Areas

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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OktawiaN :)
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Areas

Postby OktawiaN :) » Fri Mar 03, 2006 7:48 am

Areas for city:

..............................Royal court
Castle [Hall]
Cathedral [Marble building]
Barracks [building]


..............................City center
City-hall [hall]
Store 1 [building]
Store 2 [building]

..............................Suburbs
Apartment-house [building]
House 1 [building]
House 2 [building]

==========================================
In order to make Areas, 15 men must accept project of Area through include to this project.
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creepyguyinblack
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Postby creepyguyinblack » Fri Mar 03, 2006 8:46 am

I'm not sure that I understand the suggestion, but making partitioned building sets is possible right now. Just build a Hall, called it the castle and have the city buildings inside.
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OktawiaN :)
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Postby OktawiaN :) » Fri Mar 03, 2006 9:11 am

Sorry for my English. I don't speak very well. I'm learning.

This sugestion is to assign building to their category. And easier find building in list.
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Peanut
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Postby Peanut » Fri Mar 03, 2006 9:21 am

OktawiaN wrote:Sorry for my English. I don't speak very well. I'm learning.

This sugestion is to assign building to their category. And easier find building in list.


A building is a building.

No sense in naming them differently.
olaf
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Postby olaf » Fri Mar 03, 2006 9:32 am

It makes sense to me. Doesn't change anything game-wise, just makes it easier to visualize a city layout. It's different from the "build buildings inside a castle" because all buildings are still visible, just grouped in a logical (to the town planners) fashion.

But will we be able to move existing buildings into the areas? (which wouldn't be very realistic)

Either that, or this won't be actually much use for already-established towns.

Most of the time you'd decide you wanted an "area" long after you'd already built some buildings...
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Chris Johnson
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Postby Chris Johnson » Fri Mar 03, 2006 9:42 am

And makes sense to me as well .

It has been discussed a few times before , and is something which will definately have to be considered when free-roaming is introduced., not necessarily the issue of naming regions of towns, but the placement of buildings within the town location.

As Olaf says, however, town districts develop over time and in Cantr its funny how many palaces are mud huts .

As free-roaming is a long way off , it's unlikely that anything like this will be implemented soon . please feel free to debate the issue further but it's very much a back burner topic.
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OktawiaN :)
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Postby OktawiaN :) » Fri Mar 03, 2006 9:58 am

Thanks Olaf. I want say it just.
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N-Aldwitch
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Postby N-Aldwitch » Sat Mar 18, 2006 2:23 pm

Hey! It's a great idea, keep up on your English learning, you're great so far!

But the problem. Who decides what's part of the Royal District, and what's not, for example?
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