-----suggestion-----
Each day a random shift of each movement tick (+/- 20 minutes) is calculated to help break up the systematic timing of movement in the game. Same could also apply to project turnover, or frankly, any other timed event in the game.
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I wrote a long and inflammatory post draft, which I have just deleted and replaced with this one. I have become so pissed off with people taking advantage of game mechanics to the point where I feel the only way I can have any hope of being successful in roleplaying a soldier or town guard involves sleeping in four hour shifts.
I HAVE A JOB!! Sometimes I can't check Cantr right at the exact moment when my ship will dock! I am sorry! I apologize! Nevermind me!
I don't want this to be a false statement. I don't want to spread lies about our game.Cantr Main Page wrote:Cantr II is a slow-paced game. Many players only play for a few minutes per character each day and one meeting can take a week to play. The game is designed for players who have more on their agenda then just gaming.
I am starting to ramble now to clarify my point and it is about to stop making sense, so I will just leave....
