Assembly Lines
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- Sho
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- Pie
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well, to tell you the truthe, it wasn't my spelling that throughd you off, it was my grammer and sentance structure.
I was suggesting that we have multiple projects on an asembally line, and that each person does one project for <> number of times untill you get <> number of swords, or somthing.
Also, sho, thats the intyer point of my sugestion. To make it a wee bit harder to make big things like cars on an asembally line. Lets say, that we make it that every 200g of material used equals a project, and that you want to make 5 claymores. So, that means that (If I'm right) if you start frome the beginning, it would take 3 people to get the two parts(the blade and the handle) to be made, and then another two persons to put the parts together.
Only five people would be needed to mae a claymore.
But as fore a car, it would take alot of people to get that to be mass produced. And thats a GOOD thing, to make it harder to get the harder things, and easyer to get easyer things, instead of making it all a hunky dory thingy maboby everything costs a dimy world.
I was suggesting that we have multiple projects on an asembally line, and that each person does one project for <> number of times untill you get <> number of swords, or somthing.
Also, sho, thats the intyer point of my sugestion. To make it a wee bit harder to make big things like cars on an asembally line. Lets say, that we make it that every 200g of material used equals a project, and that you want to make 5 claymores. So, that means that (If I'm right) if you start frome the beginning, it would take 3 people to get the two parts(the blade and the handle) to be made, and then another two persons to put the parts together.
Only five people would be needed to mae a claymore.
But as fore a car, it would take alot of people to get that to be mass produced. And thats a GOOD thing, to make it harder to get the harder things, and easyer to get easyer things, instead of making it all a hunky dory thingy maboby everything costs a dimy world.
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- deadboy
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Nalaris
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- deadboy
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Oh, but you can do that without an assembly line, you're just qouting the game mechanics that are already there Pie.....
What would be the point in building a really expensive assembly line if it didn't do anything?
What would be the point in building a really expensive assembly line if it didn't do anything?
"Our enemies are innovative and resourceful, and so are we. They never stop thinking about new ways to harm our country and our people, and neither do we" - George W. Bush
- wichita
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I am actually thinking about this idea, and have a few tricks in mind to get it to work for several items, but don't expect it in the immediate future.
There are several other things at the top of the queue at the moment.
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- deadboy
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- deadboy
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- N-Aldwitch
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It sadly has an element of automation so if and when it's programmed, it won't pass Jos as he is against automation in Cantr (which is a good thing, we get to check back more often this way!)
Nakranoth's "evil" character says:
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
- Sho
- Posts: 1732
- Joined: Fri Dec 26, 2003 4:05 am
Point the first: This isn't the sort of "automation" we cite when we kill suggestions - that's a hard-coded substitute for something that can and should be acted out by characters in-game. This is an in-game representation of real-life automation.
Point the second: http://www.cantr.net/forum/viewtopic.php?p=153506#153506
Point the second: http://www.cantr.net/forum/viewtopic.php?p=153506#153506
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