Armour & Chain Mail in Cantr??

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Would you like to see Armour/Chainmail in Cantr?

Yes
40
77%
No
12
23%
 
Total votes: 52
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Pie
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Postby Pie » Fri Apr 14, 2006 2:57 pm

Ok, i will say this quickly...

Longbows actually weren't ever replaised by crosbows, becous England used them to such efitiansy, and england was the only place that could rais a large enough longbowman forse to actually be dangerous.... so ENGLAND KICKED BUT!!! but then the longbow was replaised by the gun...

So, i think that we should replais the current attack system with a shorter system relying on each whepon to be diferently programed with different timetables.

and also, armer should be programmed to take a presentage away frome any attack, wile sheilds should be programed only to take away an attak. there you go, Now GO AND IMPLUMENT THIS!!! NOW!! NOW I SAY!!!
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deadboy
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Postby deadboy » Fri Apr 14, 2006 3:00 pm

So I'll admit, I don't like this idea at all. It will focus cantr more on the fighting aspects, if we build in another part of the game that revolves around it, and take away from the society building. More defence is likely to lead to more wars, which means less towns will ever have the chance to build
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nateflory
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Postby nateflory » Fri Apr 14, 2006 3:17 pm

Agreed. As much as I have a character who revels in trying to kill people, all my other ones are fairly peaceful. I like that CANTR is more community-centered and not a more "hack & slash" RPG game.
With animals attacking, and the threat of theft, smaller communities would be even more vulnerable to destruction if more combat-oriented features were added and the simple farmers never worried about armor...which is generally how it works in real life too.
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deadboy
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Postby deadboy » Fri Apr 14, 2006 3:19 pm

exactly my thoughts nateflory
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Pie
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Postby Pie » Fri Apr 14, 2006 5:09 pm

I DISAGRE!!! well... not really, but your points aren't actually a bad thing.

A small comunity, without armer, will sertanly be at a disadvantage, wile a larger comunity with armer, will have a bigger advantage. But isn't that how it is alredy?

this will cous small comunitys to disire iron more, and since the larger comunitys alredy have iron, than a trade pact could be formed, or the small cominitys have iron, and then a trade pact comes that way..

that ^ right there, is way number one that this will go.

way number two, smaller comunitys will rush twards getting armer and will have armer at the same time(or slower, and thus becoming a comunity without armer) that larger comunitys will, wile other smaller comunitys don't do anything and the comunitys with armer lord it over the other ones, and some might even threaten the other comunitys, causing a more intricat game playing.

really, violence, isn't a bad thing, and this won't caus more wars. let me ask you somthing, when they inplumented sabrs, did it caus more wars? when they implumented bone sheilds, did it caus more wars? when they implumented cars, did it caus more wars? when they implumented iron sheilds, did it caus more wars? when they changed how crosbows were made, did it caus less wars? NO!!!(or did they.....)
Last edited by Pie on Fri Apr 14, 2006 5:28 pm, edited 1 time in total.
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nateflory
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Postby nateflory » Fri Apr 14, 2006 5:17 pm

And splitting is considered a good thing?
The society of Cantr as I am finding, still trends towards the "Haves" and the "Have-nots". Call me a socialist, but I believe that essentially forcing a certain percentage of the population to exist more vulnerably (sans armor) is merely widening the divide. ...but that's just my opinion, and if armor is someday implimented, I'll be right there along with the rest in scrambling to make it for my characters.
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"Nature may reach the same result in many ways." - Nikola Tesla
"Dare to be naïve". - "Unity is plural and, at minimum, is two." - Bucky Fuller

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