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Combination Locks
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- Hellzon
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- fishfin
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- Marian
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I like it!
Even if you give your combination to someone who turns out to be a thief, at least you can change it afterwards and not have to replace the lock because you're worried about them coming back to rob you again. You don't have to worry about keeping track of keys or an employee dying and dropping it on the ground either, and it just means less clutter all around.
Even if you give your combination to someone who turns out to be a thief, at least you can change it afterwards and not have to replace the lock because you're worried about them coming back to rob you again. You don't have to worry about keeping track of keys or an employee dying and dropping it on the ground either, and it just means less clutter all around.
- fishfin
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- Joshuamonkey
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Just hope when someone dies another person doesn't happen to see the dead person's note with the combination on it.
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- Okud
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Marian wrote:I like it!
Even if you give your combination to someone who turns out to be a thief, at least you can change it afterwards and not have to replace the lock because you're worried about them coming back to rob you again. You don't have to worry about keeping track of keys or an employee dying and dropping it on the ground either, and it just means less clutter all around.
No, but you'll have to break the lock because the thief changed the combination. There has to be some way of deciding who can change the lock combination, otherwise the lock won't be too efficient.
Reality is that which when you stop believing in it does not go away. (Philip K. Dick)
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as for changing combos
Personally, I don't see how one could change the combination on the lock at all. Whenever I forget the combination on an old lock, I have to throw it away or spend hours racking my brain trying to recall it.
I think that the creator should be able to set the combination, and then the combination is as it is.
however, combination locks should be different than key locks, in that most key locks around are imbedded in the thing they lock, while most combination locks are seperate.
This means that if a thief does indeed find out the combination for a lock on a building, the owner of the lock can remove it without destroying it and put a new one on. Then a while later, the person could use the first lock on a different thing, or maybe even trade it away with the combination.
A potential problem with would be distinguishing between different combination locks with different combinations, as it could be confusing with three locks in your inventory. Another complication could be deciding where seperate combination locks (like a master lock) can be used, because someone obviously cant lock a van with a padlock, while they might be able to use one to lock a boat or storage building.
I think that the creator should be able to set the combination, and then the combination is as it is.
however, combination locks should be different than key locks, in that most key locks around are imbedded in the thing they lock, while most combination locks are seperate.
This means that if a thief does indeed find out the combination for a lock on a building, the owner of the lock can remove it without destroying it and put a new one on. Then a while later, the person could use the first lock on a different thing, or maybe even trade it away with the combination.
A potential problem with would be distinguishing between different combination locks with different combinations, as it could be confusing with three locks in your inventory. Another complication could be deciding where seperate combination locks (like a master lock) can be used, because someone obviously cant lock a van with a padlock, while they might be able to use one to lock a boat or storage building.
- deadboy
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How about the potential problem is deciding who can pick up the lock once it is placed down to reuse it somewhere else? There is no ownership in cantr remember
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- fishfin
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- Joshuamonkey
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Had to read that post over a few times...
https://spiritualdata.org
http://doryiskom.myminicity.com/
"Don't be afraid to be different, but be as good as you can be." - James E. Faust
I'm a mystic, play the cello, and run.
http://doryiskom.myminicity.com/
"Don't be afraid to be different, but be as good as you can be." - James E. Faust
I'm a mystic, play the cello, and run.
- fishfin
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- Rusalka
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I would like to tell you why combination locks are that important.
It is impossible to put a guard in front of a door in Cantr. There are no guards. Ok fine, that is why we have keys for everything. The problem is that if a person dies, the key can be stolen by a thief. Because of it, towns have their keepers who hold keys to important buildings.
However, it becomes very uneffective if a keeper falls asleep - no one can use resources from the storehouse. The whole society is paralized.
Ok there is a nice solution! Let's make more keepers! More keepers means more keys, which means more opportunites for theft if something bad happens to one of kepeers. Vicious circle closes.
Combination locks, means more keepers, without risk of a stolen key. We can't have guards, so we need something to replace them!
When I plan a new society system I always meet many ridiculous barriers like this. I don't want them. It is not the first time I encounter this problem.
Technical talk.
1. Combination lock should have two combinations: 1 for opening the door, 1 for changing the current combination (and the combination used to access this option). alternately, the acess can be granted by traditional key.
2. Combination lock is definitely not istead of traditional one. It's installed independently (we can have both combination and traditional locks in one door)
3. Crowbar brakes both locks at one time.
4. I don't care about losers who forgot their combination. It is an IC thing.
5. I would let people try to enter as many combinations as they can (before someone spots them) Code will have 6 digits at least, which gives 1 000 000 combinations. Lock will say "beep" out laud if someone enters a wrong combination.
Anything else?
It is impossible to put a guard in front of a door in Cantr. There are no guards. Ok fine, that is why we have keys for everything. The problem is that if a person dies, the key can be stolen by a thief. Because of it, towns have their keepers who hold keys to important buildings.
However, it becomes very uneffective if a keeper falls asleep - no one can use resources from the storehouse. The whole society is paralized.
Ok there is a nice solution! Let's make more keepers! More keepers means more keys, which means more opportunites for theft if something bad happens to one of kepeers. Vicious circle closes.
Combination locks, means more keepers, without risk of a stolen key. We can't have guards, so we need something to replace them!
When I plan a new society system I always meet many ridiculous barriers like this. I don't want them. It is not the first time I encounter this problem.
Technical talk.
1. Combination lock should have two combinations: 1 for opening the door, 1 for changing the current combination (and the combination used to access this option). alternately, the acess can be granted by traditional key.
2. Combination lock is definitely not istead of traditional one. It's installed independently (we can have both combination and traditional locks in one door)
3. Crowbar brakes both locks at one time.
4. I don't care about losers who forgot their combination. It is an IC thing.
5. I would let people try to enter as many combinations as they can (before someone spots them) Code will have 6 digits at least, which gives 1 000 000 combinations. Lock will say "beep" out laud if someone enters a wrong combination.
Anything else?
Artur wrote:ja chce miec fabryke i czarnuchow w niej a nie dom z ogrodkiem kurna i nie zycze sobie zeby mnie ktos pouczal o graniu w cantr qrka
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