Dirtyness, thirst and drunkenness

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T-shirt
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Dirtyness, thirst and drunkenness

Postby T-shirt » Wed Apr 19, 2006 9:18 am

On the Character Description screen there's a bar for damage, tiredness, dirtyness, thirst, hunger and drunkenness. Only damage, tiredness and hunger are implemented.

I suggest to hide the dirtyness, thirst and drunkenness bar until either of those is implemented.
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Doug R.
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Postby Doug R. » Wed Apr 19, 2006 12:07 pm

I say implement them; hiding them is a sign of defeat!

Seriously, if all you need to implement dirtyness is to assign per hour dirtyness values to all the existing project types, send me a list, and I'll do it.

Although I guess you'd need to implement a way to get undirty also...
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Postby T-shirt » Wed Apr 19, 2006 12:19 pm

Doug R. wrote:Although I guess you'd need to implement a way to get undirty also...


Not nessecarily. Wear and tear of objects was implemented long before repairing was. The deterioration of objects had to be reset a couple of times because of this.

I don't think however that hiding them is a sign of defeat. Domestication of animals will be implemented some time in the future. Yet there is no sign of this in the game. Hiding the unused bars and unhiding them once they are implemented just cleans things up a bit.
Time flies like an arrow, fruit flies like a banana. - G. Marx
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Oasis
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Postby Oasis » Fri Apr 21, 2006 5:37 pm

T-shirt wrote:
Doug R. wrote:Although I guess you'd need to implement a way to get undirty also...


Not nessecarily. Wear and tear of objects was implemented long before repairing was. The deterioration of objects had to be reset a couple of times because of this.



Two wrongs don't make a right, didn't your mother ever tell you that?

To implement something before the ability to counteract it should not happen. How about diseases before any cures are developed? And, as I assume dirtiness will likely have an effect on something, perhaps performance ability (not that that makes sense - hey, how about ability to whisper to others, as they won't let you get that close to them), there will need to be a way to get clean before it can be implemented.
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Postby Hellzon » Fri Apr 21, 2006 6:25 pm

Oasis wrote:How about diseases before any cures are developed? And, as I assume dirtiness will likely have an effect on something, perhaps performance ability (not that that makes sense - hey, how about ability to whisper to others, as they won't let you get that close to them), there will need to be a way to get clean before it can be implemented.

Well, IS there a cure for the sneezing sickness? :twisted: (Not that I don't agree with you, just never heard of one.)
Impromptu suggestion: Dirtyness makes you more susceptible to diseases.

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Oasis
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Postby Oasis » Fri Apr 21, 2006 8:08 pm

Ah yes, that makes sense. As for the cure for the sneezes, I've never found one that works very well, but there apparently is supposed to be one. Far too obscure for me though, I'm afraid.
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Crosshair
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Postby Crosshair » Fri Apr 21, 2006 9:17 pm

As long as we dont start seeing....

"You see a man in his twenties die from his dirtyness getting too high"
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Oasis
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Postby Oasis » Fri Apr 21, 2006 9:35 pm

I can't imagine seeing that. However, I do pity the poor dirty sod who lives in a town not on the water, unless "water" is reintroduced.
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Postby Crosshair » Fri Apr 21, 2006 9:47 pm

All settlements everywhere require water... and if water becomes a neccessity, it should be taken in as an abundant resource.
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