Four day rule extension

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N-Aldwitch
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Four day rule extension

Postby N-Aldwitch » Sat May 20, 2006 11:38 am

Contention: A formidable extension to the current four-day rule, either a) until the event is completely over and discussion of the event will cause no OOC influences or b) for 1+ week.

Reason: Many events in game are being influenced by new players OOCly referring to events they’ve heard on the forums, or even RPing suggestions that perhaps something might be astray, or perhaps to be wary of something, just for the safety of their characters or other OOC reasons.

External Examples:
-A certain character can not take over a town because of publicity even if he/she wanted to. OOC wariness of this character stopped this.
-What seemed a ‘feeling’ a character had which was in fact an OOC knowledge of a ‘pirate’
-Other random cases of new players learning stuff on the forums and 1) using knowledge slyly in-game, 2) RPing that their characters had an instinctive ‘gut’ feeling, 3) Attacking others verbally and physically IG because of OOC hatred, and just RPing madness or RPing that, oh, wrong person, etcetera.

Personal Examples:
-Witnessed an occurrence, inflicting physical damage to another character, as a result of the inflictor hearing an OOC event as the inflictor was only young, simply RPing it in.
-Enjoyment slash excitement slash fun ruined of a certain event as it was explosively posted everywhere- has occurred more than three times
-Difficulty to not implement what has been learnt OOCly
-Difficulty to determine what my characters know and what –I- know OOCly.

Discussion: If this were to be implemented, players would be ENCOURAGED to not post or chat about events to the point where it is no longer of any hurry or importance to spread the word on the forums. For example- an event occurs that is really interesting for the player. They get excited, but wait two days. Still excited after 5 days. It dies down after 6 days, and on the seventh day they’ve forgotten. They later remember, but don’t reveal as much details, nor can they ruin the event-causer’s plans.
Also, implementing another side-rule called the Event-Rule, which basically means that players can’t post about an event while it is still red hot or still unfolding.
For example, let’s say a pirate attack occurs. It’s an elaborate plan, and an elaborate attack.
They send several vans into a city, drag all those with crowbars to the vans, drive them away IN SEPARATE directions, after attacking as many people as possible. Then several ships, perhaps 5 or so longboats and a couple of galleons, finish docking and slaughter every civilian in sight. The surviving civilians are dragged inside. The two vans, driven by one young suicidal pirate, begin to return. However, the pirates have now all jumped on to two more vans, and gone after the lone van that went south. They go at the same speed as the van full of crowbar wielding people and eventually kill them all. Then they go north and kill the others. The town has been defeated and only remnants of survivors remain. The doors to homes are broken open, anyone inside is killed.

Now let’s zoom out of this… Pretend there is four days between the start, and when the next lot of vans chase after the singled-out van. If it was talked about or posted on the forums, anyone heading that way would turn around (who wouldn’t turn their character around?) and anyone inside a building would exit, break the lock to the prison, and flee north. Let’s fast-forward and pretend this all happened up until the people inside the singled out vans have been killed. Then what? ‘Oh, that town next door hasn’t sent a trader I … er… asked for. Let’s send an army of 10 or 20 people down and just see … er … what’s happened.’ Or more suttle ‘I’m going down next door to get some wood’ then returns ‘oh dear, pirates!’.

Either way, the Event Rule would stop any OOC influences – at least, those created through the forums.

Thankyou for your time to read this through. If you are reading this thankyou it’s either because you read all my hard work or you skipped the majority down to the last few lines… If the latter, Curse you!! :P
Nakranoth's "evil" character says:
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."


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Sunni Daez
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Postby Sunni Daez » Sat May 20, 2006 12:46 pm

The four day rule is only a minimum guideline....anything that is ongoing and can influence play..should not be discussed... it is common sense... The players, new and old, need always remember..the charri you play knows nothing more than they have learned in game...

(edit to remove stuff not needed)
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Postby tiddy ogg » Sat May 20, 2006 1:57 pm

As interesting as it is to talk about the game in forum, this is perennial problem. Many events take weeks or over a month to plan and execute,. My own view is that no in game event should be discussed here, to avoid this, but I'm sure I'm in the minority.
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Postby Hellzon » Sat May 20, 2006 2:02 pm

Tiddy, you're theoretically right, but the forums would be darn boring if we couldn't discuss in-game events _at_all_. (If that's how you meant it.)

I suppose we could stop just parroting the 4-day rule and actually not talk about stuff that is still going on in the game, like you all (and me) seem to want. And I'd like a pony too. :?
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Postby Phalynx » Sat May 20, 2006 5:00 pm

Totally pointless!

The Capital Rule covers something thats discussed 4 hours, 4 days, 4 weeks after the event... The 4 day rule is there as a second safeguard in recognition that some people aren't as scrupulous as they could be...

For my money its better that things are discussed openly on the forum then the players who misbehave are more easily identified and the PD can have words with them... Otherwise it goes undergrounf.. PMs... emails etc..

As for the scenario you describe it almost impossible to imagine that really working without some OOC co-ordination anyway... It would take literally years to plan and the idea that it could be kept a secret IG is laughable...
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Postby Solfius » Sat May 20, 2006 8:25 pm

Phalynx wrote:Totally pointless!


I disagree, I believe it is hard to separate OOC knowledge from IC knowledge, but I believe, more crucially, it is impossible to stop OOC knowledge influencing IC attitudes and opinions towards characters.

Thus, the only way to prevent such changes in attitudes, which are in response to OOC discussion, is to delay the discussion until after the event has completed and the situation is more settled.

Although I would miss not being able to discuss events for longer, I think this is a good idea.
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Postby Phalynx » Sat May 20, 2006 9:02 pm

Solfius wrote:
Thus, the only way to prevent such changes in attitudes, which are in response to OOC discussion, is to delay the discussion until after the event has completed and the situation is more settled.
.


Nope the only way to do that is to not permit IG discussion here AT ALL. but it's about self control... You have to accept that some idiots will try and cheat, and even worse some people have such a common sense bypass that they think what happens is SO important and their characters are really that important....

Pretty annoying when some of the compelling things about the game are so obviously CRB (Och Aye Laddie) and I keep hearing how major moves in the past were some of the oldbies doing CRB on a big time scale...

Chill guys...
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Postby Solfius » Sat May 20, 2006 9:17 pm

Phalynx wrote:
Solfius wrote:
Thus, the only way to prevent such changes in attitudes, which are in response to OOC discussion, is to delay the discussion until after the event has completed and the situation is more settled.
.


Nope the only way to do that is to not permit IG discussion here AT ALL. but it's about self control... You have to accept that some idiots will try and cheat, and even worse some people have such a common sense bypass that they think what happens is SO important and their characters are really that important....

Pretty annoying when some of the compelling things about the game are so obviously CRB (Och Aye Laddie) and I keep hearing how major moves in the past were some of the oldbies doing CRB on a big time scale...

Chill guys...


Ok, I admit that last paragraph was poor. It should have read:

Thus, the only way to prevent such changes in attitudes, which are in response to OOC discussion, from affecting IC events.....

It's a compromise or sorts
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Postby the_antisocial_hermit » Sat May 20, 2006 9:33 pm

Sunni Daez wrote:The four day rule is only a minimum guideline....anything that is ongoing and can influence play..should not be discussed... it is common sense... The players, new and old, need always remember..the charri you play knows nothing more than they have learned in game...

(edit to remove stuff not needed)


Enough said. :P

And yes, I do realize there are some that are not so sensible, but that's why we have moderators.
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Solfius
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Postby Solfius » Sat May 20, 2006 9:42 pm

the_antisocial_hermit wrote:
Sunni Daez wrote:The four day rule is only a minimum guideline....anything that is ongoing and can influence play..should not be discussed... it is common sense... The players, new and old, need always remember..the charri you play knows nothing more than they have learned in game...

(edit to remove stuff not needed)


Enough said. :P

And yes, I do realize there are some that are not so sensible, but that's why we have moderators.


*realises Sunni is on the Comm. Dept.*

Hmm, still, I think a longer guideline is better, and I'm still concerned about the subconscious effect of OOC dicussion on player's actions
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Postby Phalynx » Sat May 20, 2006 11:28 pm

Solfius wrote:
Hmm, still, I think a longer guideline is better, and I'm still concerned about the subconscious effect of OOC dicussion on player's actions


Be concerned about world hunger - you can do more about that.. IMHO!
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Sho
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Postby Sho » Sun May 21, 2006 12:01 am

From what I've heard, OOC talk about TBR's last invasion of K-isle was responsible for most of the panic among the island's residents.
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Postby Phalynx » Sun May 21, 2006 7:03 am

LOL not for me I only realised I was on the K-isle a few days ago.. after all I've never heard it referred to that IG...
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Postby Sho » Sun May 21, 2006 3:17 pm

I said nothing about it affecting you. There are plenty enough people who do know what island "K-isle" refers to, and not all of them are perfect followers of the CR.
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Postby Sunni Daez » Sun May 21, 2006 4:48 pm

Solfius wrote:
the_antisocial_hermit wrote:
Sunni Daez wrote:The four day rule is only a minimum guideline....anything that is ongoing and can influence play..should not be discussed... it is common sense... The players, new and old, need always remember..the charri you play knows nothing more than they have learned in game...

(edit to remove stuff not needed)


Enough said. :P

And yes, I do realize there are some that are not so sensible, but that's why we have moderators.


*realises Sunni is on the Comm. Dept.*

Hmm, still, I think a longer guideline is better, and I'm still concerned about the subconscious effect of OOC dicussion on player's actions



Most events that are 4 days old.. will not effect the way a player chooses to play his/her charri.... certain things... which are on going... do. To extend the 4 day rule is silly. I had a charri..killed by the barons... 4 days later...I said she had... but didn't give specifics that would/could effect further incidents..

Say you have a first time pirate/thief... he/she murders, loots and escapes..they follow and he/she dies... 4 days after the event.. who is it going to effect?

Your charri discovers Thyme on island... 4 days later you brag about it..but leave out the critical things like WHERE!... who does that effect?

Extending the rule is expected if say... a band of people are going on a murdering spree.. town to town... discussion of the whens, wheres and charri names CAN effect play.

Use common sense... think before you post... think of how the news you will tell or incident you wish to discuss could effect others in the game.
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