Rivers

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Torkess_theCommie
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Rivers

Postby Torkess_theCommie » Sat Apr 08, 2006 4:45 am

I think there should be rivers that lead out of lakes into oceans, so that if you build a boat in a lake, you don't have to remain only in the lake.
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Leo Luncid
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Postby Leo Luncid » Sat Apr 08, 2006 4:54 am

*shrugs* Sure. It makes things more real. I mean, how did that lake get in the middle of land?
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Torkess_theCommie
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Postby Torkess_theCommie » Sat Apr 08, 2006 5:43 am

true true,
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Just A Bill
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Postby Just A Bill » Sat Apr 08, 2006 6:40 am

I think I heard at one point that there are rivers, we just can't see them. Not sure if I am remembering that right...
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formerly known as hf
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Postby formerly known as hf » Sat Apr 08, 2006 10:30 am

I've heard that too, but I think I remember that they're just not properly implemented yet.
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Hellzon
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Postby Hellzon » Sat Apr 08, 2006 11:18 am

On a tangent, digging channels would be cool. Would allow (lake-going, I suppose) boats to travel between cities on land.
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Torkess_theCommie
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Postby Torkess_theCommie » Sun Apr 09, 2006 9:17 pm

well not channels, how bout canals?
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Sho
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Postby Sho » Mon Apr 10, 2006 1:16 am

Two canal suggestions:

http://www.cantr.net/forum/viewtopic.php?t=6236

http://www.cantr.net/forum/viewtopic.php?t=6186

A thread about the "invisible rivers":

http://www.cantr.net/forum/viewtopic.php?t=6703

As I said, I think the easiest way to implement canals would be to make them upgrades to roads - but that requires programming changes to roads.
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wichita
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Postby wichita » Mon Apr 10, 2006 7:51 pm

I would really like to see rivers and canals as well, but that will be in ProgD's hands. :)
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Phalynx
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Postby Phalynx » Mon Apr 10, 2006 8:49 pm

If we dig canals can we ban in advance cliched mock Irish Navvies to dig them??
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Postby tiddy ogg » Tue Apr 11, 2006 8:49 am

1560.1 You say: Bejaysus, and here's Mick and me wantin' sumethin' to do, seein' as how we cudn't get that forestry job, 'cos they wanted tree fellers and there was jus' the two of us.
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Surly
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Postby Surly » Wed Jun 21, 2006 1:53 pm

If we have 2 exit options, one to walk down a road and one to sail down a road, this could be easily implemented using the vehicle connections table. Of course, its that initial change that would be difficult :wink: Once that was done though, it would not be hard to implement canal upgrades that allow bigger ships to pass down them, as with roads.

Another (in my view unreasonable) method is to allow an upgrade beyond expressway > "Expressway and small canal" or somesuch, that would allow boats to "drive" down the road, like cars do.

However, I agree with what Chris said in the other thread... canals should be cripplingly expensive.
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Solfius
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Postby Solfius » Wed Jun 21, 2006 2:56 pm

Sho wrote:Two canal suggestions:

http://www.cantr.net/forum/viewtopic.php?t=6236

http://www.cantr.net/forum/viewtopic.php?t=6186

A thread about the "invisible rivers":

http://www.cantr.net/forum/viewtopic.php?t=6703

As I said, I think the easiest way to implement canals would be to make them upgrades to roads - but that requires programming changes to roads.


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You're always there for us when we need to be reminded of past threads <3 :lol:
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Kreed
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Postby Kreed » Wed Jun 21, 2006 4:09 pm

I've found that I can get to land locked lakes from the sea just by getting close enough to dock to the towns on the lake, so there must be a river there.
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Frits
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Postby Frits » Thu Jun 22, 2006 3:07 am

Wow that's really cunning! But it's a bug.

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