Armour & Chain Mail in Cantr??
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The Industriallist
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NetherSpawn
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How about this:
Leather Armor: 25% damage reduction.
Bronze Chain Mail: 35% damage reduction.
Chain Mail: 50% damage reduction.
Obviously, bronze chain mail would have to wait until bronze, if bronze comes at all.
Make the damage reduction occur on damage AFTER the shield. If a 45 damage weapon were implemented, anyway, damage between fully outfitted people would remain high enough. I don't mind having shields take a fixed amount out of an attack and armor taking a percent, although shields should have a chance to block. AFTER item degredation. Then maybe you could have a wooden tower shield with a great chance to block with poor durability.
Crossbows and Longbows have few resemblances. Crossbows, you get some idiot peasant a few hours training and then hope he hits the knight with it. A longbow you get someone a lifetime training and he can kill people much faster, at a longer distance. The problem is that longbows are bad at penetration. Plus, it means each soldier is a huge investment instead of a tiny one.
War bows, I'm pretty sure, are a type of metal-and-wood bows. Those have, after all, existed, and they're reasonably effective. The metal can't represent ammo because Cantr doesn't have ammo.
Item deterioration!
Leather Armor: 25% damage reduction.
Bronze Chain Mail: 35% damage reduction.
Chain Mail: 50% damage reduction.
Obviously, bronze chain mail would have to wait until bronze, if bronze comes at all.
Make the damage reduction occur on damage AFTER the shield. If a 45 damage weapon were implemented, anyway, damage between fully outfitted people would remain high enough. I don't mind having shields take a fixed amount out of an attack and armor taking a percent, although shields should have a chance to block. AFTER item degredation. Then maybe you could have a wooden tower shield with a great chance to block with poor durability.
Crossbows and Longbows have few resemblances. Crossbows, you get some idiot peasant a few hours training and then hope he hits the knight with it. A longbow you get someone a lifetime training and he can kill people much faster, at a longer distance. The problem is that longbows are bad at penetration. Plus, it means each soldier is a huge investment instead of a tiny one.
War bows, I'm pretty sure, are a type of metal-and-wood bows. Those have, after all, existed, and they're reasonably effective. The metal can't represent ammo because Cantr doesn't have ammo.
Item deterioration!
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- SekoETC
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Appleide
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Antichrist_Online
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The crossbow was around a long time before knights began to dissapear. It was better tactics using foot infantry and archers, where they built defences, then the development of firearms technology lead to the reduction in armour. The lighter, more mobile infantry had better logistics than a mounted and armoured knight, meaning more could be deployed to battle in a shorter amount of time.
Similar to ww2 the infantry were the first to attack, then the tanks and artillery came up to support them against heaver fire, most early tanks only travelled at walking speed for this purpose.
Armour can reduce the chance of a shot missing as it is harder to move in armour. The samurai had armour jointed at the main flexable points for this purpose, and it was made of mulitple small pieces connected together, instead of western fixed plate which was inflexible and heavy.
Similar to ww2 the infantry were the first to attack, then the tanks and artillery came up to support them against heaver fire, most early tanks only travelled at walking speed for this purpose.
Armour can reduce the chance of a shot missing as it is harder to move in armour. The samurai had armour jointed at the main flexable points for this purpose, and it was made of mulitple small pieces connected together, instead of western fixed plate which was inflexible and heavy.
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NetherSpawn
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Making armor increase the chance of missing would probably be demanding on the programming department and produce no benefit I can see. Why make something designed to be expensive bad? Plate is encumbering, yes, but even if we're somehow forced to incorporate that into Cantr, chain mail and hardened leather have no significant encumbrance.
The best way I can see to accurately represent the effects of leather and chain are for them to have a chance of making a large reduction in the damage that decreases as the damage dealt increases. If the character fails this "die roll", then the damage reduction would be minor. An attack that actually penetrate chain mail isn't affected much, but an attack that doesn't break through does a lot less. However, considering all the other defiances of reality inherent in Cantr and Cantr combat, I see no reason to try to impose real-world physics on it. I still favor a flat percent reduction.
Weren't firearms the end of knights? After them, armor had to get heavier and heavier until it just wasn't practical anymore.
The best way I can see to accurately represent the effects of leather and chain are for them to have a chance of making a large reduction in the damage that decreases as the damage dealt increases. If the character fails this "die roll", then the damage reduction would be minor. An attack that actually penetrate chain mail isn't affected much, but an attack that doesn't break through does a lot less. However, considering all the other defiances of reality inherent in Cantr and Cantr combat, I see no reason to try to impose real-world physics on it. I still favor a flat percent reduction.
Weren't firearms the end of knights? After them, armor had to get heavier and heavier until it just wasn't practical anymore.
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- Doug R.
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Isn't adding armor just a way to make the rich even more entrenched into their positions of authority, where they just fall asleep and let their vassals starve? And anyway, armor would be so heavy, a character wouldn't be able to carry much of anything else. In fact, it should be so heavy, that they should only be able to carry a weapon and shield and nothing else. That would at least balance out it's incredible power.
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- Oasis
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I agree, Doug, it should weigh a considerable amount and slow someone down, even make it almost impossible to collect resources. Thus worn only when going into battle, as armour only should be, not to wear as you laze around town and protect a person from an unexpected attack. (though anyone would have this choice, it should be made impractical)
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Nalaris
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You should be able to kill an unarmored man in one day.
Simple armor should be easy to create. You know, some kind of hide vest. Nothing fancy or particularly powerful.
Maybe every piece of clothing could add to defense, but the normal clothes add so little it's hardly worth making if all you want is defense.
Simple armor should be easy to create. You know, some kind of hide vest. Nothing fancy or particularly powerful.
Maybe every piece of clothing could add to defense, but the normal clothes add so little it's hardly worth making if all you want is defense.
- El_Skwidd
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Doug, Oasis, heavy armor maybe. Plates, maybe even chainmails would provide that kind of restriction. Stiffened leather and hide, probably not as badly.
Even if it was practical just for battles, it would still be a cool thing to have, I think.
Even if it was practical just for battles, it would still be a cool thing to have, I think.
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- Oasis
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