Search Engine for the Clothing Menu

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)

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SekoETC
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Search Engine for the Clothing Menu

Postby SekoETC » Sun May 07, 2006 2:27 pm

It's starting to get a bit cluttered in there and dividing it to categories has been suggested, but that only means more clicking when you're browsing through the options. Often you're not sure exactly what you want to make, only something that's available with your resources.

So, my suggestion. We make a list which includes all the resources used in clothing projects, and make a list with checkboxes next to each resource. They'd be sorted by how big their usage is, (things like rubies and pearls would naturally be in the bottom of the list). You can select which resources you wish to use and the search would return only those things where requirements are met.

The list would go like
cotton cloth
hemp cloth
silk cloth
wool cloth
wool yarn
small bones
large bones
wood
iron
copper
nickel
gold
silver
diamonds
...
etc, etc.

(Ok it's rather long but it wouldn't take as much space when divided into columns.) That way you could ignore cotton on an all-hemp island or the other way around.
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Agar
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Postby Agar » Sun May 07, 2006 3:23 pm

What if it was just broken down like the build menu.

Pants
shirts
underwear
belts
silly hats
...

and so forth, then you pick which hat you want to make and so forth
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SekoETC
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Postby SekoETC » Sun May 07, 2006 3:46 pm

SekoETC wrote:Often you're not sure exactly what you want to make, only something that's available with your resources.


Or am I the only one who thinks that way? I have a couple of tailor characters and they're often at a loss of what to do next even though material is rather unlimited. If I weren't in RD, I wouldn't even notice when new options are added.
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Hellzon
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Postby Hellzon » Sun May 07, 2006 4:22 pm

SekoETC wrote:Or am I the only one who thinks that way?

Nope, me too. When I have wool yarn, I want to know what I can do with it, not how many different hats I can make. ;)
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Sho
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Postby Sho » Sun May 07, 2006 4:59 pm

This could, I think, be a part of the RD database interface - a system that would allow easy access to all item construction and use data - that has been in process for ages.

Jos Elkink wrote:It will be a lot of work if you want to describe all machines, resources, manufacturable things, etc. in the Wiki. I intend to program as soon as possible (next week?) a system that allows you to browse through that information automatically, inside the game. So the very technical information - what resources are there, what they used for, how long does it take to dig them, what machines produce what - will be made available soon enough.


So I like this idea because it seems that it could be the starting base for the rest of the system.
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Postby fishfin » Mon May 08, 2006 11:47 am

This kinda goes along with that, what about adding a search engine to the forum so you can search for key words before posting instead of browsing through lots of pages.
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Chris Johnson
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Postby Chris Johnson » Mon May 08, 2006 11:57 am

There is a search function for the forums already - look for the search link at the very top of the screen
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fishfin
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Postby fishfin » Mon May 08, 2006 12:55 pm

O, I hadn't noticed that before.
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Amlin
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Postby Amlin » Tue May 09, 2006 1:56 pm

Maybe some "search" button in clothing menu to search by resource type? Like i would like to know what clothings are requiring wool yarn. I press search "wool yarn" and i get list of all clothings which requires wool yarn... Not only wool yarn, but as one of requirements... Or add possibility to search not by body location category, but by main resource category, like wool, hemp, hide, leather...
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Okud
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Postby Okud » Wed May 10, 2006 8:47 am

Suggestion on how to use the Wiki, for you tailors.

So, let's say you have wool yarn. Go to the cantr wiki page, type wool yarn in the search box and you will get to the appropriate page. Now look on the left side of the page, under "toolbox" for a link called "What links here". Click it to get a list of all the pages that reference wool yarn. Most of them are items of clothing that us wool yarn.
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Postby Phalynx » Wed May 10, 2006 10:11 am

I'm with Seko on this one...

If my character has hide and some spare time he will look at the hide and think what can I do with that.... recent additions like headbands have been missed by my charracters for example..

I guess an easier way is to reogranise the clothing by resource rather than type eg instead of trousers skirts etc. try wool, leather....

Surely you could be able to choose which way it is displayed (eg two buttons) This wouldn't require tick boxes and masses of programming (I foolishly assume)

*hoping that makes sense*
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SekoETC
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Postby SekoETC » Wed May 10, 2006 2:23 pm

Okud wrote:Suggestion on how to use the Wiki, for you tailors.

So, let's say you have wool yarn. Go to the cantr wiki page, type wool yarn in the search box and you will get to the appropriate page. Now look on the left side of the page, under "toolbox" for a link called "What links here". Click it to get a list of all the pages that reference wool yarn. Most of them are items of clothing that us wool yarn.


But that would require someone to add in the new things. That someone being me or Mael since no one else seems to care. And I'm not doing it, and I doubt he is either.

EDIT: Scratch that, I have been doing it for a while. The recent database changes page really helps a lot. :)
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