Why so few pirates?
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The Cantrian
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Why so few pirates?
So, i've been thinking about this question for quite some time, playing quite a few characters in coastal towns. It's so easy to attack a coastal town, you dock, you attack everybody standing around, you pick up everything you can and undock. What could be easier? You could even enter a few buildings if they're open, and steal stuff.
Please, can anybody tell me why this doesn't happen more frequently?
Please, can anybody tell me why this doesn't happen more frequently?
A HISTORY OF VIOLENCE
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I got a pirate but seriously, you can't get far with a longboat, especially if there's more than one person and some loot aboard. Try running away from someone when your boat travels like a pixel in an hour... For that he's keeping low profile until he can get a crowbar made and then it's time to snatch a faster boat.
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Piracy has happened a LOT, especially back in ye olde days when the world was young. There may have been a drop-off in recent times due to game mechanic changes, but there was a period in cantr that it would be appropriate to call the Age of Piracy.
Probably comes just after the Age of Sea Exploration and just before the Age of Being Able to See Boats Off Your Coast...
Probably comes just after the Age of Sea Exploration and just before the Age of Being Able to See Boats Off Your Coast...
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- deadboy
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Yup, I know where Doug is talking about as well...... I wonder if we'll ever manage to catch the first guy
Ok I won't say any more
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- N-Aldwitch
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Umm, having a couple of pirate characters I'll explain to you why this is completely inpractical.
1) You get tired. Once you're tired, the people eventually dock to your ship after the attack, you can't fight, you're doomed.
2) Unless you have several people, it's hard to kill in one wave. Once you start docking again you can't do that again. They'll know its you.
3) The more places you raid, the more people will cheat and RP somehow that 'Oh, that ship looks suspicious'.
Etc, there are more but I have a work meeting in a few minutes.
1) You get tired. Once you're tired, the people eventually dock to your ship after the attack, you can't fight, you're doomed.
2) Unless you have several people, it's hard to kill in one wave. Once you start docking again you can't do that again. They'll know its you.
3) The more places you raid, the more people will cheat and RP somehow that 'Oh, that ship looks suspicious'.
Etc, there are more but I have a work meeting in a few minutes.
Nakranoth's "evil" character says:
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
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- Blackdeath
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I think it'd be interesting to have theives...not the lowlife ones who go through any unlocked door and grab and run, but a sophisticated one. the only problem with that and pirates is that its alot of work. You're definitely going to need a crowbar, a good weapon, and transportation *the fatser (and more expsnsive) the better. Plus it nearly impossible to be a pirate solo, and it can be so troublesome getting a crew together. First off you need to find the people who are willing to do piracy, and you need them to be active.
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"Genius has its limitations. Stupidity is not thus handicapped."
1120-7: You are killed by a moose.
1120-7: You see a man in his thirties hurt a moose using a
longbow.
"Genius has its limitations. Stupidity is not thus handicapped."
1120-7: You are killed by a moose.
1120-7: You see a man in his thirties hurt a moose using a
longbow.
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