Has Cantr become better or worse?
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- Mykey
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- N-Aldwitch
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One major flaw of Cantr is the failure of mass-unison.
Think of continents- they are made up of seperate cities, and generally a continent is one large country who all agree on similar terms and lifestyles are the same.
Now let's refer to Cantr. Let's take a random continent for the example. There are so many seperate little cities, rather than the continent having one government and one army, there are in some cases, several armies, ideas, governments packed into single cities.
The time it takes to travel between towns needs to be shortened- somewhat like the fighting idea, you can move as much as you want between towns (with a limit) but you get extremely exhausted until it takes ages to move between cities and the player is REQUIRED to sit down and rest.
That would DEFINATELY solve the issue of anti-unison in Cantr and Cantr-continents, and perhaps, guys, perhaps we'd begin to see a little more town-to-town unison and larger armies and battles and territory claims -
- something like the Lad Empire, except perhaps three or four of these.
Think of continents- they are made up of seperate cities, and generally a continent is one large country who all agree on similar terms and lifestyles are the same.
Now let's refer to Cantr. Let's take a random continent for the example. There are so many seperate little cities, rather than the continent having one government and one army, there are in some cases, several armies, ideas, governments packed into single cities.
The time it takes to travel between towns needs to be shortened- somewhat like the fighting idea, you can move as much as you want between towns (with a limit) but you get extremely exhausted until it takes ages to move between cities and the player is REQUIRED to sit down and rest.
That would DEFINATELY solve the issue of anti-unison in Cantr and Cantr-continents, and perhaps, guys, perhaps we'd begin to see a little more town-to-town unison and larger armies and battles and territory claims -
- something like the Lad Empire, except perhaps three or four of these.
Nakranoth's "evil" character says:
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
- Solfius
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N-Aldwitch wrote:Think of continents- they are made up of seperate cities, and generally a continent is one large country who all agree on similar terms and lifestyles are the same.
Ahem, last time I checked neither Europe, Asia, nor Africa were unified countries. I see you point, however, I'm just being pedantic.
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Phalynx
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I think radios could have helped greatly with this (co ordination of organisations that encompass more than one town) but they are all built inside and things being the way they are.. none is going to sit in a building listening for very infrequent radio messages whilst the town goes to sh!t out side! Could try, hey you numpty, be our town radio operator, its a boring and thankless task but someone has to do it! Suddenly they develop a heart attack cos its not exciting enough!
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tiddy ogg
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- Solfius
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Phalynx wrote:I think radios could have helped greatly with this (co ordination of organisations that encompass more than one town) but they are all built inside and things being the way they are.. none is going to sit in a building listening for very infrequent radio messages whilst the town goes to sh!t out side! Could try, hey you numpty, be our town radio operator, its a boring and thankless task but someone has to do it! Suddenly they develop a heart attack cos its not exciting enough!
There's no reason why a town hall couldn't become the heart of the town, with a radio and people manufacturing inside it, rather than outside.
- Black Canyon
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I like the radio teletype idea.
There are going to be times that you don't want everyone hearing messages that you are sending and receiving over the radio. In addition.... leaving the transmitter in a public area also invites any idiot to send whatever message they choose before they can be stopped.
There are going to be times that you don't want everyone hearing messages that you are sending and receiving over the radio. In addition.... leaving the transmitter in a public area also invites any idiot to send whatever message they choose before they can be stopped.
- Sho
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BlackCanyon: You can place the transmitter in a locked room and the receiver in a public space. Anyone can hear the incoming messages, but only the town leaders can radio out. If someone jimmies the receiving frequency, that's a crime just like note theft and can be punished. Not saying necessarily that the teletype isn't a good idea (your other objection holds), but that can be done.
N-Aldwitch: The world really was that fragmented before modern communications - empires existed, but were run on the basis of provincial governments and slow messengers, not continuous communication. Even in the time of the American Revolution Europe was always weeks behind in knowing what was going on in the colonies, and in the War of 1812 at least one battle was fought after the end of the war due to communications delay. Cantr has had such governments (the Alexian Empire, for example), but they are rare for the same reason that they were rare in antiquity.
N-Aldwitch: The world really was that fragmented before modern communications - empires existed, but were run on the basis of provincial governments and slow messengers, not continuous communication. Even in the time of the American Revolution Europe was always weeks behind in knowing what was going on in the colonies, and in the War of 1812 at least one battle was fought after the end of the war due to communications delay. Cantr has had such governments (the Alexian Empire, for example), but they are rare for the same reason that they were rare in antiquity.
- Black Canyon
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Sho wrote:BlackCanyon: You can place the transmitter in a locked room and the receiver in a public space. Anyone can hear the incoming messages, but only the town leaders can radio out. If someone jimmies the receiving frequency, that's a crime just like note theft and can be punished.
Actually.... that has been done. The problem is that it can be quite difficult to carry on any type of exchange running back and forth from one building to another.
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Ash
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I voted the fifth one, (I think it was the fifth) before hematite, and when iron could be 'dug' straight from the ground. But maybe it's just the chars I used to like more, during those days? I dont know.
But I find something hard to overcome, like the new raise in the amout of food eaten, the item degredation. Just is to much for myself to cope with. Which is maybe a reason why I play less and have 7 of 15 chars, who knows.
But yes, I voted on the before hematite. Everything was soooo easy back then.
But I find something hard to overcome, like the new raise in the amout of food eaten, the item degredation. Just is to much for myself to cope with. Which is maybe a reason why I play less and have 7 of 15 chars, who knows.
But yes, I voted on the before hematite. Everything was soooo easy back then.
- Kreed
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Think of continents- they are made up of seperate cities, and generally a continent is one large country who all agree on similar terms and lifestyles are the same.
Thats a modernistic view of the world. In ancient times "countrys" were mainly made up of small kingdoms and pricipalities with the occasional empire which periodically swept across the landscape....sounds rather like Cantr to me.
Later during the medieval period unified countries were ruled by mobile courts who kept order by actually going to each part of the kingdom and appearing in person. This is the next step in Cantr...something that could be acheved with vehicles carrying a mobile town as such.
Last edited by Kreed on Mon May 15, 2006 1:12 am, edited 1 time in total.
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- nitefyre
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As my characters have historically been involved in both independent state movements and grander land area power consolidation activities, the latter more recently and ongoing, I daresay it is far from impossible. With dedicated, motivated and initiative-taking individuals, armed vehicular patrols, constant economic re-distribution of resources, information disseminating radios, having a multi-location state is both a functional and beneficial objective. It just takes an individual who can magnetize people with charisma, point out the potential benefits, and stick adhesively to a stategically smart plan (i.e. choosing appropiate bases of operations and focuses). Those are the keys to power (expansion--the easy part in Cantr--and more importantly) consolidation.
Last edited by nitefyre on Mon May 15, 2006 12:34 am, edited 1 time in total.
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Phalynx
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- nitefyre
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- formerly known as hf
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I was about to post something similar.Kreed wrote:Think of continents- they are made up of seperate cities, and generally a continent is one large country who all agree on similar terms and lifestyles are the same.
Thats a modernistic view of the world. In ancient times "countrys" were mainly made up of small kingdoms and pricipalities with the occasional empire which periodically swept across the landscape....sounds rather like Cantr to me.
Later during the medieval period unified countries were ruled by mobile courts who kept order by actually going to each part of the kingdom and appearing in person. This is the next step in Cantr...something that could be acheved with vehicles carrying a mobile town as such.
Our nation-state political system of the contemporary world is primarily a 20th Century invention. Kreed has mapped out some alternate (western) historical examples.
The nature of the Cantr landscape - isolated locations linked by networks of roads - to me suggests that the city-state system, as seen in Italy not all that long ago, and places in Asia - is what we currently see in much of Cantr. Small, powerful hubs of power, but with only a small range of control, with trade being the greatest means of experience of the outside world.
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