Improved improving road projects

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AngelSpice
Posts: 475
Joined: Sun Dec 12, 2004 5:28 am

Improved improving road projects

Postby AngelSpice » Fri Mar 31, 2006 12:48 am

*hugs ProgD* Thanks. You can now see which road to improve. Two of my charries appreciate it :D
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T-shirt
Posts: 493
Joined: Wed Mar 30, 2005 6:25 pm
Location: NL

Postby T-shirt » Fri Mar 31, 2006 4:53 pm

My character is improving a road leading north-west, but there are only two roads from this settlement, one leading east-north-eath and the other north-north-east.
Time flies like an arrow, fruit flies like a banana. - G. Marx
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Chris Johnson
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Postby Chris Johnson » Fri Mar 31, 2006 5:17 pm

T-shirt wrote:My character is improving a road leading north-west, but there are only two roads from this settlement, one leading east-north-eath and the other north-north-east.


That is suprising - If you'd said the directions were totally reversed I could believe that (such as west-south-west or south-south-west) The names of existing projects were "manually" reset (well not manuallly but ...) - If you can pm me with details I'd appreciate this
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Chris Johnson
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Postby Chris Johnson » Fri Mar 31, 2006 10:47 pm

Directions of road improvement projects are correct.

Turns out the actual problem road project was in wrong location - it was a project for a road between two completely different locations (though directions where right for that road for one of those two other locations)
The project has now been completed and someone else will benefit from a ghost road crew.
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T-shirt
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Postby T-shirt » Fri Mar 31, 2006 10:58 pm

That has been a waste of precious sand for that character. To find out no road has been improved after all his work. The character will never know some road somewhere was improved though.
Time flies like an arrow, fruit flies like a banana. - G. Marx
funetik
Posts: 34
Joined: Thu Feb 02, 2006 7:50 pm
Location: En Ecosse

Postby funetik » Thu Apr 06, 2006 8:06 pm

I feel bad for the character, but LMAO :D

Ah, that's priceless *slaps his thigh*

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