Music In Cantr???
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Jox
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- Crosshair
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- deadboy
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Ah yeah good point, if music like in runescape was ever put in cantr my computer would be out the window as fast as you can say MIDI (or you know I could just press the mute button
)
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- Sicofonte
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xDDDD
Deadboy, you are bad! xD
Well, MIDI in my computer sounds great. Of course, you can't play a good distorted guitar, or the analogic tones (those between notes) of a violin, but it would be enough for people to have an idea of the melody. It would be similar to the possibility that poets and painters have of showing their real art, not only "you see someone playing drums" (and everyone would have the chance of listening or not the music).
But well, it is a quite complicated idea, I know. Therefore, I will continue playing my mp3 when I see someone telling he is playing music.
Deadboy, you are bad! xD
Well, MIDI in my computer sounds great. Of course, you can't play a good distorted guitar, or the analogic tones (those between notes) of a violin, but it would be enough for people to have an idea of the melody. It would be similar to the possibility that poets and painters have of showing their real art, not only "you see someone playing drums" (and everyone would have the chance of listening or not the music).
But well, it is a quite complicated idea, I know. Therefore, I will continue playing my mp3 when I see someone telling he is playing music.
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- Wilmer Bordonado
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BarbaricAvatar wrote:I was just thinking that music doesn't have to be audiable. It could be like a repair-type project where you select how many hours you wish to play for.
"You see a man in his twenties play a guitar"
"man in his twenties: *Sings as he's playing* I can't sing my lord, i wish i had a gourd, me i'm not so bored, but the music is assured"
"You see a man in his twenties stop playing a guitar"
Even making the instruments can't be that difficult.
Drum = Hide, tortoise shell, knife, string
Guitar = wood, sinew, knife
Xylophone = wood, rubber, hammer
etc..
A good idea, actually. A way to develop something completly new respecting the spirit of Cantr.
I don't know if it's technically possible, but I don't find out how "live music" could be played on the game.
Perhaps music and lyrics could be recorded in a cassette or in a CD by the interpreter, and saved in his/her inventory. Then it could be copied -by a cost, of course- and the interpreter could give away it to his/her partners, so they can play it by their own on their inventories.
But according to this way, music will never be a social activity, but an individual one. Listening to it will be an alone task to be done.
Wilmer B.
ps. "Text-based music", propposed by BarbaricAvatar, keeps the social event of listening to music in all its terms.
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YES TO LIFE, NO TO PULP MILLS!
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- Sho
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Chris Johnson wrote:The code of introducing music into Cantr was written and finished a couple of weeks ago . ProgD have passed the baton to the Resource Department to design some musical instruments.
The implementation has deliberately kept very simple and is similar to your suggestion.
A new "play this instrument" button appears next to any musical instrument in the character's inventory.
Clicking on this button generates a musical event - this is seen as
"You play a <name of musical instrument" by the active character.
Others in the same location see an event like "You see <dynamic name of active character> play a <name of musical instrument>"
This currently only works with musical instruments in a character's inventory (and therefore carriable) . Larger instruments such as grand pianos, large temple gongs, kettle drums and cinema organs will have to wait a little while.
I would hold off on discussing music until we've had a chance to see how this implementation works out. I would particularly avoid re-suggesting this accepted and implemented suggestion.
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