Sharing while Travelling

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Ecilope
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Sharing while Travelling

Postby Ecilope » Wed Jan 07, 2004 3:55 am

Today one of my characters was travelling, and I wanted to pass a note to a travelling companion, and, lo and behold, it's not possible to give anything to anyone while on the road. Could this please be remedied? It was very annoying.
Just wondering, thanks. :)
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Meh
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Postby Meh » Wed Jan 07, 2004 4:19 am

The problem right now with travelling is that it is very hard to walk where they are "next to you". Even if they are "next to you" you still cannot trade items.

I have been thinking of travelling parties. I am probally remembering something that was suggested already and can't think of a good term.

Each character could form a travelling party in a location or on a trail.

Other chracter could choose to join anothers travelling party.

While in a location you could form or join anothers travelling party and still do projects, drag people.

If you leave town or go into a building you have to rejoin the travelling party and if you were the one who formed it in dissolves and people have to rejoin again.

So now that people are joined to your travelling party and you leave a location. They all follow which cancel their partipation in any drags or projects, and also cancels and travelling parties they may have formed. Everyone travels together and the speed of the group is the average speed of the whole group.

If someone leaves the group while on a trail the average speed for the group changes to the new smaller group. If the leader leaves the whole group goes to individual travelling as today.

Besides the advantage of being in a group going the same speed you could also trade items in your group.

The other part is having people join the group while on the trail (or form new ones). There is two people one who is the leader of the group and one who will be the follower. Both our on a trail.

First the leader has formed a group either on the trail or at thier previous location. The follower then joins the group but is not in it yet. The follower is not in the group until the follower passes the leader going in the same direction. So basically the floower would ask the leader to slow down for a bit so they could catch up.

The display on the trail would look much like people when they travel in a vechicle today.

For the display in town it could work like vechicles do today. You see the vechilce come to town not who is in it. So in this case you would see "a group of people" come from a trail and if you didn't know who was laready there you wouldn't know who just came in.
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Ecilope
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Postby Ecilope » Wed Jan 07, 2004 5:57 am

That is the most awesome idea! This particular character that I'm talking about is part of a nomadic "clan". All they do basically is travel. It sucks for some people to arrive earlier than others at a location, or to be the one person left behind for half a day because you've started later or you're sick.
Travelling parties would solve all of that at once :)
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kroner
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Postby kroner » Wed Jan 07, 2004 11:32 pm

Or maybe it could be made so that you could just tell the system not to let you get ahead of a specific person. If two people each marked each other like this, they would stay together. When you were next to each other it would say in the character description and you could pass notes, item and drag. This could also work from vehicles so that you could run someone down in a car and then drag them inside.

If you marked someone behind you, you would stop until they caught up. If the person you had marked turned around, you would become unstuck and keep going at your current speed.

In addition, maybe melee weapons could be limited to use when you are next to or very close to your target.
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mrsE
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Food

Postby mrsE » Fri Jan 23, 2004 9:08 pm

Yeah you should be able to give each other food whilst travelling as well.
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Bowser
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Postby Bowser » Fri Jan 23, 2004 10:29 pm

This has probably already been suggested, but on a similar note to travelling... could we click on something to make us follow someone? If they are walking faster due to carrying less, they may out run us, but if they are in sight and change directions, we should be able to change directions as well automatically.
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Ecilope
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Postby Ecilope » Sat Jan 24, 2004 3:19 am

That's a good idea too. Like follow-the-leader
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Slowness_Incarnate
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Postby Slowness_Incarnate » Fri Feb 13, 2004 10:23 pm

That would be cool,but I doubt they will put that in the game then catching thieves would just be too easy..>.<
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Anthony Roberts
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Postby Anthony Roberts » Sat Feb 14, 2004 12:00 am

Not if the main person had to accept the other persons reuqest to follow.
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Sho
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Postby Sho » Sat Feb 14, 2004 12:22 am

I don't think that would be realistic. No one really says "Hey, can I follow you?" in real life.
Following as an option without any consent involved makes sense. After all, our characters are supposed to be at least semiconscious while we're logged ot, right? After all, they hear and remember everything that's said around them. Therefore, it makes sense that they would watch where a person is going and be able to follow him/her.
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Anthony Roberts
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Postby Anthony Roberts » Sat Feb 14, 2004 2:25 am

That's a good point, too. Seeing as how Cantr is trying to be as life like as possible. In reality, you COULD follow a thief, or whoever you want (Stalking, anyone?) so, why not in Cantr?
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Postby BarbaricAvatar » Sat Mar 18, 2006 6:26 pm

*BUMP*

If you're close enough to talk to someone, you're close enough to give them something.
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Chris Johnson
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Postby Chris Johnson » Sat Mar 18, 2006 6:45 pm

MetalStorm wrote:*BUMP*

If you're close enough to talk to someone, you're close enough to give them something.


Wrong, the current communication distance whilst travelling over land is currently 5 units, the same as visibilty . We will not be implementing passing of objects between people on roads over these distances, it would lead to exploitation , whereby resources could be transported massive distances with only a few characters involved.

It may be something we can do for people who are closer to each other (i.e. no distance between them) but not for every one you can see and speak with on the road. If we did implement this then we'd probably also bar whispering between characters unless they were the same distance apart, (effectively at the same pixel on the map - the same as if they were in a town).
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Postby BarbaricAvatar » Sat Mar 18, 2006 6:48 pm

Would it work if the two people were 5% or less of travel apart?
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Postby Chris Johnson » Sat Mar 18, 2006 6:52 pm

5% of travel ? - this is not an absolute distance - 5% of a short road is much less that a longer route . The roads in Cantr range from 2 or 3 units up to over 200 .

If this was implemented we would limit it to being in the same pixel i.e. the same distance along the road . Anything else and it can be abused.

Passing to and from vehicles also needs to be constrained as well.

When you are at the same pixel/map location on the road, the description of the other person says they ar eby your side (or similar) as opposed to in front or behind you.

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