I'm tired of suicidal newspawns
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- Sho
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By Ahoyhoy's suggestion losing a character would not prevent you from starting new characters unless you had already been at your limit for new characters; if you were a new player and lost both of your starting characters, you would still be able to start new characters until you got to 13. You wouldn't be able to repeatedly start a character, kill him off and start another one.
If you have 15 characters, having your limit knocked down to 14 won't make you quit but will be a disincentive of the sort we're looking for.
If you have 15 characters, having your limit knocked down to 14 won't make you quit but will be a disincentive of the sort we're looking for.
- N-Aldwitch
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tiddy ogg wrote:Whatever dubious reasons you are now suggesting for your char's behaviour, ..testing death? .... you should be banned from creating a new char for 5 years or life preferably.
Lol you idiot. Does that mean HF should be banned for life?
'No because that's different'
WRONG! Lol HF does the same, there is a difference as has been said between suicidal newspawn, 'I don't like this location', to a daring newspawn 'Ohh, I'll take this to get my life started, and... RUN!'
Okay, some people don't get this so I'll apply it to real life.
There's a thief lurking around the park. There's an event and heaps of people are circled around a cube-shaped block of cement- it's supposed to be some art work. There's a hand bag someone's left there. The thief goes, OMG I want a thrill and a rush of adrenaline, and cash, so I'll take it and see how far I can run before getting caught!
OR
There's a thief lurking around a park. He hates his life, and secretly knows deep down there's a god, and spirit, and if he dies he will be born in a new realm with a new life. So he ups, and bashes people and takes stuff JUST TO DIE.
Happy?


Nakranoth's "evil" character says:
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
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- Marian
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N-Aldwitch wrote:Lol you idiot.
Real mature.

And I don't really see how your examples apply, since Ahoyhoy's suggestion really isn't about the players intention. (figuring out whether a person is "testing death" or "suicidal" depends too much on specific situations)
Anyway, if you'd read the other posts, you'd have seen that no one is saying "Let's only ban suicidal chars." They're saying, "When a newspawn dies, lock that slot until the char would have turned 25. This will not only help prevent suicidal newspawns, but make everyone care a little more about their characters."
And really, I think that's a good idea. I'd even take it a step further and say that on top of Ahoyhoy's suggestion, when a char dies you can't spawn another one at all for two weeks. (Well, maybe you only could if you had two chars or less, to keep from screwing over newbies.) I admit that I've killed off boring characters before...nothing annoying, I just let them starve on the road, but I might have made more of an effort to stick it out and RP them better if I wasn't able to turn around and make a new one right away.
- Doug R.
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- Ahoyhoy
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It's weird how a person makes a suggestion like I did about locking the character slot until the character would have turned 25 and how someone takes what I said differently like Chris Johnson did when he thought I was talking about banning them....
Maybe that's the cause of a lot of people's problems in todays world. People think a person means something different than what they actually mean.
Maybe that's the cause of a lot of people's problems in todays world. People think a person means something different than what they actually mean.
- Solfius
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- Joined: Wed Jul 16, 2003 5:31 pm
Ahoyhoy wrote:It's weird how a person makes a suggestion like I did about locking the character slot until the character would have turned 25 and how someone takes what I said differently like Chris Johnson did when he thought I was talking about banning them....
Maybe that's the cause of a lot of people's problems in todays world. People think a person means something different than what they actually mean.
It's all in the phrasing and presentation of an idea. Clarity is very important, only the content is more important.
- fishfin
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fishfin wrote:I like this idea, and you might be able to unfreeze them earlier using credits
No way, that would make it even more calculated!
The whole point is charracters would have to have serious problems to 'test death' - I don't accept that a new spawn who hasn't interacted with other chracters could have any in game reason to suicide - as far as that character is concerend when they die their existence is over and the instinct for survival has to be there. If some one persuades them of a new religion that they will be reincarnated or somesuch fine, but that doesn't happen over night either...
Some people like the rules as long as they can make sure they don't apply to them when they don't feel like it!
R.I.P:
Blake Stone, Jizz Bucket, Patterson Queasley, Billy Sherwood, Chavlet D'Arcy, Johnson.
Blake Stone, Jizz Bucket, Patterson Queasley, Billy Sherwood, Chavlet D'Arcy, Johnson.
- Liljum
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I gennerlly like this idea.
But do you really have to wait 5 IC years when your none suicidal newspawn gets killed by other resons?
As for the swedish players, the swedish chars on the turkish islands rarely lives that long. Because of different resons like hostile enviroment.
Or if you happens to take a wrong step in your life.
Maby this should affect newbies? Force them to have same chars during 2-3 OOC months. If any of their chars die before the 2-3 month then they have to wait until they have passed that period.
But do you really have to wait 5 IC years when your none suicidal newspawn gets killed by other resons?
As for the swedish players, the swedish chars on the turkish islands rarely lives that long. Because of different resons like hostile enviroment.
Or if you happens to take a wrong step in your life.
Maby this should affect newbies? Force them to have same chars during 2-3 OOC months. If any of their chars die before the 2-3 month then they have to wait until they have passed that period.
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Don't know if its possible or desireable (maybe its too much work), but couldn't the PD review every death.
It wouldn't take more than a glance to work out the circumstances of death.... I think starvation can be just as much CRB in reality...
Personally I think 5 years is good... if players valued their characters life more then people would be more proactive in game!
It wouldn't take more than a glance to work out the circumstances of death.... I think starvation can be just as much CRB in reality...
Personally I think 5 years is good... if players valued their characters life more then people would be more proactive in game!
R.I.P:
Blake Stone, Jizz Bucket, Patterson Queasley, Billy Sherwood, Chavlet D'Arcy, Johnson.
Blake Stone, Jizz Bucket, Patterson Queasley, Billy Sherwood, Chavlet D'Arcy, Johnson.
- Sunni Daez
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Phalynx wrote:Don't know if its possible or desireable (maybe its too much work), but couldn't the PD review every death.
Thats just obsurd...PD has enough to do...
It wouldn't take more than a glance to work out the circumstances of death.... I think starvation can be just as much CRB in reality...
I think thats wrong..someone I know, lost his first charri.. didn't know he had to get food and his charri died. Now he knows..and we wwould have lost a player because of a 5 year lock for starvation?
Personally I think 5 years is good... if players valued their characters life more then people would be more proactive in game!
I don't like suicidal spawns either, spoils good RP when it happens...but locking a charri slot is just not right. The way it is proposed... at age 25, they can suddenly become suicidal, and not have the slot locked. It is not appropriate play to spawn and be suicidal, but is is even worse to punish those who really don't understand how the game is played. There was what appeared to be a suicidal spawn,, he was chased, almost killed...it was a noob player who didn't know what he did was wrong. The charri now is healed and is part of society.... don't be so hastey...sometimes what you think you see, isn't whats there.

Run...Dragon...Run!!!
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Come on Sunni... we are not talking about locking anyone out of the game just losing one slot..... If a new player gets it wrong with the first character they have another 14 goes.....
And I think letting your character starve because you are bored of them or think they've reached a dead end, is just a more patient form of CRB suicide than stealing stuff to get killed. I mean its got to take a lot of days to starve, anyone who didn't ask someone in game (let alone out of game) about why they keep feeling hungry has only their themselves to blame...
And I think letting your character starve because you are bored of them or think they've reached a dead end, is just a more patient form of CRB suicide than stealing stuff to get killed. I mean its got to take a lot of days to starve, anyone who didn't ask someone in game (let alone out of game) about why they keep feeling hungry has only their themselves to blame...
R.I.P:
Blake Stone, Jizz Bucket, Patterson Queasley, Billy Sherwood, Chavlet D'Arcy, Johnson.
Blake Stone, Jizz Bucket, Patterson Queasley, Billy Sherwood, Chavlet D'Arcy, Johnson.
- Seeker
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- Joined: Mon Sep 19, 2005 12:35 am
- Location: Australia
hallucinatingfarmer wrote:There's a difference between suicidal newspawns and spawn and run thieves.
Some people try to get their newspawn killed because they don't like where they spawned.
Others spawn a character, just to see how far they can get by stealing and running. I do that. yes I know it pisses people off - but you should keep things you don't want nicked properly locked up. I can tell you I'm generally very unsuccessful, but I've had at least one spawn and run thief who's have gone from having nothing, to having a good weapon, a good shield, a vehicle and a stockpile of various precious resources - and survived. Some people steal in real life to improve their wealth, why shouldn't that happen in Cantr.
Don't assume that just because a new span stole stuff and ran that they are suicidal, they may well just be trying their luck.
Got a vehicle, weapons and stockpile of resources...if you don't mind me asking, was your char named Olympus? I'm not certian if that was his name but I did have a thief hunter chase a thief for approximately 10 years. Now that was a very successful thief. Chances are it wasn't yours but I'm simply curious as to who that thief belonged to, he led my char on quite a long journey.
Anyways, about this new rule I don't absolutely agree with it. Sometimes people have bad luck and are killed almost instantly. I know I had a risk-taking character that was meant to be a bit "mad'. He tried moving several kilos of resources into some poor person's house, I didn't run and I was expecting a jail sentance...which I got before being killed a day later.
WWFSMD?
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