Destroying/Reclaiming Items
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num1
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- Solfius
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hallucinatingfarmer wrote:It is still a concern
I still want to be able to recycle my stuff...
Not tools, as they're too small to recycle, but we should be able to pull apart buildings and furniture and machinesa for wood, stone, iron, steel etc...
*BUMP*
such a pity, in my opinion, that this hasn't been implemented yet
I think that tools should be able to be dismantled as well, so that the option is there
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Phalynx
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Man this sucks big time, I can just see all the oldbie characters collecting tools and weapons so they can melt them down to make something fancy for themselves....
As for buildings deteriorating, wooden shack collapses, timber results (surely) and perhaps a little kindling for fuel as well.. Stone buildings make stone
As for buildings deteriorating, wooden shack collapses, timber results (surely) and perhaps a little kindling for fuel as well.. Stone buildings make stone
R.I.P:
Blake Stone, Jizz Bucket, Patterson Queasley, Billy Sherwood, Chavlet D'Arcy, Johnson.
Blake Stone, Jizz Bucket, Patterson Queasley, Billy Sherwood, Chavlet D'Arcy, Johnson.
- Solfius
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Jason Bourne
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- Marian
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Are we talking about demolishing buildings here? Because as far as 'crushing organizations' go, it'd probably be much easier and faster to build a crowbar and pick a lock than knocking down an entire building... It's likely that only the 'people in high places' will have the machinery and organization to do it in the first place.
And as for the 'melting down tools' idea, I think that definitely does need to be implemented, especially if the Sociologists ideas about requiring steel to repair a steel tool are used. (which I hope they are, but something has to be done to soften the blow of all the things people are no longer able to repair, and being to sacrifice one tool to be able to patch up a more important one might make for interesting strategy.)
And as for the 'melting down tools' idea, I think that definitely does need to be implemented, especially if the Sociologists ideas about requiring steel to repair a steel tool are used. (which I hope they are, but something has to be done to soften the blow of all the things people are no longer able to repair, and being to sacrifice one tool to be able to patch up a more important one might make for interesting strategy.)
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Jason Bourne
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Destroying buildings is easy (supposing that they are made of wood). And are only a bit more difficult when made of stone or brick. I could destroy a wooden building with a pile of rocks, yes, rocks. Fist sized would do. Besides, you can make a stone axe with wood, stone, a bit of sinew, and a bone knife. I can get any of those things easily, and if someone can cut down a tree with a rock tied to the end of a stick, he could demolish a building too. Sledgehammers would work too, and fire, oh yes, FIRE!
Stone isn't hard either. How do you get it to stay together? Anyone building a stone building knows that a trowel is needed. Trowels spread mortar around on the stones to make them stay together. Weathered mortar is brittle. Ergo, project removing foundational stones with a stick/walking stick/sword/crowbar/hands/chisel/rock pounding thingy.
Massive revolts against leaders always win. They either die, or the people that they once ruled died, in which case, they are no longer leasers.
Stone isn't hard either. How do you get it to stay together? Anyone building a stone building knows that a trowel is needed. Trowels spread mortar around on the stones to make them stay together. Weathered mortar is brittle. Ergo, project removing foundational stones with a stick/walking stick/sword/crowbar/hands/chisel/rock pounding thingy.
Massive revolts against leaders always win. They either die, or the people that they once ruled died, in which case, they are no longer leasers.
- Marian
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Destroying buildings is easy (supposing that they are made of wood). And are only a bit more difficult when made of stone or brick. I could destroy a wooden building with a pile of rocks, yes, rocks. Fist sized would do. Besides, you can make a stone axe with wood, stone, a bit of sinew, and a bone knife. I can get any of those things easily, and if someone can cut down a tree with a rock tied to the end of a stick, he could demolish a building too. Sledgehammers would work too, and fire, oh yes, FIRE!
In real life, maybe, but don't forget this is a game and a game has to be balanced. In Cantr I imagine you'd need some kind of machine, like a wrecking ball that requires a bunch of iron and steel, and more than one person to operate it. (Maybe a mostly wooden battering ram for a cottage, but in exchange it should require more people than the wrecking ball.)
The main reason for implementing destructable buildings would probably be to allow towns to get rid of unwanted ones, not to let some random suicidal newspawn destroy someone's business.
- N-Aldwitch
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You know what I hate? How we have to live in fear of suicidal newspawns... Half of the things that are ever suggested, can't be done because there is the ever imminent threat of a suicidal newspawn. We all made them when we first started, everyone does, problem is teaching people to play... Argh!
I don't see many problems with this idea, besides that when you break down the item, you lose about 10-25% of the original resources, which is entirely fair!!

I don't see many problems with this idea, besides that when you break down the item, you lose about 10-25% of the original resources, which is entirely fair!!
Nakranoth's "evil" character says:
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
- Marian
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I've never had a suicidal char, at least not the kind that are out to wreck the game for other people. The worst I've done is quietly starve a couple on the road. And while I wouldn't say I live in 'fear' of them, I do have to keep them in mind constantly. I don't care so much about the small time thieves and attackers, unless my char is a guard or just really bored I usually don't bother chasing them, since they want to be chased. Though the attackers do piss me off, because they've obviously been playing a while if they can hit people at all, and so they can't even use ignorance as a (lame) excuse.
What's bad is the fact that you can't ever leave a single gram of wood or stone lying around, because somebody will spawn and start a really obnoxious building. You always have to lock your machines up so they won't be sabatoged, meaning your workers can't access them when they need to...you can put a project on them yourself, sure, but be ready to log in the second it finishes in order to start a new one (which apparently isn't going to be possible anymore...
). Want to add a little sense of culture and history to a town by moving important people into a crypt for public viewing? Forget it! Idiot newspawn will steal their clothes. (Which for some reason can't be put back on the body...all this talk about realism, can we please get this fixed sometime?)
I just really, really, hate these jerks who have nothing better to do with their time than ruin the game for everybody else. If the thing with locking the slots is ever implemented, it won't be a moment too soon.
What's bad is the fact that you can't ever leave a single gram of wood or stone lying around, because somebody will spawn and start a really obnoxious building. You always have to lock your machines up so they won't be sabatoged, meaning your workers can't access them when they need to...you can put a project on them yourself, sure, but be ready to log in the second it finishes in order to start a new one (which apparently isn't going to be possible anymore...
I just really, really, hate these jerks who have nothing better to do with their time than ruin the game for everybody else. If the thing with locking the slots is ever implemented, it won't be a moment too soon.
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Jason Bourne
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Wow, I wasn't aware that that problem had gotten to be so bad. I'm a returning player with a lot of experience, and I'd agree that the stupid suicidal thing is ruinging the game. I have never done that, and don't intend to. One thing that totally blows is that most laws are terribly restricting because of what others do, and I have to prove that I am trustworthy with each character I RP. If I don't want to have to do this, then I have to destroy the current government in order to make room for what I want. But I do want to know, is it a majority of players causing these problems, or a minority?
If it is a minority, as is often the case in reallity, then it can be fixed or at least slowed down. The way to do this would be by requiring all town citizens, and perhaps people who pass through your town to carry weapons. If everyone carries weapons, and everyone knows it, who can they attack without failing miserably, and what damage can they do before they are dead? I suppose that the problems I have with the game are not exactly with powerful people, but with the idiots who's tooling around I pay for in fun.
If it is a minority, as is often the case in reallity, then it can be fixed or at least slowed down. The way to do this would be by requiring all town citizens, and perhaps people who pass through your town to carry weapons. If everyone carries weapons, and everyone knows it, who can they attack without failing miserably, and what damage can they do before they are dead? I suppose that the problems I have with the game are not exactly with powerful people, but with the idiots who's tooling around I pay for in fun.
- Sicofonte
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- SekoETC
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Hmm, Jason Bourne made a very good post even though its a bit off topic (as were the preceding two posts). I don't remember seeing this post before and it's over a year old so I don't know if the person is around anymore. Anyway, different places in Cantr have different rules. Some might be paranoid about weapons and forbid citizens from making them unless they are a member of the guard or administration, trading of steel and iron might be illegal and visitors might be required to hand over their weapons. In other places people might be encouraged to carry weapons and might be even given one if they don't have any. Most rules are written for the newbies since for long term players it's just common sense that an item on the ground might be from someone's project, or that if a person enters a building there's no telling what they did inside.
Conserning telling people to arm themselves, creating weapons requires a level of wealth. If someone was to sell weapons to everyone who doesn't seem like a complete idiot or openly talk about considering a life of crime, they would need regular deliveries of coal, limestone and hematite. There's a good chance that most people wanting to trade wouldn't have these. Instead they would have local resources like potatoes. So you would soon have hundreds of kilos of potatoes and trading them for other resources would only be profitable if the mining communities didn't have food of their own. Well, fortunately many of them don't. But transporting hundred of kilos of potatoes is going to take some time and a vehicle, and someone to do the run since you need to take care of the smithy. You need to be sure that the person delivering your potatoes and bringing your other resources doesn't consider the vehicle worth more than what the job is giving them.
And if everyone was given a weapon that would mean every time someone dies, a weapon would end up on the ground. A person to pick it up might use it to target practice on people and even if he was killed fast, he could still deal tens of points worth of damage which would have to be healed, and there's no way of forcing this person to gather healing food if they don't want to. Likewise if they wanted to keep the weapon because they found it and because everyone else has one too, you might have to drag them inside to take it away. Though in a society where everyone has a weapon, why not let him keep it? Because we don't know him yet, we don't know if he's planning to be a pirate.
And there's also the case of fighting skills and strength. Some people will suck even with a good weapon. Meaning they couldn't get through a shield even when fully rested.
Sicofonte, bumping doesn't make things go any faster. As development monitor you should probably know that this is one of the top priorities of ProgD or that's what I think I heard.
Conserning telling people to arm themselves, creating weapons requires a level of wealth. If someone was to sell weapons to everyone who doesn't seem like a complete idiot or openly talk about considering a life of crime, they would need regular deliveries of coal, limestone and hematite. There's a good chance that most people wanting to trade wouldn't have these. Instead they would have local resources like potatoes. So you would soon have hundreds of kilos of potatoes and trading them for other resources would only be profitable if the mining communities didn't have food of their own. Well, fortunately many of them don't. But transporting hundred of kilos of potatoes is going to take some time and a vehicle, and someone to do the run since you need to take care of the smithy. You need to be sure that the person delivering your potatoes and bringing your other resources doesn't consider the vehicle worth more than what the job is giving them.
And if everyone was given a weapon that would mean every time someone dies, a weapon would end up on the ground. A person to pick it up might use it to target practice on people and even if he was killed fast, he could still deal tens of points worth of damage which would have to be healed, and there's no way of forcing this person to gather healing food if they don't want to. Likewise if they wanted to keep the weapon because they found it and because everyone else has one too, you might have to drag them inside to take it away. Though in a society where everyone has a weapon, why not let him keep it? Because we don't know him yet, we don't know if he's planning to be a pirate.
And there's also the case of fighting skills and strength. Some people will suck even with a good weapon. Meaning they couldn't get through a shield even when fully rested.
Sicofonte, bumping doesn't make things go any faster. As development monitor you should probably know that this is one of the top priorities of ProgD or that's what I think I heard.
Not-so-sad panda
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Xyu
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I think It's good idea to be able recycle tools and Machinerys.
Expamle:
1. to make hammer need 65 grams of wood and 40 grams of steel. If you recycle it you will get 50g of wood and 35g of steel.
2. to make Primitive smelting furnace need 6000 grams of stone. After recycling you'll get 5500g of stone.
This thing will be usefull if anyone want to manufacture smelting furnace.
It required iron. and only way to get iron if you have no smelting furnace is to manufacture a small smelting furnace. so after you bild smelting furnace, small smelting furnace has no use. It'll be good to recycle it.
Expamle:
1. to make hammer need 65 grams of wood and 40 grams of steel. If you recycle it you will get 50g of wood and 35g of steel.
2. to make Primitive smelting furnace need 6000 grams of stone. After recycling you'll get 5500g of stone.
This thing will be usefull if anyone want to manufacture smelting furnace.
It required iron. and only way to get iron if you have no smelting furnace is to manufacture a small smelting furnace. so after you bild smelting furnace, small smelting furnace has no use. It'll be good to recycle it.
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