pm

Kael wrote:
You can't have big boats dock to small boats becuase its not really plausible to have a giant Galleon attached to a dinghy. That's why you would have to have some kind of rope/grapple or other device that forcibly moves thier boat to move to yours.


Image
How retarded is that... on the open sea if a dinghy can dock to a galleon then a galleon can dock to a dinghy....

There is absolutely no difference that skillfull piloting couldn't resolve..
R.I.P:

Blake Stone, Jizz Bucket, Patterson Queasley, Billy Sherwood, Chavlet D'Arcy, Johnson.
Just A Bill
Posts: 332
Joined: Sun Dec 05, 2004 2:31 pm
Location: Southern MD USA

Postby Just A Bill » Thu Jun 08, 2006 3:01 am

How about this, the Grappleing iron is a big hunk of metal attached to a lenght of rope. It can be thrown a couple of pixels. Once the ship is grappled it cannot move on its own and each turn the smaller ship is pulled one pixel closer to the larger. Once the two ships are in the same pixel, the smaller boat automatically docks to the larger and cannot undock while the grapple is in place. A button on the larger vessle allows the crew to release the Grapple freeing the ship. The Grapple shows up on the smaller boat as either a person or animal and can be attacked. If sufficient damage is done to the grapple it breaks, then the smaller ship can move normally. You might also allow the grapple to be pried off the ship using a crowbar. If the grapple is removed via weapons, It is destroyed. If it is pried off, it ends up on the deck of the larger vessel. If it is released, it ends up on the smaller ship.
User avatar
Doug R.
Posts: 14857
Joined: Wed Mar 23, 2005 6:56 pm
Contact:

Postby Doug R. » Thu Jun 08, 2006 11:22 am

Perhaps maintaining the grapple should be an active project on the larger ship? I hesitate at this suggestion because it give tremendous power to the crews of large ships. Perhaps the visibility of smaller ships should be reduced, so that you had to be closer to smaller ships to see them than bigger ships. This would give smaller ships a chance at evasion, since they can see the big ship coming from further away. Otherwise, they're screwed, since most big ships are way faster than smaller ships (except the sloop).

edit: Although if movement cancels grappling at any distance (even overlapping pixels), then my concern is pretty much negated.
Hamsters is nice. ~Kaylee, Firefly
User avatar
Hellzon
Posts: 437
Joined: Mon Dec 12, 2005 11:35 pm
Location: Sweden, 12 points

Postby Hellzon » Thu Jun 08, 2006 12:26 pm

If I get it right, this is mostly for reeling in dinghys (et al) with dead bodies on them. So if the grapple is easily evaded by a living crew (or merely by moving the boat) all would be well.
[21:35] Sunni: no peeing on people in chat!
User avatar
Solfius
Posts: 3144
Joined: Wed Jul 16, 2003 5:31 pm

Postby Solfius » Thu Jun 08, 2006 2:05 pm

User avatar
Kael
Posts: 68
Joined: Fri May 05, 2006 11:48 pm

Postby Kael » Thu Jun 08, 2006 8:26 pm

Well Solfius is heading for a more piraty kind of suggestion. To board another ship and then kill everyone on it, and then take thier stuff.

I'm just trying to make it so that there is a possible way to gather up dinghys or other small boats while on a longboat or galleon, that you have seen just floating around for the past few years.

I like the whole grappling idea, but to make it fair for both the boarders and the bordees. You could implement it so that if a grappling project (with a maximum of three people) got past say 50% then it would be impossible for the people bieng boarded to escape. But if it was less that 50% than they could easily start moving and cancel the project.

But then again that could be a pain to codify.

Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 1 guest