No RL Language area? Make up our own?

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)

tiddy ogg
Posts: 1402
Joined: Sun Oct 02, 2005 8:53 pm
Location: Southampton, England
Contact:

Postby tiddy ogg » Fri Apr 28, 2006 8:33 am

But the ailip thing is just English with a few new nouns thrown in, which seems pretty pointless.
(PS I quite enjoy Mascara, but I admit my char tends to ignore her if possible.)
User avatar
Amlin
Posts: 245
Joined: Tue Sep 20, 2005 8:16 am
Location: Druskininkai, Lithuania

Postby Amlin » Wed May 03, 2006 8:03 am

This suggestion is nice, but unimplementable ;)
Why? Because to create a brand new language you need to create everything from zero. And it is impossible in Cantr ;) Because even if you make everything with dynamic naming and all words would be "..." even then basic grammar is already coded. Because this "..." is in some order ;)
So the best we can get is dynamically named all resources, tools, machinery, buildings and vehicles... But in this case it will be not a new language, it will be only some words replaced by other words... Nothing better like the mentioned example with blabla and dictionary with blabla meanings... I still would like to try to play Cantr where all resources and tools are unnamed ;) So you can gather something, you dont know what :) And make something, not knewing what it will be or do ;) But for that we need totally different building menu... Based on things, that you have ;) New building projects must be shown only when i will have all required ingredients. Example: if i gathered some raw material (wood) i will get in building menu several options (if i got enought wood):
1 ... (buildings) ...(shack)
2 ... (tools) ...(broom)...(fishing spear)...(makisu)...(stick)
When i will make more and more resources, tools and machinery, more and more building options will be awailable for me ;) And machine projects too ;) It will be very difficult to survive there for first characters, because there will be no way to know whitch resourses are eatable ;) But a lot of fun is guaranteed ;) For even more fun (and to prevent cheating) resource gathering rates and project requirements should be changed a bit. And for resource gathering, until you have no required tools there should be no mentioning of these tools to speed-up gathering. Sounds like fun, isnt?
User avatar
Okud
Posts: 174
Joined: Thu Sep 02, 2004 7:33 pm

Postby Okud » Wed May 03, 2006 8:08 am

Hold your horses, you misundertood the idea. The interface could remain English. No need to translate the game. We are talking here about the language used by the characters.
You don't need to implement anything. Punkt.
Reality is that which when you stop believing in it does not go away. (Philip K. Dick)
User avatar
Amlin
Posts: 245
Joined: Tue Sep 20, 2005 8:16 am
Location: Druskininkai, Lithuania

Postby Amlin » Wed May 03, 2006 10:05 am

Nahhh... Then go to some MUSH and roleplay new language there... No need to do this in Cantr ;))
User avatar
Okud
Posts: 174
Joined: Thu Sep 02, 2004 7:33 pm

Postby Okud » Wed May 03, 2006 10:14 am

Was that meant as an insult?
Nevermind, so Amlin doesn't like the idea. So what?
Reality is that which when you stop believing in it does not go away. (Philip K. Dick)
User avatar
goitre
Posts: 110
Joined: Fri Oct 14, 2005 8:09 am
Location: Melbourne, Australia

Postby goitre » Sun May 07, 2006 4:18 am

I like this idea, should really give it a try. What if it doesn't work? Perhaps the island could get hit by an unfortunate catastrophe. "Wow, those lions are breeding fast" - Famous last words.
QuintC
Posts: 6
Joined: Mon May 15, 2006 10:34 pm

Postby QuintC » Sun May 21, 2006 1:09 am

I like this idea. I don't really have anything to add... just hope it gets seriously considered! If this happens, count me in!
User avatar
N-Aldwitch
Posts: 1771
Joined: Thu Mar 16, 2006 1:48 am
Contact:

Postby N-Aldwitch » Mon May 22, 2006 9:05 am

No.

The new lands department shut down long ago.

Stop conversation here, it's useless, not because I'm sick of this chatter, because it's sad (emotionally) to see you guys get all excited about this island when Cantr staff no longer have the heirachy to implement it... at all.

Even if it could be implemented, ... oooh the possibilities...
I would add to the current suggestions, that there is dynamic naming ANYWAY. Which means, Bob can change the name of something like a carrot, and everyone can nod or shake head. The generic name is 'an object' then the english word so they can understand what it is- 'an object(Carrot)'

You see a man in his twenties rename 'an object(Carrot)' to 'Doolala'.
A man in his twenties says to you: *he offers out an object(Carrot)*"
OR
A man in his twenties says to you: *he offers out a Doolala'.

This way, with the 'an object(Hematite)' etc, you can easily RP in what object you are holding.

People in this society would be very primitive though... Very primitive. Which for RP reasons is fine. Think about it... Someone takes something from the ground. The only thing to do is to smash them over the head with a bone club 'cause you can't say, 'Idiot newspawn! Drop it or you'll be thrown in jail!' :P now can you?

And this idea involves the memorising of hundreds of new words...

AND, it is discriminatory. It means players are hand-picked and chosen to go in, it's unfair because some people can be bias and say, 'high post count, you're in' or 'no previous CRB issues, you're in.'

Etc.

It won't get implemented, trust me.
Nakranoth's "evil" character says:
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."


http://www.sylorn.com - Free MMORPG in development.. need help.
User avatar
sanchez
Administrator Emeritus
Posts: 8742
Joined: Thu Jan 26, 2006 6:37 pm

Postby sanchez » Mon May 22, 2006 3:58 pm

Why be so negative? You don't have to do it.

I love the idea of a new language. And it should be doable. Why not? Especially if we agree on certain things to start, like word order, letters, basic syllable structure, what kind of affixes, etc.. so it's somewhat consistent. Sounds like fun. :)
User avatar
N-Aldwitch
Posts: 1771
Joined: Thu Mar 16, 2006 1:48 am
Contact:

Postby N-Aldwitch » Tue May 23, 2006 7:49 am

True, my apologies, I shouldn't be so negative. :lol: I just get a pang in my heart when I read all these posts about people getting so excited about the possibility of a new land when sadly,
-No more new lands department
-Bit bias to pick 'good' RPing players who won't be stupid
-There's so much discussion and little action :P

Anyway... I'd be all for it, but like I said in another post, you have to understand my personality- it's either I'm joking, I'm not being sarcastic, or it is indeed midnight and I'm being a complete ass!!!! :shock:
Nakranoth's "evil" character says:

"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."





http://www.sylorn.com - Free MMORPG in development.. need help.
User avatar
fishfin
Posts: 490
Joined: Mon Mar 20, 2006 12:38 pm
Location: Nanning, China

Postby fishfin » Tue May 23, 2006 9:54 am

If people want to start making up words and using them instead of a real language its fine with me as long as you don't do it around my caracters.

what's the problem with being negitive? "there are two kinds of people in this world, optomists and reallists."
The following statement is not true.

The previous statement is not true.
User avatar
N-Aldwitch
Posts: 1771
Joined: Thu Mar 16, 2006 1:48 am
Contact:

Postby N-Aldwitch » Tue May 23, 2006 10:02 am

Nah, he has a point, I was being a little TOO pessimistic. But then again, I WAS just suggesting reasons against the idea. :P Thankyou for sticking up for me anyway, fishfin.

Guys, let's formalize this and ask some questions, which we can all jab an answer at.

1) How do we decide who gets in?
My Answer - Either an application, first in best dressed. Or, a random assortment of any player playing longer than 10 cantr years, alongside with a -minimal- CRB record (Yes, counting myself out! :P ), or, a forum vote/suggestion, ie HF should be accepted because so and so does this, or Sunni or Dee should because they are always talking about their great characters, blah blah.

2) How do we control how people RP and ensure they use no spoken word?
My Answer- A simple way to report players (ie a button which directly emails PD) that purposely ruin the game and stuff up.

3) How do we persuade Cantr staff or GAB to reopen New Lands Department, let alone fit in a new land?
My Answer - From current knowledge, impossible.

4) Who decides resources on the island? Us or Resource Department?
My Answer - Perhaps a mixture.

Finally,
5) Would the interface be changed, for the sake of RPing? Ie, would there be shared-naming, in which someone can point at an object and then name it for everyone to see without everyone adding that word in?
My Answer - god yes!!
Nakranoth's "evil" character says:

"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."





http://www.sylorn.com - Free MMORPG in development.. need help.
User avatar
Okud
Posts: 174
Joined: Thu Sep 02, 2004 7:33 pm

Postby Okud » Tue May 23, 2006 10:20 am

Somehow I think you didn't understand the idea either.

1) How do we decide who gets in?
Who wants to get in. There are very few people with the patience and skill to learn Esperanto, what makes you think that people will crowd to learn a language with absolutely no available learning resources

2) How do we control how people RP and ensure they use no spoken word?
How do you control it in the Dutch area? What's the point of this question?

3) How do we persuade Cantr staff or GAB to reopen New Lands Department, let alone fit in a new land?
Again, useless question. The Cantr world is much bigger than what you know. Any new language area (like i.e. Chinese lately) only needs a couple of spawning points on one of the many uninhabited islands.

4) Who decides resources on the island? Us or Resource Department?
The islands are there! Many islands! With resources and everything! Got it?

5) Would the interface be changed, for the sake of RPing? Ie, would there be shared-naming, in which someone can point at an object and then name it for everyone to see without everyone adding that word in?
No way, dude. No need to invest developers time into something that would "freeze" a new language. Languages are alive, they change over time, especially when they are spoken by people who don't control them that well.


As a personal note, I am amazed by all the negative comments that come without understanding what is this about. Sorry for being so sour.
Reality is that which when you stop believing in it does not go away. (Philip K. Dick)
User avatar
N-Aldwitch
Posts: 1771
Joined: Thu Mar 16, 2006 1:48 am
Contact:

Postby N-Aldwitch » Tue May 23, 2006 10:29 am

My entire argument front is based on the first page of discussion, and thats why what I interpret the general idea of people posting, different to you.

In the first page it was discussed and told that the *display physical actions and thoughts here* would be written in english.

Also. You don't understand the idea at all... either that or no one understands!

Because, no one ever said anything about Esperanto... on the first page. Which is the most relevant page.

The place would start language-less.
Nakranoth's "evil" character says:

"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."





http://www.sylorn.com - Free MMORPG in development.. need help.
User avatar
Sho
Posts: 1732
Joined: Fri Dec 26, 2003 4:05 am

Postby Sho » Tue May 23, 2006 1:44 pm

He was using Esperanto as an example to show that people are unlikely to want to put in the effort to play in this new area.

Return to “Suggestions”

Who is online

Users browsing this forum: Google [Bot] and 1 guest