Use length as a measurement of a resource rather than grams
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Use length as a measurement of a resource rather than grams
As the title say and stemming from the copper suggestion, make certain things measure in a length rather a gram like yarn, string, wiring, logs, planks, etc... It makes more sense to have it this way rather than measuring such things in gram or individual objects.
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I already pointed out int the copper wire discussion that pretty much the only thing that would need to be done is change the unit of the given thing. Grams into centimeters for example. That would add one more variable to the whole game (since we don't wanna replace every gram-unit into centimeters, for example)
Of course it means work for the programmers, but nothing really "new" would need to be done.
Of course it means work for the programmers, but nothing really "new" would need to be done.
- Chris Johnson
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It is not as simple as just adding an additional field to the database. This is a lot of work to implement for very little gain
The gram weight is integral to all movement and exchange of resources . building and vehicle capacities are calculated using this intrinsic quantitty
Item descriptions and observable events all would have to be changed
It will also raise issues of conversion rates, does 50cm of hemp string weigh the same as 50cm of silk string ?
As a footnote out of all the examples mentioned above only two are resources . Yarn and string. Logs, wire and planks are all currently objects which already have dimensions.
The gram weight is integral to all movement and exchange of resources . building and vehicle capacities are calculated using this intrinsic quantitty
Item descriptions and observable events all would have to be changed
It will also raise issues of conversion rates, does 50cm of hemp string weigh the same as 50cm of silk string ?
As a footnote out of all the examples mentioned above only two are resources . Yarn and string. Logs, wire and planks are all currently objects which already have dimensions.
- Octavio
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