A Clock on the main page
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- mortaine
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A Clock on the main page
OK, this one's an OOC request, but it might save some server space.
Post a clock that pulls the current Cantr time onto the cantr.net homepage when you visit it, similar to the one on the Cantr pages after you login. The reason is so that people don't keep logging in just to see if their minutes have reset or a new hour has passed (for those who like to suspend a project each hour to go and do stuff, then come back to it, for instance).
Barring that, does anyone know of a third-party site or script that can help me figure it out? I know that the clock is *supposed* to be consistent to a 24 or 25 hour day, but that it's not always.
Post a clock that pulls the current Cantr time onto the cantr.net homepage when you visit it, similar to the one on the Cantr pages after you login. The reason is so that people don't keep logging in just to see if their minutes have reset or a new hour has passed (for those who like to suspend a project each hour to go and do stuff, then come back to it, for instance).
Barring that, does anyone know of a third-party site or script that can help me figure it out? I know that the clock is *supposed* to be consistent to a 24 or 25 hour day, but that it's not always.
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mortaine.
mortaine.
- Nick
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- Spectrus_Wolfus
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- Nick
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- Location: Halifax, Canada
- Spectrus_Wolfus
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- Joined: Tue Nov 04, 2003 3:09 am
- Location: Sydney, Australia
the one i'm talking about is actually part of the page no an item for ingame. so at the top of the page it'll update itself while you sit there and look at the screen instead of having to keep hitting refresh until the time you want comes up.and from everything i've been told about it once the script is set up it only queries the server as the page is opened and from then on it's the pc where the page is being displayed that keeps the script running and changing the time so accept for the initial couple of kb query no extra strain on the server
- mortaine
- Posts: 865
- Joined: Sun Nov 28, 2004 4:22 pm
- Location: Scotts Valley, CA
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I think Nick's point is that time in Cantr isn't always calculated the same way-- the actual game timekeeping changes periodically (like changing the very laws of physics or, in this case, time). So if you made a dynamic clock, then you would have to change the algorithm it uses every time the algorithm for time in Cantr changes. Which Nick says is pretty often.
But really, just a clock that shows if it's 6:00 or 7:45 would be helpful, because then I'd know not to refresh until closer to rollover.
But really, just a clock that shows if it's 6:00 or 7:45 would be helpful, because then I'd know not to refresh until closer to rollover.
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mortaine.
mortaine.
- formerly known as hf
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- Location: UK
please?
I've noticed that none of the Cantr pages that you can access without logging in have the Cantr time displayed on them - is this on purpose?
It'd be very useful to have the Cantr time on the Main page
It's not something that would be abused, as it's not all that difficult to work out the Cantr time anyway, and people already do, to co-ordinate things.
The time on the main page (preferable auto-refreshed somehow) would be great.
please?
I've noticed that none of the Cantr pages that you can access without logging in have the Cantr time displayed on them - is this on purpose?
It'd be very useful to have the Cantr time on the Main page
It's not something that would be abused, as it's not all that difficult to work out the Cantr time anyway, and people already do, to co-ordinate things.
The time on the main page (preferable auto-refreshed somehow) would be great.
please?
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- formerly known as hf
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- Joined: Wed Aug 04, 2004 2:58 pm
- Location: UK
- Marian
- Posts: 3190
- Joined: Thu Dec 15, 2005 12:16 am
Yes, we definitely need this! I've thought of suggesting it myself, just put it on the www.cantr.net page so I can check without actually having to log in. (I'm on a dialup now so any saved clicks is a help.)
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- the_antisocial_hermit
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- Marian
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- nateflory
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- Location: upstate, NY
I'm not sure I see the need for this. I currently log in (which displays the Cantr time at the top) and simply refresh That page. As long as you don't click on any characters, it does not use up any minutes at all.
The only catch to my method is I have to remember to log OUT if I see a character highlight, then log back in before checking the character events themselves. Otherwise, I've burned through almsot 180 minutes with two clicks that way.
The only catch to my method is I have to remember to log OUT if I see a character highlight, then log back in before checking the character events themselves. Otherwise, I've burned through almsot 180 minutes with two clicks that way.

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"Nature may reach the same result in many ways." - Nikola Tesla
"Dare to be naïve". - "Unity is plural and, at minimum, is two." - Bucky Fuller
"Nature may reach the same result in many ways." - Nikola Tesla
"Dare to be naïve". - "Unity is plural and, at minimum, is two." - Bucky Fuller
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Not everyone knows programming so well as to know how the site works. I'd say that few could guess accurately. In your case, you found out why you where burning through your time so fast. If they did the clock thing, others would not have to. Besides, it'd save time for those dialup guys (myself included)
- Mafia Salad
- Posts: 832
- Joined: Mon Nov 07, 2005 12:53 am
I'm indifferent about this, most of the time I'm logging in based on when I can log in, not what time it is in Cantr. This would be nothing but a decoration for me.
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You should consider a career change, you'd make an excellent doormat.
[quote]1441-7: You skillfully kill a racoon using a broom.[/quote]
You should consider a career change, you'd make an excellent doormat.
[quote]1441-7: You skillfully kill a racoon using a broom.[/quote]
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