Assembly Lines

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Jos Elkink
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Postby Jos Elkink » Mon Mar 13, 2006 11:13 am

I like Sho's description of how to implement it, actually. One thing I didn't fully get - to what extent should it reduce the number of workers required? The idea is to reduce the number of workers per product when there are more products on one line, right? That would sound about right. But there would have to be some kind of limit, I suppose. And, indeed, probably a minimum number of participants. Even if that is not implemented yet, at least that's easy to implement ;) ...
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deadboy
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Postby deadboy » Tue Mar 14, 2006 7:37 pm

I say that with a worker based assembly line it should be say 5 workers, and they can create 10 of an item for the same amount of time and resources as 1 person would take to make one of an item, what do you think?
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UloDeTero
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Postby UloDeTero » Tue Mar 14, 2006 9:31 pm

I like the idea of assembly line things, but do we really need them? Can't you just get the 10 charries working on the same project? Wouldn't that have the same effect?
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deadboy
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Postby deadboy » Tue Mar 14, 2006 10:14 pm

No. Say with 10 people working on 1 project and it is a small knife which takes 1 day and 150g of bone

with 10 people it takes 1500g of bones to make 10 of them, and one day

with the assembly line I say it takes five people 1/5 of a day to make 10, and it can make them for 150g of bones.

It would however cost alot of items to make as this would be a veeeery good thing to have if it is ever made
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Postby formerly known as hf » Tue Mar 14, 2006 10:16 pm

Jos Elkink wrote:But there would have to be some kind of limit, I suppose. And, indeed, probably a minimum number of participants. Even if that is not implemented yet, at least that's easy to implement ;) ...
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The possibillity of the RD / ProgD being able to set a minimum number of participants to use a machine has been part of a number of suggestions, not only this one. If it could be added, it would be an opportunity to start introducing some heavy industry to Cantr.
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Sho
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Postby Sho » Tue Mar 14, 2006 11:21 pm

deadboy wrote:No. Say with 10 people working on 1 project and it is a small knife which takes 1 day and 150g of bone

with 10 people it takes 1500g of bones to make 10 of them, and one day

with the assembly line I say it takes five people 1/5 of a day to make 10, and it can make them for 150g of bones.

It would however cost alot of items to make as this would be a veeeery good thing to have if it is ever made


I do not believe the assembly line should ever reduce the amount of materials required - it's not very realistic, and the consolidation of projects should be benefit enough. I believe the assembly line would be a reasonably popular machine even without any time savings, as long as it was made reasonably affordable.
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Postby David » Thu Mar 16, 2006 10:15 pm

I think due to the pace of Cantr the most valuable resource to have savings on is time (without the time or 'ticks' you need to do something you can be unsuccessful or even die due to hunger etc...). Good material character development is based on organizing your institutions use of ticks the most efficiently) In engineering they say you can only have 2 of 3 things, without 1 of them being reduced. Those 3 things are time material and expense. If you reduce time (ie with semi automated machines) you increase material and expense, expense in this case could possibly be tiredness or number of workers.... what makes industry profitable is playing with the numbers and finding the right minute margins per unit which are most profitable in terms of labor materials and time.
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Postby Pie » Thu Mar 16, 2006 10:20 pm

Actually, i don't think so.

You are allredy putting in more materials when you make this thing. Also, making a car using more than one person should actually decreas the expence, by adding materials, and of course, you WILL have to pay them more, since it's more people, but not with tierdness. If anything, tierdness should be LESS.
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deadboy
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Postby deadboy » Thu Mar 16, 2006 10:56 pm

Agreed, it's far less tiring to work an assembly line than paste things together with your bare hands
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Postby David » Thu Mar 16, 2006 11:41 pm

I'm just talking about possible ways that will fit in to cantrs existing code to make a proper game balance that would allow for cantr mimicing reality while maintaing proper game balance the words are more semantics. There might be a better way but I haven't thought about too deeply and I'm not a coder
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Postby Just A Bill » Fri Mar 17, 2006 3:39 am

One possible implementation would be to increase the effective skill of everyone engaged in a large project. Pre assembly line car makers were a combination of engineer and artist. Once the assembly line was introduced anyone could be trained in short order to do one small task of making a car. Perhaps workers in an assembly line could either all work as if they were experts, or all work at the skill level of the hightest participant, or the person who set up the project.
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deadboy
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Postby deadboy » Fri Mar 17, 2006 11:19 am

That doesn't seem worthwhile enough to spend all of the resources building it, it would have to gave far more effect than just increasing skill for people to build it
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Sho
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Postby Sho » Fri Mar 17, 2006 3:12 pm

I think it would work. I don't know the numbers, but bumping up an efficient worker to an expert worker is a significant boost. It would also take a lot of micromanagement pain out of running a workshop - you wouldn't have to skill-test new workers on everything the way large workshops do now. As in real life, the assembly line would cut costs of management and training.
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Postby Pie » Fri Mar 17, 2006 5:13 pm

Also, as in real life, it would ceep on chuggen out cars, and stuff.

How bout this, the bone knife has one thing needed in it(bones) so, that is one project inside of an assembally line, so that means, there can be only one person on one bone knife at one time threwout the entyer asembally line. As for a car(how many parts are needed?) if it's allredy build(as in the engin, and things) than it needs bout 10 people, or somthing, becous of the wait of the engin. So, you need to make a system of parts and wait equalling so manny "projects" so that one person can take up that "project" and that the car can be build alot faster, becous the car is devided up into different projects, and that makes if faster, or somthin.

Is that ^ suggestion posible? you know, what i just made?
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deadboy
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Postby deadboy » Fri Mar 17, 2006 10:57 pm

Pie... I know you are getting better but please please could you spell check that with word and edit it, I really couldn't understand what you were saying
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