Nixit wrote:So, if you want to make accuracy, agility, strength skills and such, I suppose that would be more realistic.
Thank you, and then different such attributes would contribute to better handling of different weapons, which would open up huge possibilities and at the same time be a bonus to roleplay and not a detriment.
Deadboy, remember that through most of history people fought also with bows as well as hunting with them, and so, obviously, good hunters were good in that kind of combat also. And nowadays a military sharpshooter would, again obviously, be more likely to bring down a buck if he went hunting.
So yes, intelligence, dexterity, agility, brute strength, etc, are the sort of attributes one should have for roleplay purposes, not this list of unconnected "atomic" skills which don't interrelate to each other at all.

