You enter ***** and see......
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- Kreed
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You enter ***** and see......
I'd like to be able to see more than just people when I enter a place. Maybe;
You enter the tavern and you see 2 people, some funiture, some resouces and 2 rooms.
You enter the town and you see 25 people, lots of vehicles, 1 boat, some machinery, lots of resources and a 10 buildings.
So I'm thinking we have rooms, buildings and people numbered, machinery resources furniture ect as, few, some, many and lots.
It would add I think, make the different places more identifiable and save people with slow connections a click or two.
Not to mention more realistic, how many times have I walked through somewhere only to realise later that I'd walked past a throne or an oven, surely something I should notice just walking through.
You enter the tavern and you see 2 people, some funiture, some resouces and 2 rooms.
You enter the town and you see 25 people, lots of vehicles, 1 boat, some machinery, lots of resources and a 10 buildings.
So I'm thinking we have rooms, buildings and people numbered, machinery resources furniture ect as, few, some, many and lots.
It would add I think, make the different places more identifiable and save people with slow connections a click or two.
Not to mention more realistic, how many times have I walked through somewhere only to realise later that I'd walked past a throne or an oven, surely something I should notice just walking through.
Yuk yuk yuk.
- UloDeTero
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Yes! I like this!
When you enter a town, you should be able to see how many buildings, people, items on the ground, vehicles, and perhaps also collectable resources. Not an in-depth run-down, just a quick overview.
When you enter a building, you should be able to see connecting rooms (IOW: how many doors?) people and items.
Perhaps new, important or 'prominently displayed' notes could show up here too? Like:
You enter Place Town North, coming from road to Place Town South, where you see 12 people, 7 buildings, lots of notes, lots of items, some resources, and 3 vehicles. There are 2 new important notes on display.
- Sho
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- SekoETC
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Wooot finally a fresh idea! Not that it hadn't popped into mind earlier but I bet it's the first time someone actually posts it. Very cool, me likes.
Just as there won't be markings of "0 doors to other rooms"... There should be an "if (thing_being_counted!=0)" check around showing some category.
Actually, on the same thing, it would be cool if it said "where you see no people" instead of "where you see 0 people". I understand it adds a few rows of code but it still would be a simple addition.
And boats are vehicles. Did you think about that? Also, how to define a few, some, several, lots of?
Just as there won't be markings of "0 doors to other rooms"... There should be an "if (thing_being_counted!=0)" check around showing some category.
Actually, on the same thing, it would be cool if it said "where you see no people" instead of "where you see 0 people". I understand it adds a few rows of code but it still would be a simple addition.
And boats are vehicles. Did you think about that? Also, how to define a few, some, several, lots of?
Not-so-sad panda
- Kreed
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- wichita
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- SekoETC
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It depends on the kind of object naturally, if it's resources then more definitions might be required. One might say something you can't carry alone is a lot, but compare that to a town storage where the weight of resources has at least 6 digits. If 15 kilos is a lot then what is 100 kilos? And 100k ain't that much either, if an average town has that in food supplies or raw meat or sand, or all of the above, and then you add to it all the other dozens of resource types needed to keep a town running...
1 to 999 - a bit of
1000-9999 - some
10000-99999 - lots of
100000 and over - loads of
Exponential growth. Does that look sufficient or are more categories needed?
1 to 999 - a bit of
1000-9999 - some
10000-99999 - lots of
100000 and over - loads of
Exponential growth. Does that look sufficient or are more categories needed?
Not-so-sad panda
- formerly known as hf
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- Kreed
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- SekoETC
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- wichita
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Actually, I don't necessarily think it would be necessary to display resources here. Maybe if it was a room full of corn, then yeah, but otherwise, we really don't want a full list printed out each time you enter a room (especially when unloading a vehicle after a resource run. Imagine how nasty THAT will look then.
)
Bigger machinery and furniture, though, would be a nice addition, I think.
Maybe it would be a nice compromise if the Objects page had the display options like Inventories now. It would help speed things up and reduce clutter, but would still require a click or two.
Bigger machinery and furniture, though, would be a nice addition, I think.
Maybe it would be a nice compromise if the Objects page had the display options like Inventories now. It would help speed things up and reduce clutter, but would still require a click or two.
"Y-O-U! It's just two extra letters! Come on, people! This is the internet, not a barn!" --Kid President
- Razorlance
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- UloDeTero
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I don't think anything should be specified in grams. This is supposed to be what the person can see as they enter a location. When I referred to resources, I just meant that if you can collect only wood, say, in a location then it should say perhaps '...one resource...', whereas if there are, like 20 different raw resources available to collect it could say '...lots of resources...' Maybe 'kinds of resources' would be better...?
I dunno...
- notsure
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- Sho
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You could just as easily look on the floor and see the 200 grams. But still I agree that it would be more natural to describe the amount in general terms (Seko's logarithmic scale would be good).
UloDeToro: I thought that when "resources" was mentioned what was meant was the gram weight of resources on the floor. The number of gatherable resource types doesn't seem nearly as important - also, it's always the same for a location.
UloDeToro: I thought that when "resources" was mentioned what was meant was the gram weight of resources on the floor. The number of gatherable resource types doesn't seem nearly as important - also, it's always the same for a location.
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