Hunger levels

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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goitre
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Hunger levels

Postby goitre » Sun Mar 19, 2006 10:17 am

You know how it says:

1474-1.19: You are hungry.

Well perhaps it could say:

1474-1.19: You are very hungry.

when a character's hunger is >=50%, and:

1474-1.19: You are extremely hungry!

when a character's hunger is >=90%.
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Hellzon
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Postby Hellzon » Sun Mar 19, 2006 10:30 am

I approve.

Oh, and when are we getting color-coded events? :twisted: As in:

You are hungry.

/Hellzon - in a debative mood
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SekoETC
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Postby SekoETC » Sun Mar 19, 2006 10:32 am

Could it also show up in the character description? This person looks thin/very thin/starved.

Also see my previous suggestion for expressing hunger and damage through background colour.
http://www.cantr.net/forum/viewtopic.php?t=6151&start=0
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N-Aldwitch
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Postby N-Aldwitch » Sun Mar 19, 2006 12:24 pm

It's a good idea, nice thinking. I'd program it in if you wanted! :D
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Agar
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Postby Agar » Sun Mar 19, 2006 3:52 pm

And at 95% "You feel like you're gonna DIE!!!"

Then, ~Kerplop~
Reality was never my strong point.
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nateflory
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Postby nateflory » Mon Mar 20, 2006 5:43 pm

I like the idea of catagorized hunger levels, but really dislike the coloured text.

But I can see saying "you are very hungry" would save a page click if you were travelling or sailing and trying to save food. It would be a quick indicator of "I'm ok for another day" or "I really need to eat soon before I die".

For those of us on dialup, saving a page-click is often the difference between using two minutes and using up four just to check on a travelling character to see if there is a reply to an important conversation or just boring food-notices.
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Jos Elkink
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Postby Jos Elkink » Mon Mar 20, 2006 5:55 pm

Nice suggestion :) (without the colours)
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T-shirt
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Postby T-shirt » Mon Mar 20, 2006 6:40 pm

I like this suggestion too.

Would be a good suggestion for damage too.
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