projectsplitting
Moderators: Public Relations Department, Players Department, Programming Department
-
Frits
- Posts: 295
- Joined: Sat May 06, 2006 11:02 pm
- Location: Netherlands
projectsplitting
How do i do this? Suppose i have prepared a project which i want to do later, it will take 2.5 days. I dont want to start this one at 5 in the evening cos it'll be finished at 5 in the morning. So in the meantime i better farm carrots at 800 per day or 100 per hour.
Suppose once i log in again later that day i want to immediately quit farming and start my 2.5 day project. If the farming project is for 17 carrots repeated, like i tried, the project does not finish nor is anything added to inventory. When i enter 100 there is apparently a large risk the char stays a few shy from that amount and takes twice an hour to finish this project.
What is the amount i should enter and what is the drawback if any?
Suppose once i log in again later that day i want to immediately quit farming and start my 2.5 day project. If the farming project is for 17 carrots repeated, like i tried, the project does not finish nor is anything added to inventory. When i enter 100 there is apparently a large risk the char stays a few shy from that amount and takes twice an hour to finish this project.
What is the amount i should enter and what is the drawback if any?
-
tiddy ogg
- Posts: 1402
- Joined: Sun Oct 02, 2005 8:53 pm
- Location: Southampton, England
- Contact:
- Solfius
- Posts: 3144
- Joined: Wed Jul 16, 2003 5:31 pm
Re: projectsplitting
Frits wrote:When i enter 100 there is apparently a large risk the char stays a few shy from that amount and takes twice an hour to finish this project.
There's a random variation on the amount you get from a project, which may account for the different amounts,
and i think skills affect the speed, which would affect the time
So what you read is really only a guideline, I guess you need to get a feel for the character to finetune the amounts
-
Frits
- Posts: 295
- Joined: Sat May 06, 2006 11:02 pm
- Location: Netherlands
Finetuning hmm, well i feel like i'm being too fussy. So if i don't have time to spend on finetuning i better type 64 ( 80 -20%) and as long as i'm unharmed this should get farmed, right?
Isn't this some sort of bug when i typed 17 (plus many repeats) nothing was gathered after an hour and project progress stayed at 0 %. Players might get a warning if trying for less than the minimum, which is different for every kind of resource.
Isn't this some sort of bug when i typed 17 (plus many repeats) nothing was gathered after an hour and project progress stayed at 0 %. Players might get a warning if trying for less than the minimum, which is different for every kind of resource.
-
AngelSpice
- Posts: 475
- Joined: Sun Dec 12, 2004 5:28 am
- Solfius
- Posts: 3144
- Joined: Wed Jul 16, 2003 5:31 pm
the deviation is applied to the target amount, the amount you enter, so you will never be able to choose the exact amount you will get out of a project.
If you choose an amount less than what can be collected in an hour, then that project will finish in 1 hour and then start a repeat if you specified repeats.
Normally, players set projects according to a large goal (say you need 10,000g of coal) or a multiple of the hourly/daily amount to ensure you get maximum production for hour spent.
Does that make sense?
If you choose an amount less than what can be collected in an hour, then that project will finish in 1 hour and then start a repeat if you specified repeats.
Normally, players set projects according to a large goal (say you need 10,000g of coal) or a multiple of the hourly/daily amount to ensure you get maximum production for hour spent.
Does that make sense?
-
AngelSpice
- Posts: 475
- Joined: Sun Dec 12, 2004 5:28 am
-
Frits
- Posts: 295
- Joined: Sat May 06, 2006 11:02 pm
- Location: Netherlands
-
Phalynx
- Posts: 2324
- Joined: Mon Dec 26, 2005 12:12 am
- Location: Middle England
- Contact:
i prefer my projects to be an hours duration, a max of a days duration because some of my characters have to move off in a hurry... it can take several projects to find the size thats right - it has been easier since the duration section was added!
R.I.P:
Blake Stone, Jizz Bucket, Patterson Queasley, Billy Sherwood, Chavlet D'Arcy, Johnson.
Blake Stone, Jizz Bucket, Patterson Queasley, Billy Sherwood, Chavlet D'Arcy, Johnson.
-
tiddy ogg
- Posts: 1402
- Joined: Sun Oct 02, 2005 8:53 pm
- Location: Southampton, England
- Contact:
[quote="Frits"]No i recall checking and no carrots were added to the # in her inventory. Try it out, why dontya! I entered 17 carrots, 22 repeats or something similar. That was aiming for 68 carrots per cantrhour, which with her skills should just have beaten the mark.[/quote]
Don't understand this at all. You can gather 100 carrots an hour... or even the most awkward should manage 50, so why on earth select 17g?
Are you getting confused with RL hours?
Don't understand this at all. You can gather 100 carrots an hour... or even the most awkward should manage 50, so why on earth select 17g?
Are you getting confused with RL hours?
- the_antisocial_hermit
- Posts: 3695
- Joined: Thu Sep 23, 2004 4:04 pm
- Location: Hollow.
- Contact:
tiddy ogg wrote:Frits wrote:No i recall checking and no carrots were added to the # in her inventory. Try it out, why dontya! I entered 17 carrots, 22 repeats or something similar. That was aiming for 68 carrots per cantrhour, which with her skills should just have beaten the mark.
Don't understand this at all. You can gather 100 carrots an hour... or even the most awkward should manage 50, so why on earth select 17g?
Are you getting confused with RL hours?
Just about what I was going to say lol...
- Chris Johnson
- Posts: 2903
- Joined: Wed Dec 01, 2004 3:26 pm
- Location: East Sussex, United Kingdom
- Contact:
- Agar
- Posts: 1687
- Joined: Tue May 11, 2004 7:43 pm
Cantr II is a slow-paced game.
Everything that I've read is giving me the impression that you're very into what's going on and trying to get very last little drop out of your character. This isn't a strategy game, never has been, so missing out a little here or there, it's not going to affect the over all picture. You're talking about missing 17g of carrots, that's a bit nit picky, and from the discussions above, you can understand why you were not getting any results.
Good to see you liking the game to such an extent, relax a little and have soem fun.
Reality was never my strong point.
- fishfin
- Posts: 490
- Joined: Mon Mar 20, 2006 12:38 pm
- Location: Nanning, China
- Solfius
- Posts: 3144
- Joined: Wed Jul 16, 2003 5:31 pm
Who is online
Users browsing this forum: No registered users and 1 guest
