Happiness

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Phalynx
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Postby Phalynx » Tue May 16, 2006 2:20 pm

Not arguing that weather isn'r realistic, or even a good move for cantreality - doesn't mean I have to like it!

This Happines by things idea is a terrible move... if the game is a society simulator then we should see if wearing fancy clothes or being the first to make pizza makes people feel happy. It already does, some people are very proud of clothing etc. and it does have some effects on some towns...

But building it into the game mechanics sucks big time...

We don't all have to get our kicks from possessions... It's not entirely fair that clothes should influence tiredness and therefore productivity:

a) People with the best clothes are often those doing the least work
b) This scene is frankly ridiculous:
She is in her thirties and is skillfully working on project 'Refining iron ore (coal). She wears:
a simple dress of soft cotton covers the wearer`s body. The sleeves are wide and comfortable, the length comes to just above the ankle in a pretty flare.


I would want to see clothes appropriate for the job... Stilletto boots, a leather skirt and a leather long coat are no good for digging potatoes..
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Postby Numpty Mullet » Tue May 16, 2006 2:37 pm

To me its more of a health thing rather than a happiness rating, a person with a home, varied diet, protective clothes and good shoes would be healthier and so more productive. maybe if this was linked to illness then you could somehow show it as a tangible figure. A man living on a snonwy mountain, naked with no cover shouldn't be as productive as your average town folk living in a hut.
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Doug R.
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Postby Doug R. » Tue May 16, 2006 5:47 pm

Clothing should have a purpose, yes, but having it have anything to do with emotional states is wrong. Tie it into illness when that mechanism gets more advanced, or introduce injury on projects (wear gloves to avoid blisters).

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Postby Jos Elkink » Tue May 16, 2006 5:55 pm

Although everybody is saying that already, let me concur: weather should definitely be introduced (it was planned within the first two weeks of Cantr, just never got around to it :) ...) and clothes should moderate the effect of weather on character's health / tiredness / etc. I definitely don't think any emotional values should be made explicit, other than through RP. So, yeah, I totally agree with HF.
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Postby Hellzon » Tue May 16, 2006 6:22 pm

I also agree about that RP should be... RP:d.

And I'd love to see the list of "stuff that were planned within the first two weeks of Cantr, but still isn't". ;)
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Postby marol » Tue May 16, 2006 6:47 pm

I repeat once again - I meant not emotional happiness, but physical state of body which impacts it's behaviour and effectiveness. I suggested this because I wanted clothes and fancy food beign more wanted by players.

Let's wait until weather come, cause even I don't have idea how it will work :) However problem of fancy food still remains.
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Postby Phalynx » Tue May 16, 2006 7:42 pm

marol wrote:I repeat once again - I meant not emotional happiness, but physical state of body which impacts it's behaviour and effectiveness. I suggested this because I wanted clothes and fancy food beign more wanted by players.


That's quite close to the WHO definition of Health...


..... maybe we could replace damage with health?
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Postby formerly known as hf » Tue May 16, 2006 8:31 pm

Phalynx wrote:
marol wrote:I repeat once again - I meant not emotional happiness, but physical state of body which impacts it's behaviour and effectiveness. I suggested this because I wanted clothes and fancy food beign more wanted by players.


That's quite close to the WHO definition of Health...


..... maybe we could replace damage with health?
No

Damage is fairly abstract, health is more subjective. I can be damaged, but healthy, and I can be healthy, but not damaged.

Comofrt and contentedness are similarly subjective and emotional.

If tiredness effects are not part of it, then it should have some kind of effect on production, speed or the like

The concpet of a 'nutrition' bar has been brought up before - I'm still in favour of this idea. A varied diet should keep this bar full, but a diet of raw carrots decreases it, which affects speed/productivity.

Ok, so nutrition is linked to helth, but a person's state of health is largely subjective - Only the individual can determine their state of health as they feel it (hence the way the 'state of health' questions are asked in the UK census, to the annoyance of analysts who'd like a more objective definition) Whereas nutrition is more easily based on somewhat objective classifications - weight/height ratios, organ functionality etc. etc.

As for clothing - clothing has gone way beyond a defence against the elements. Anyone walking around the North of England on a cold evening and seeing those women (or men) out in miniskirts (or, as it seems to me, a skirt and belt, but forgotten the skirt) and sleeveless tops, and the men(or women) out in shorts and t-shirts is all you'll need to convince you that fashion has no rational basis...

So, clothing will always primarily be RP based - we only wear clothes in real life for 'role play' purposes - identification of self and others.

That being said, clothes should hold some benifits once weather is introduced.
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Postby Phalynx » Tue May 16, 2006 9:23 pm

hallucinatingfarmer wrote:
As for clothing - clothing has gone way beyond a defence against the elements. Anyone walking around the North of England on a cold evening and seeing those women (or men) out in miniskirts (or, as it seems to me, a skirt and belt, but forgotten the skirt) and sleeveless tops, and the men(or women) out in shorts and t-shirts is all you'll need to convince you that fashion has no rational basis...

So, clothing will always primarily be RP based - we only wear clothes in real life for 'role play' purposes - identification of self and others.

That being said, clothes should hold some benifits once weather is introduced.


It does my head in when people talk about how little people wear on a night out. If you go clubbing (like I used to do :cry:) then you spend 2 hours in hot sweaty pub and 4 hours in a hot sweaty nightclub and about half an hour outside getting a kebab, throwing up and gettinga taxi so going skimpy makes perfect sense. I will concede that there is of course an element of display but the same clubbers wearing next to nothing in an evening will be wearing warm practical clothing to get to work and then maybe a uniform or protective clothing when they get there...

Fashion has no rational basis but clothing does...
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Postby the_antisocial_hermit » Tue May 16, 2006 9:30 pm

"Fashion is a form of ugliness so intolerable that we have to alter it every six months." -Oscar Wilde (I think)

Love that quote... :lol:

Right, so yea, I'm kinda with Farmer on the way to go about it, tying it into tiredness or sickness or something. Though, overall, I don't particularly like the idea of there being yet another bar to watch... It's not the Sims, right? :P
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Postby formerly known as hf » Tue May 16, 2006 10:30 pm

Phalynx wrote:It does my head in when people talk about how little people wear on a night out. If you go clubbing (like I used to do :cry:) then you spend 2 hours in hot sweaty pub and 4 hours in a hot sweaty nightclub and about half an hour outside getting a kebab, throwing up and gettinga taxi so going skimpy makes perfect sense. I will concede that there is of course an element of display but the same clubbers wearing next to nothing in an evening will be wearing warm practical clothing to get to work and then maybe a uniform or protective clothing when they get there...
I still regularly go clubbing. Dancing is still the best therapy for anything. And wearing close to nothing at all is half the fun.

Except for those bits inbetween leaving the house and arriving, and leaving the club and getting home / going to work.

Unless you can afford taxis (which I often can't) or prefer (like I do) to walk anyway - then it makes sense to take an extra layer.

If God had intended us to be cold in our sleeveless tops and bum-cheek hugging Levis outdoors in the evening, she wouldn't have invented cloak rooms.
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Marian
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Postby Marian » Tue May 16, 2006 11:26 pm

the_antisocial_hermit wrote:Right, so yea, I'm kinda with Farmer on the way to go about it, tying it into tiredness or sickness or something. Though, overall, I don't particularly like the idea of there being yet another bar to watch... It's not the Sims, right? :P


Exactly what I was going to say. :)
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fishfin
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Postby fishfin » Wed May 17, 2006 10:35 am

I don't like this idea because one most of my caracters are in remaote locations that don't have the tecnology to make fancy clothes and two I think that this is a stupid idea (would you die if your happiness got to zero?)
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marol
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Postby marol » Wed May 17, 2006 10:44 am

fishfin wrote:I don't like this idea because one most of my caracters are in remaote locations that don't have the tecnology to make fancy clothes and two I think that this is a stupid idea (would you die if your happiness got to zero?)
Just like most locations in the game. And why? Cause players don't see any reason (beside RP) to develop clothing technologies. And that should be changed.
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Sho
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Postby Sho » Wed May 17, 2006 1:49 pm

Weather is a much more realistic way to promote clothing than a "happiness" or "mental health" value. And that's assuming it needs to be promoted - I don't have a huge problem with having it stay mostly an RP tool. I think newspawns have enough needs as it is. Weather, when implemented, should not make clothing a necessity - it should never be possible for bad weather to kill an unclothed character.

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