Dedicated Hunting

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Pieter de Groote
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Dedicated Hunting

Postby Pieter de Groote » Wed Apr 19, 2006 2:36 pm

Characters not working on any other projects should be able to hunt more often than once a day.

Advantages:
- Hunter could become a profession
- Hunting in places with a lot of animals would have some effect (without having dozens of people).

An example:
One of my characters lives on an island with many animals and not too many people. Apart from one populated area, the island has a few small groups of people and the occasional solitary wanderer. For these smaller groups, there's no way to reduce the animal numbers with only daily attacks. Many don't hunt, because for them to hunt only means more animal junk.

My character is hunting with a lousy weapon so that he stays in shape without collecting those bloody animal parts all the time. He's strong and a very good hunter, has plenty of food and resources, so it would be perfectly logical for him to help smaller settlements to get rid of the most dangerous animals.

It would make sense when small groups of people can reduce the amount of animals in a place by dedicated hunting.
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Hellzon
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Postby Hellzon » Wed Apr 19, 2006 3:05 pm

So, detailed suggestion...

Project "hunting": Hunter deals 1/4 of full weapon damage to one herd per tick. Works out to double damage per day. One might want to increase this if only one herd can be hunted, or maybe the whole animal poultation is hunted (but then a setting is needed to not hunt animals that are below a certain number, or something).

Wounded animals don't migrate, so that would solve it, perhaps?
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Pieter de Groote
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Postby Pieter de Groote » Wed Apr 19, 2006 3:10 pm

Wounded animals do migrate. It would be great if they did not, but they do.

Another character of mine spent a lot of time trying to kill a rhino. After many days, it just walked off.
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Chris Johnson
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Postby Chris Johnson » Wed Apr 19, 2006 3:17 pm

Wounded animals don't migrate - they have not migrated for the past 20 days nor will they migrate

This would be very difficult to implement - We'd have track how often the person has hunted in the last day and stop all joining of projects where the person has exceeded normal daily hunting . If the projects based approach was used , again this would be difficult to implement as the proposal is for a very non-standard project type with multiple outputs
Pieter de Groote
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Postby Pieter de Groote » Wed Apr 19, 2006 5:53 pm

Ok, didn't know of the change. The rhino hunt was more than 20 days ago.
This makes a difference.

If it's too difficult to implement, my hunting character has to find a real job. Plenty of bodies to bury all over the island, so it's probably going to be gravedigger.
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Agar
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Postby Agar » Wed Apr 19, 2006 10:22 pm

Chris Johnson wrote:Wounded animals don't migrate - they have not migrated for the past 20 days nor will they migrate

This would be very difficult to implement - We'd have track how often the person has hunted in the last day and stop all joining of projects where the person has exceeded normal daily hunting . If the projects based approach was used , again this would be difficult to implement as the proposal is for a very non-standard project type with multiple outputs


I don't believe you.

Really. I have often experienced situations like 5 boars in town, everyone wailing on them, doing more and more damage as they get weaker, and then suddenly, there's 4 boars, no dead boars and we're back to doing hardly any or NO damage to the fresh boar.

Are you telling me a pack of 4 boars pushed the herd of 5 with the weaker one out? What happened?

From EVERYTHING I have seen on Aki and Ailip(viva le revoulution!), wounded animals DO migrate, and I need better proof than your word to be convinced.
Reality was never my strong point.
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Chris Johnson
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Postby Chris Johnson » Wed Apr 19, 2006 11:11 pm

Agar wrote:
Chris Johnson wrote:Wounded animals don't migrate - they have not migrated for the past 20 days nor will they migrate



I don't believe you.


Are you telling me a pack of 4 boars pushed the herd of 5 with the weaker one out? What happened?



You don't have to believe me , that's up to you and we don't keep logs on the movement and experiences of all animals but maybe these stats will convince you

Database details just before wounded animals were "stopped from migrating" (20 to 30 days ago)


Total Pop = 392300
Travelling = 261837
Travelling & wounded = 14127
Not Traveling & wounded = 7823

Current animal population breakdowns

Total Pop = 554839
Travelling = 393352
Travelling & wounded = 980
Not Traveling & wounded = 19633
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Hellzon
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Postby Hellzon » Wed Apr 19, 2006 11:41 pm

I assume those 980 who are travelling and wounded have been moving since the change, then? Those are some long roads, or slow animals. :shock:
(Though if animals are slowed by being wounded, that kind of explains it.)

And for the record, I think I've seen a herd of 4 boars pop out of town at once. It wasn't instantly replaced by 5 others, mind you.

/Hellzon - tends to trust the pigatar.
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Chris Johnson
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Postby Chris Johnson » Thu Apr 20, 2006 12:01 am

The 980 are either ones still moving or who have been wounded on roads
(most are probably the latter).
Pieter de Groote
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Postby Pieter de Groote » Thu Apr 20, 2006 7:00 am

So, to get a town safer, you'll have to focus on attacking the animals on the roads to/from the town.
Never hit animals moving towards the town, because they'll be in your town to stay. Instead, wound all the animals moving away from the town to make sure they'll never return.
Talapus
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Postby Talapus » Thu Apr 20, 2006 7:09 am

Pieter de Groote wrote:Never hit animals moving towards the town, because they'll be in your town to stay.


Except that wounded animals are always the first to be attacked, so as long as you hunt regularly, you will quickly purge yourself of these animals.
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T-shirt
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Postby T-shirt » Thu Apr 20, 2006 6:00 pm

Talapus wrote:you will quickly purge yourself of these animals.

There are about 43 tortoises in Klojt Mountains. No way they will be purged quickly in a while.
Time flies like an arrow, fruit flies like a banana. - G. Marx
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notsure
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Postby notsure » Thu Apr 20, 2006 6:08 pm

Just wait for domestication -- when we'll lasso those suckers and ride them!

notsure
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deadboy
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Postby deadboy » Thu Apr 20, 2006 6:09 pm

Noooooo don't purge the tortoises!

Sit on them instead. They make nice seats :D
"Our enemies are innovative and resourceful, and so are we. They never stop thinking about new ways to harm our country and our people, and neither do we" - George W. Bush

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