Tiredness should affect food consumption

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)

User avatar
SekoETC
Posts: 15526
Joined: Wed May 05, 2004 11:07 am
Location: Finland
Contact:

Tiredness should affect food consumption

Postby SekoETC » Wed May 31, 2006 2:18 pm

You probably know people burn less calories while lying down than when working actively. So I was thinking maybe eating rates could be affected by what the character has done during the day. At least if you have been resting, you should eat less than if you've been on projects all day.

It could be extended to be affected by all projects. We already have a variable which changes (or should change) based on the hardness of the actions - that's tiredness. Now the problem is Tiredness was only added as a means of stopping people from massacring whole villages, and thus it's unrealistic. I think all projects give only a few percent of tiredness which doesn't accumulate, and has no serious effect since it's wiped away once a day. A realistic approach would be to count it again each time progresses but that would create a new load of actions.

Anyway, if hard work would make you eat more, it would encourage people to take some time off if they can afford it, and to rest, perhaps creating an idle upper class.

Though the true reason I'm suggesting this is that one of my characters is low on food and I'm wondering if he'll make it to some place that has it before starving to death. Being on a boat, you could imagine just lying still and drifting to save energy. Right?
Not-so-sad panda
User avatar
Solfius
Posts: 3144
Joined: Wed Jul 16, 2003 5:31 pm

Postby Solfius » Wed May 31, 2006 2:34 pm

I quite like this idea; it makes good sense.
User avatar
Liljum
Posts: 410
Joined: Thu Mar 02, 2006 3:26 pm
Location: Sweden

Postby Liljum » Wed May 31, 2006 4:03 pm

Like it...
User avatar
fishfin
Posts: 490
Joined: Mon Mar 20, 2006 12:38 pm
Location: Nanning, China

Postby fishfin » Wed May 31, 2006 11:36 pm

I like it houghit will couse it will cause trouble for a few of my charicters in unpopulated areas...
The following statement is not true.

The previous statement is not true.
User avatar
Mykey
Posts: 954
Joined: Fri May 12, 2006 8:00 am
Location: Berne, IN

:

Postby Mykey » Thu Jun 01, 2006 12:20 am

In my opinion you commit an error. I suggest it to discuss. Write to me in PM.
Last edited by Mykey on Thu Jan 14, 2010 2:45 pm, edited 2 times in total.
User avatar
N-Aldwitch
Posts: 1771
Joined: Thu Mar 16, 2006 1:48 am
Contact:

Postby N-Aldwitch » Thu Jun 01, 2006 3:28 am

For and Against.
Against:
Resources Department will have to rebalance everything, and do some other minor changes
For:
Great for when you're not working. Perhaps even less for when you are literally resting?
Nakranoth's "evil" character says:
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."


http://www.sylorn.com - Free MMORPG in development.. need help.
User avatar
Amlin
Posts: 245
Joined: Tue Sep 20, 2005 8:16 am
Location: Druskininkai, Lithuania

Postby Amlin » Thu Jun 01, 2006 8:10 am

Good idea for sailors ;) Because most time when you are sailing you have nothing to do and limited food. So you can do nothing and eat less. Sounds cool.
User avatar
SekoETC
Posts: 15526
Joined: Wed May 05, 2004 11:07 am
Location: Finland
Contact:

Postby SekoETC » Thu Jun 01, 2006 9:24 am

N-Aldwitch wrote:Great for when you're not working. Perhaps even less for when you are literally resting?


Yes, that's what I meant! At first I was thinking only to have the bonus for resting on a piece of furniture because so many people are just sleeping and lazying around but if doing nothing was set to consume the basic amount of food, that would mean the active population would start eating more - just as we got over the growing eating rates! So the eating rate for being idle should be lower than the default now, and the current default should be for light/medium work.

Thinking of the categories... Mining should be the toughest (about as tough as hitting people, maybe even tougher), then digging, then foresting, then farming, manufacturing should be about the medium or bit below. This is only initial figuring. For example manufacturing weapons would be harder than manufacturing tools, which in turn would be harder than manufacturing clothes. I'm not sure where to place walking. Tiredness gained from that should depend on the speed and load. I don't think walking gives any tiredness currently and that's not logical.

How to handle this easily is to gather a chart of the current tiredness rates, fix the logical errors and calibrate eating so that an average person eats the same they do now - maybe run a research of what kind of projects people are working on, set them in order of toughness and then find the medium.
Not-so-sad panda
User avatar
N-Aldwitch
Posts: 1771
Joined: Thu Mar 16, 2006 1:48 am
Contact:

Postby N-Aldwitch » Thu Jun 01, 2006 11:03 am

SekoETC wrote: hitting people, maybe


Perhaps when you attack someone, you pay the consequences in eating a lot more for the next few days, while also taking off some or little tiredness. IF you attack while hungry, then you will gain extreme fatigue, ie extreme tiredness. This is also a battle against suicidal newspawns getting away with attacking entire towns, and also encourages to have a big meal before going out to fight.
Nakranoth's "evil" character says:

"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."





http://www.sylorn.com - Free MMORPG in development.. need help.
User avatar
Sunni Daez
Posts: 3645
Joined: Sat Oct 16, 2004 1:33 pm
Location: ~A blissful state of mind~

Postby Sunni Daez » Thu Jun 01, 2006 11:22 am

I say no... as was said... to many lazy cantrians already! Food has been messed with enough....You want to eat less... make prepared foods, many of these you eat ALOT less...problem solved.
Image

Run...Dragon...Run!!!
tiddy ogg
Posts: 1402
Joined: Sun Oct 02, 2005 8:53 pm
Location: Southampton, England
Contact:

Postby tiddy ogg » Thu Jun 01, 2006 11:34 am

Agree with Sunni. It seems a lot of programming effort for little effect anyway.

Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 1 guest