Door Locks

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Solfius
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Door Locks

Postby Solfius » Mon Aug 11, 2003 4:32 pm

no, I'm not trying to say an expeletive in an uninsulting way ;)

Here's some little changes to the way I think locks should work in the game:

1. Lockable form both sides (should cut a little bandwidth usage down, instead of having to go in and out)

2. Appear as a button in the building page (on the outside, for the inside I have another little idea about the objects page, which I will post separately)

3. Be able to be made on the inside and outside of a building (by using a button, that is replaced by the lock/unlock button upon completetion, made normally on the inside)

Not world changing ideas, but some little things I think would be nice to alter.
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metcalfedj
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Postby metcalfedj » Sun Nov 30, 2003 8:57 pm

It sounds like a good idea but would it work as how could you lock it from the outside as it would increase the objects if you could do that for every building especially in busy places like quillanoi
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Solfius
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Postby Solfius » Sun Nov 30, 2003 9:06 pm

no, as a button next to the name, like the knocking button is, and the button to enter the building.
Camino
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Postby Camino » Sun Nov 30, 2003 9:09 pm

Seems reasonable enough as long as it doesn't mean it prevents just being able to go through a locked door if you have the key because that is a time saver.
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Solfius
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Postby Solfius » Sun Nov 30, 2003 10:16 pm

oh no, of course that would still be in, as it as you said: a great timesaver
west
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Postby west » Mon Dec 01, 2003 10:39 pm

could we make the lock button only visible to someone who had the key?
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Postby g1asswa1ker » Tue Dec 02, 2003 3:19 am

I do not think we should be able to build a lock from the outside of a building. As, this would make it to easy for some one to just build a lock on the outside of a building rather then deal with who ever is hiding inside. I do like the thought of being able to lock a building from the outside.
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Camino
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Postby Camino » Tue Dec 02, 2003 8:29 pm

Yet whoever is inside is gonna have the same chances of getting out before the lock is built weather they are building the lock inside the building or not, plus anybody outside will see X person building a lock and go "Hmmmmm" which then of course leads to such "Ooohs" as well as "Huh?" if you get what I mean.
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Solfius
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Postby Solfius » Tue Dec 02, 2003 8:38 pm

yeah, I can see where you're coming form with that, perhaps it is best that you build the lock inside, but I still think you should be able to lock/unlock form the outside
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Postby Meh » Tue Dec 02, 2003 8:47 pm

This is going to sound strange (as if that is news). But if projects could become bi-locational, access to a lock project as well as road improvements could be done on either side. The question for lock projects is should the key wind up on the inside no matter what?

It could be that it's a 50/50 chnace onwhcih side the key winds up on and a certain percent chance that it automatically locks itself. This would leave open the possbility of being locked in or out of a new lock. :twisted:

777-7: You pick up note -(777-7) Help! I built a lock on 700. Do you see the key out there? Can you let me out?-

777-7: You pick up note -(776-7) Help! I built a lock on 700. Do you see the key out there? Can you let me out?-

777-7: You pick up note -(775-6) Help! I built a lock on 700. Do you see the key out there? Can you let me out?-
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metcalfedj
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Postby metcalfedj » Tue Dec 02, 2003 8:58 pm

I agree that you should be able to lock the door from the outside and as you said you could have it so you do it next to the building name. I think its a great idea but as everyone has said it would be hard to build a lock on the outside due to the problems above. Also if someone was in there you could lock them in, it would also mean having to locks rather than one which may make it hard if a lock is built inside and outside by different people.
rklenseth
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Postby rklenseth » Tue Dec 02, 2003 9:06 pm

How about this;

You can build a lock with a key that can be used on both sides of the door but cannot be locked or unlocked without key (current system)

You can build lock with key and during building choose which side of the door you want the lock on whether it be inside or outside. Now the door can only be locked or unlocked, using the key, from that side of the door.

You can build a lock that can be built on only one side of the door but no key is required to lock or unlock (hand lock).

Ditto as last one but there is a key that can used on the side that doesn't have the hand lock.

Also, allow multiple locks to be built on each door so that it would be harder to break into a room with them and each function of each multiple lock can be used.
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Nick
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Postby Nick » Tue Dec 02, 2003 9:23 pm

I think it should wait until Cantr II 2.0 to come out. The main problem I see with locks is that locks are properties of the building, not of the door. I mean, a building lock should only lock one door, but if there was room A, branching out into rooms B-F, if there are people in those rooms, they all cant get into room A if its locked, even though there is only one lock. If it was the properties of doors, you could access them from wherever you could see the door, ie: in the room or outside the room
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Postby Meh » Tue Dec 02, 2003 9:29 pm

True. But you bring up another interesting thing. Multiple locks.
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Nick
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Postby Nick » Tue Dec 02, 2003 10:12 pm

Well, if the programming used the concepts I explained, there could be as many locks as there are exits to the room. Also, programming-wise, if doors became objects with properties, then it would be easy to program things like windows in the door, to see whats outside, or mail slots, to get notes into the building. Or peep-holes, where maybe you could see who knocked recently?

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