projectsplitting

Forum for general requests for support for players. Both staff members and veteran players can help new players with problems they encounter. No chatting in this forum, please.

Moderators: Public Relations Department, Players Department, Programming Department

Frits
Posts: 295
Joined: Sat May 06, 2006 11:02 pm
Location: Netherlands

projectsplitting

Postby Frits » Tue May 09, 2006 6:24 pm

How do i do this? Suppose i have prepared a project which i want to do later, it will take 2.5 days. I dont want to start this one at 5 in the evening cos it'll be finished at 5 in the morning. So in the meantime i better farm carrots at 800 per day or 100 per hour.

Suppose once i log in again later that day i want to immediately quit farming and start my 2.5 day project. If the farming project is for 17 carrots repeated, like i tried, the project does not finish nor is anything added to inventory. When i enter 100 there is apparently a large risk the char stays a few shy from that amount and takes twice an hour to finish this project.

What is the amount i should enter and what is the drawback if any?
tiddy ogg
Posts: 1402
Joined: Sun Oct 02, 2005 8:53 pm
Location: Southampton, England
Contact:

Postby tiddy ogg » Tue May 09, 2006 8:59 pm

Not sure of your problem. You can have several projects half finished at the same time, and switch from one to the next. and back again. I often do this to ensure the finish time suits me.
User avatar
Solfius
Posts: 3144
Joined: Wed Jul 16, 2003 5:31 pm

Re: projectsplitting

Postby Solfius » Tue May 09, 2006 9:05 pm

Frits wrote:When i enter 100 there is apparently a large risk the char stays a few shy from that amount and takes twice an hour to finish this project.


There's a random variation on the amount you get from a project, which may account for the different amounts,

and i think skills affect the speed, which would affect the time

So what you read is really only a guideline, I guess you need to get a feel for the character to finetune the amounts
Frits
Posts: 295
Joined: Sat May 06, 2006 11:02 pm
Location: Netherlands

Postby Frits » Wed May 10, 2006 4:26 pm

Finetuning hmm, well i feel like i'm being too fussy. So if i don't have time to spend on finetuning i better type 64 ( 80 -20%) and as long as i'm unharmed this should get farmed, right?

Isn't this some sort of bug when i typed 17 (plus many repeats) nothing was gathered after an hour and project progress stayed at 0 %. Players might get a warning if trying for less than the minimum, which is different for every kind of resource.
AngelSpice
Posts: 475
Joined: Sun Dec 12, 2004 5:28 am

Postby AngelSpice » Wed May 10, 2006 5:29 pm

Did you check your inventory? The progress probably stayed at 0% because you'd finish the repeat every hour.
User avatar
Solfius
Posts: 3144
Joined: Wed Jul 16, 2003 5:31 pm

Postby Solfius » Wed May 10, 2006 9:08 pm

the deviation is applied to the target amount, the amount you enter, so you will never be able to choose the exact amount you will get out of a project.

If you choose an amount less than what can be collected in an hour, then that project will finish in 1 hour and then start a repeat if you specified repeats.

Normally, players set projects according to a large goal (say you need 10,000g of coal) or a multiple of the hourly/daily amount to ensure you get maximum production for hour spent.

Does that make sense?
AngelSpice
Posts: 475
Joined: Sun Dec 12, 2004 5:28 am

Postby AngelSpice » Wed May 10, 2006 10:35 pm

Or you can get the short end of the stick...... like getting 32000g of limestone on a 40000g project. I'd like to see the deviation get smaller the larger the project is.
Frits
Posts: 295
Joined: Sat May 06, 2006 11:02 pm
Location: Netherlands

Postby Frits » Thu May 11, 2006 12:34 am

No i recall checking and no carrots were added to the # in her inventory. Try it out, why dontya! I entered 17 carrots, 22 repeats or something similar. That was aiming for 68 carrots per cantrhour, which with her skills should just have beaten the mark.
Phalynx
Posts: 2324
Joined: Mon Dec 26, 2005 12:12 am
Location: Middle England
Contact:

Postby Phalynx » Thu May 11, 2006 6:56 am

i prefer my projects to be an hours duration, a max of a days duration because some of my characters have to move off in a hurry... it can take several projects to find the size thats right - it has been easier since the duration section was added!
R.I.P:
Blake Stone, Jizz Bucket, Patterson Queasley, Billy Sherwood, Chavlet D'Arcy, Johnson.
tiddy ogg
Posts: 1402
Joined: Sun Oct 02, 2005 8:53 pm
Location: Southampton, England
Contact:

Postby tiddy ogg » Thu May 11, 2006 7:28 am

[quote="Frits"]No i recall checking and no carrots were added to the # in her inventory. Try it out, why dontya! I entered 17 carrots, 22 repeats or something similar. That was aiming for 68 carrots per cantrhour, which with her skills should just have beaten the mark.[/quote]
Don't understand this at all. You can gather 100 carrots an hour... or even the most awkward should manage 50, so why on earth select 17g?
Are you getting confused with RL hours?
User avatar
the_antisocial_hermit
Posts: 3695
Joined: Thu Sep 23, 2004 4:04 pm
Location: Hollow.
Contact:

Postby the_antisocial_hermit » Thu May 11, 2006 7:35 am

tiddy ogg wrote:
Frits wrote:No i recall checking and no carrots were added to the # in her inventory. Try it out, why dontya! I entered 17 carrots, 22 repeats or something similar. That was aiming for 68 carrots per cantrhour, which with her skills should just have beaten the mark.


Don't understand this at all. You can gather 100 carrots an hour... or even the most awkward should manage 50, so why on earth select 17g?
Are you getting confused with RL hours?


Just about what I was going to say lol...
Glitch! is dead! Long live Glitch!
Remember guys and gals, it's all Pretendy Fun Time Games!
User avatar
Chris Johnson
Posts: 2903
Joined: Wed Dec 01, 2004 3:26 pm
Location: East Sussex, United Kingdom
Contact:

Postby Chris Johnson » Thu May 11, 2006 8:32 am

And also Projects are only processed once per Cantr hour (i.e. every 3 RL hours) - Project progress is not a continuous process.
User avatar
Agar
Posts: 1687
Joined: Tue May 11, 2004 7:43 pm

Postby Agar » Thu May 11, 2006 10:47 am

Cantr II is a slow-paced game.


Everything that I've read is giving me the impression that you're very into what's going on and trying to get very last little drop out of your character. This isn't a strategy game, never has been, so missing out a little here or there, it's not going to affect the over all picture. You're talking about missing 17g of carrots, that's a bit nit picky, and from the discussions above, you can understand why you were not getting any results.

Good to see you liking the game to such an extent, relax a little and have soem fun.
Reality was never my strong point.
User avatar
fishfin
Posts: 490
Joined: Mon Mar 20, 2006 12:38 pm
Location: Nanning, China

Postby fishfin » Thu May 11, 2006 11:47 am

Would it be more realistic to tell your caracters to gather till they have so much and the time it takes is random?
The following statement is not true.

The previous statement is not true.
User avatar
Solfius
Posts: 3144
Joined: Wed Jul 16, 2003 5:31 pm

Postby Solfius » Thu May 11, 2006 7:21 pm

Agar wrote:This isn't a strategy game,


Disagree, but it certainly is not totally predictable enough to have a magic success formula

Return to “General Support”

Who is online

Users browsing this forum: No registered users and 1 guest