Gas tanks and consuming fuel

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Peanut
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Postby Peanut » Thu Oct 13, 2005 6:01 pm

Fleegle wrote:I think we should have a vote.


Votes are useless and a waste of time.
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Fleegle
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Postby Fleegle » Thu Oct 13, 2005 9:12 pm

Yes, because it takes so much time to click a button. :P
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Ahoyhoy
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Postby Ahoyhoy » Thu Oct 13, 2005 10:19 pm

Wow, some people just can't sense sarcasm. *cough* the germans *cough*
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Octavio
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Postby Octavio » Sat Mar 04, 2006 4:53 pm

This idea not only has been accepted as it is half implemented.
All the programming for engines fuel usage is done. It's now in RD's hands.
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Missy
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Postby Missy » Sun Mar 05, 2006 5:36 am

If you want people to use cars, I don't think making them harder to use is going to solve that problem.
I hate people.
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Agar
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Postby Agar » Sun Mar 05, 2006 2:50 pm

It's already a massive pain in the butt to make these things, now they're going to need to be refilled with some hard to reach, high maintainance, mystery fuel? Cars might stand a chance of surviving this change, because of thier capacity, but the motorcycles can't even carry a fully loaded passenger. The resources and machinery to keep them operating will be such a pain in the ass to create and maintain, they'll be useless.

We don't worry about water to boil eggs, why are we making a fuss over adding gas to vehicles?

We still need to be able to tame animals for a cheap alternitive to iron vehicles. If it were possible to ride a horse from town to town, I could understand making vehicles less desirable, to encourage more animals to be used.

Just making vehicles harder to use so that the "Have nots" quite bitching is a bad idea.
Reality was never my strong point.
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Kreed
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Postby Kreed » Sun Mar 05, 2006 3:25 pm

No no no.
Yuk yuk yuk.
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Agar
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Postby Agar » Sun Mar 05, 2006 3:29 pm

Kreed wrote:No no no.
_________________
Yuk yuk yuk.


WHICH SIDE ARE YOU ARGUING?

If you're going to make a comment, make a constuctive one.

Don't just post stuff like that. How would you like a random person to stick thier head in your room and shout "That ROXORS!" with no apparent explination?

Do you want vehicles to use fuel or not?
Reality was never my strong point.
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Octavio
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Postby Octavio » Sun Mar 05, 2006 3:30 pm

I'm pretty sure the RD will balance things by making vehicles cheaper and maybe better performant than at the moment.
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Sho
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Postby Sho » Sun Mar 05, 2006 5:24 pm

No offense, but we have had very bad experiences with RD "balancing."
Missy
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Postby Missy » Sun Mar 05, 2006 6:04 pm

I think adding a requirement for fuel can only disrupt several systems that towns work to keep running/several systems that towns are working on in order to be able to have cars in the first place. They'll just build bikes again, regardless if cars are made easier as tthe requirement for gas is just one more town they've got to trade with/one more town they've got to add to their resource run/one more town they've got to conquer= more people they've got to hire more time spent just so they can drive the damn thing. (When it's already hard for some towns to manage just what's needed for steel/iron/aluminum. Especially when you've just recently added a limit on collection.)


Adding gas can only make it harder for those who do produce and use vehicles already. Those who don't have them right now, likely still wont have them, no matter how easy they are to make, if they don't have a good system by which to make them.
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The Industriallist
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Postby The Industriallist » Sun Mar 05, 2006 6:47 pm

If cars can burn both wood and coal, aside from whatever else comes up, they might just be able to stay viable. Maybe. Forget dirt motorcycles, since they can barely even fit a passenger, and fuel storeage would finish them.

If this is implemented with an eye toward realism... (burn gas, or propane, and maybe some manufactured fuels) cars are practically dead. Large-scale coordination might be possible in cantr, but it certainly doesn't actually exist on the level required...and gutting the only really fast form of land travel in the game won't help with that. If it's implemented with intent to make the requirement easy to meet by letting you burn anything, cars will survive in most places (they're just too useful) but it seems like the main effect other than annoying everyone would be to make life hard for car thieves.

Proposing to balance it by making cars cheaper is decidedly silly, unless our cars are coal-burners. In that case, any noticable cut to metal costs would be an enormous boon to most car-makers even with a fuel cost, unless the burn rate is extremely high. It takes a fair bit of coal to make 1000 grams of steel, and you get to keep the other raw materials. If they burn a different fuel, you're 'balancing' a requirement for a continual supply of unobtanium with a small savings in the materials you actually can afford to spend... :roll:

And just hopelessly smashing cars is not something that we can hope to deal with. Offensive warfare is already a difficult feat, if you're attacking someone who has any sort of preparation. Without large vehicles, it becomes almost unimaginable. Vehicles serve an absolutely vital role as drag-shields and moble logistics (healing food transport), but also are needed for coordination. A fleet of one-man bikes would be nearly impossible to keep together and get to a common target. With a couple of minivans, you have a chance.
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Kreed
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Postby Kreed » Sun Mar 05, 2006 8:37 pm

Agar are you being deliberatly dense, the thread title is "Gas tanks and consuming fuel", and my comment is No no no. :roll:
Yuk yuk yuk.
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Sho
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Postby Sho » Sun Mar 05, 2006 8:44 pm

It immediately followed Agar's explanation of why fuel was a bad thing, so it sounded like you were disagreeing with him.
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Agar
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Postby Agar » Sun Mar 05, 2006 10:16 pm

Kreed wrote:Agar are you being deliberatly dense, the thread title is "Gas tanks and consuming fuel", and my comment is No no no. :roll:


NO NO NO.

See how helpful that is?
Reality was never my strong point.

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