Babies and children

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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sammigurl61190
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Postby sammigurl61190 » Thu Dec 18, 2003 7:58 am

Yes, like the farting sheep in Krif. My Jos that was annoying. LOL

Everyone knows sheep can't flatulate on will. LOL

And if you didn't see the conversation, don't ask. :wink: :D
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Spectrus_Wolfus
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Postby Spectrus_Wolfus » Thu Dec 18, 2003 8:04 am

sammigurl61190 wrote:Everyone knows sheep can't flatulate on will. LOL

And if you didn't see the conversation, don't ask. :wink: :D


ya sure about that one ? :oops: :wink:
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sammigurl61190
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Postby sammigurl61190 » Thu Dec 18, 2003 9:05 am

LOL I'm pretty sure about that one. :D
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Psycho Pixie
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Postby Psycho Pixie » Mon Dec 22, 2003 5:28 am

huh, i go from reading about the idea of creating kids on the game to farting sheep....

i used to own sheep, yes they fart when they want too. especially when you are working near their bums.. dont ask, it stinks. Horses do that too while you brush their tails.

but anyway. the main issue i would see with "making babies" is who would play the new child characture? would it be whats commonly called an "NPC"? ~non-player characture~ or would the two "parents" pick another player to be the child?

and if the parents got to be the child or choose someone to be the child, how could they truely adhire to the rule about only 2 charactures of yours per area? i see a major chance of people violating the capital rule here..... also, there is the fact that people "spawn" into a random area, and they are already 20 when they appear. No kids there....

oh, and if i am repeating what someone else has said, sorry.. 13 pages???? i didnt read every post.


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Solfius
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Postby Solfius » Mon Dec 22, 2003 11:22 am

Well, in answer to your question about who controls the baby char, I would say neither NPC or Parent Picked, but random.

We could have a waiting list of players wanting baby chars, and then as babies become available for play the top most player gets a char, etc.

If a baby becomes dysfunctional, as a result of a bad player, well that happens in real life
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Pirog
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Postby Pirog » Mon Dec 22, 2003 4:33 pm

Solfius>

Still, I think there should be some ways to ban people from playing as children. If someone kills of a child in or otherwise spoil the experience for their parents they shouldn't be allowed to play another one...
Meh
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Postby Meh » Mon Dec 22, 2003 4:43 pm

Mortaility rates were quite high until recently. The way to have a few successful children is to have as many as you can.
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Jos Elkink
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Postby Jos Elkink » Mon Dec 22, 2003 4:47 pm

The idea is to make it slightly different than in real life: not one baby, sometimes a twin, etc. but make it very common to get 5 or 6 children at once. Then chances are higher that some are actually active players :) ...

This will also be better as it is likely that reproduction will go much slower than applications to play a baby, especially since the idea is to make it mandatory to start as baby if you want more than 4 or so characters. (Idea is: you can start four characters at 20 y.o. - once you started four of them, you can only start characters at 0 y.o - this way we will have enough volunteers for children, children will become the dominant form of population growth, people that play children until they are grown-up will be more attached to their characters and the hope is thus that people will think a lot less lightly about killing people than they do now. It is fun to have some areas where killings are common, but the current attitude among most characters is a bit bizarre :) ...)
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Pirog
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Postby Pirog » Mon Dec 22, 2003 4:49 pm

Meh>

Still, if your first child steals the government notes and run for a ertain death at the age of 5 you could lose all interest in making babies.

The people playing children has, in my eyes, a huge responsibility of not ruining the game for their parents.
I'm not saying that all of them should be played as obedient and nice, but if they are to react in a strange/evil/bad manner there should be reasons for it.
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Jos Elkink
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Postby Jos Elkink » Mon Dec 22, 2003 4:55 pm

Really young characters will also be more difficult to do such things with, though. They will run slower than their parents, they will not be able to hold shields or something like that (their max weight will be much lower), etc.
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Pirog
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Postby Pirog » Mon Dec 22, 2003 5:09 pm

Jos>

The players who does these things WANT their characters killed.
Running slower and being easier to kill is really only to their advantage...

(We are having pretty much the same discussion in two different topics now :))
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Postby Meh » Mon Dec 22, 2003 5:12 pm

Infant mortaility will be high. If someone sticks with thier character just until the age of 2 that is 40 days they have invested. By that point you would see more stable players. They still may be very nasty children. In fact 2 year olds are some of the meanest people on the planet. But coal is provided in the game for these bad kids' stockings.

By the time they can be more than an irritation say 15 years they would have played for 300 days. And many teenagers do not get along with their parents.
Meh
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Postby Meh » Mon Dec 22, 2003 5:14 pm

Pirog wrote:Jos>

The players who does these things WANT their characters killed.
Running slower and being easier to kill is really only to their advantage...

(We are having pretty much the same discussion in two different topics now :))


And when they get another character it too will be a baby.
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Pirog
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Postby Pirog » Mon Dec 22, 2003 5:16 pm

Meh>

I understand your argument, I just don't agree with it :)
Having a high mortality because of diseases, lack of food etc. is in my eyes extremly different from ahving a bunch of suicidal infants, wich I have never even heard of IRL.
(yeah, yeah...spare me the argument of Cantr not being similar with the real world :P )
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Postby Meh » Mon Dec 22, 2003 5:27 pm

As players we would know that they are suicdal but as characters they is no disease implemented and there is such a thing as "sudden infant death syndrome". Very scary stuff.

In fact that could be the argument for never introducing diease for babies. The people who quit fill that role just fine.

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