Spark Invention!

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)

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Pie
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Postby Pie » Sun Mar 12, 2006 9:33 pm

DO NOT WORRY!! I WILL ALSO BRING LOADS OF IRON SHEILDS AND CLAYMORES AND STONE AND TROWELS AND A WHOLE LOT OF OTHER THINGS THAT MY OTHER CARICTORS DONATED FOR THIS TRIP.......... did i just say that? I ment... my other..... FRENDS donated for this trip...



But seriously, this idea ROCKS!!!!!!!
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notsure
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Postby notsure » Sun Mar 12, 2006 9:42 pm

Bring them on! We'll be waiting and dodging animal attacks until you get here.

notsure :?
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Pie
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Postby Pie » Sun Mar 12, 2006 9:45 pm

BUT seriously, what you tinky bout this idea...iii.
Pnumerical Intuitiong Engyn

Paranormal Investigation Exorsism

Porcupine Interspecies Extra_poison

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MrPenguin589
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Postby MrPenguin589 » Thu Mar 30, 2006 10:01 pm

This is a repost of my suggestion, as the topic thingy I put it into got thrown to rejected because of duplicate thread thingy whatever blah.

Okay, I believe I have a pretty good way for people to be able to invent things...
We start be creating a new skill: invention. Meaning, you get awkward-expert for this. Then, we create a new item in each catagory of thing (i.e. weapons, buildings, etc.) called "Prototype." This brings up a menu sort of like what you see when you start a project to make one material into another (i.e. hematite -> iron ore). Here, you can apply a certain amount of certain types of materials, and it will automatically assign a time it takes to complete the project and what tools are needed to make it based on amount of materials used, but it does NOT yet tell you how powerful/useful this weapon or whatever is. Also, you name the new item. After you complete the project, you get two items; 1) what you created, and 2) the blueprints to it. You can now experiment with the item to find out how well it performs. The performance level will depend on your inventing skill, and the amount/type of materials used. With the blueprints, others can replicate your new unique item. There would just be a button next to the blueprints that starts the project. But do not confuse the blueprints with regular notes... blueprints cannot be modified, but you can add notes to them (like how well the item performs) as a sort of footnote to it.
This, however, would not work with clothes... about that, you guys figure it out.
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tiddy ogg
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Postby tiddy ogg » Fri Mar 31, 2006 6:42 am

I have to admire your persistence Mr P. I like the idea, but I know nothing about the programing difficulties. If necessity is the mother of invention, then invention is the mother of progress.
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Sicofonte
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Postby Sicofonte » Fri Mar 31, 2006 2:22 pm

Cars that runs without motor nor fuel. Whit this we don't need any other progress!!!! :twisted:
Tyche es una malparida. Espero que Ramnus y Pluto intervengan... o no :P
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MrPenguin589
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Postby MrPenguin589 » Sat Apr 01, 2006 12:05 am

Sicofonte wrote:Cars that runs without motor nor fuel. Whit this we don't need any other progress!!!! :twisted:


We alraedy have those...
Just watch the Flintstones.
:D
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