Aim changes towards faster server answers
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- SCUBA
- Posts: 379
- Joined: Sun Jan 08, 2006 9:43 pm
- Location: Västerlösa, Sweden
Aim changes towards faster server answers
The game will die if we not get the problems with slow serveranswers solved. If individualisated animals is part of this, GO BACK! If not, what can be done?
/SCUBA
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<Nick> I have enjoyed some of your forum posts which is rare.
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<Nick> I have enjoyed some of your forum posts which is rare.
- nateflory
- Posts: 586
- Joined: Tue Jan 17, 2006 5:54 pm
- Location: upstate, NY
While I don't think it will truly die, as I am enjoying it a lot and I'm sure others do too, but it is getting rather difficult to advance things when it takes a good 2 minutes to load a page... meaning my idle characters are burning up 10 minutes or so just to start a new project and leave them to work in silence. Nevermind trying to carry on conversations. 
- Surly
- Posts: 4087
- Joined: Tue Oct 14, 2003 7:33 pm
- Location: London, England
This is nothing compared to how it used to be, and there is still a game...
but I do agree with SCUBA. If there is one change responsible for this, then kill it... but I highly doubt one change is responsible. I am sure that the ProgD will handle it...
but I do agree with SCUBA. If there is one change responsible for this, then kill it... but I highly doubt one change is responsible. I am sure that the ProgD will handle it...
Formerly known as "The Surly Cantrian"
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
- Jos Elkink
- Founder Emeritus
- Posts: 5711
- Joined: Mon Jul 14, 2003 1:17 pm
- Location: Dublin, Ireland
- Contact:
- The Sociologist
- Posts: 878
- Joined: Mon Sep 06, 2004 11:54 pm
I'm afraid it is really very slow tonight. Too much to bear.
As I understand it, there are rather too many new lands--someone said more uninhabited towns than there are currently characters in the game. I'd guess most of these towns are full of animals, yes? Whereas animals in some populated areas have had their numbers drastically culled and seem these days to breed less or else to spend most of their time wandering the roads where they can easily be killed by travelling newspawns with a single punch and to no productive effect. I've seen this over and over again, travelling animals almost all seem damaged/too easy to kill. In other words, we can police the towns to preserve animal herds, but we have no way of policing the roads.
Somehow, somewhere, a cap has to be placed on all of this stealing server juice. Also, please check the stats. A huge number of charries live on grilled, cooked or smoked meat.
As I understand it, there are rather too many new lands--someone said more uninhabited towns than there are currently characters in the game. I'd guess most of these towns are full of animals, yes? Whereas animals in some populated areas have had their numbers drastically culled and seem these days to breed less or else to spend most of their time wandering the roads where they can easily be killed by travelling newspawns with a single punch and to no productive effect. I've seen this over and over again, travelling animals almost all seem damaged/too easy to kill. In other words, we can police the towns to preserve animal herds, but we have no way of policing the roads.
Somehow, somewhere, a cap has to be placed on all of this stealing server juice. Also, please check the stats. A huge number of charries live on grilled, cooked or smoked meat.
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Michabean
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- Location: Wisconsin
- Kreed
- Posts: 202
- Joined: Mon Nov 14, 2005 1:52 pm
- Location: Connecticut, USA
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- Jos Elkink
- Founder Emeritus
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- Joined: Mon Jul 14, 2003 1:17 pm
- Location: Dublin, Ireland
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- javacougar
- Posts: 41
- Joined: Fri Oct 14, 2005 3:50 am
- Location: Waterloo, Ontario, Canada
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