Sea border all over the island.

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Octavio
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Joined: Sat Sep 24, 2005 9:27 am
Location: Portugal

Sea border all over the island.

Postby Octavio » Fri Feb 17, 2006 12:47 am

I play the Portuguese area and,... I don't know if it happens in other areas too, but we have sea all over the island. Even the central locations where you can't even spot sea on the map square, say "borders a sea". Also when I undock a ship, it allows me to undock any direction I want. I never tried sailling over land, but probably I can do that too!
And I believe Lithuanian area has the same problem. I docked there and had the same full 360 degrees options when undocking.
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Chris Johnson
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Location: East Sussex, United Kingdom
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Postby Chris Johnson » Fri Feb 17, 2006 8:01 am

Yes it is a related issue to the Lithuanian one and we have a solution but there is a lot of manual work with the master maps which requires doing before this is rectified. Only Jos has access to this .
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Jos Elkink
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Postby Jos Elkink » Fri Feb 17, 2006 12:00 pm

No, I was actually mistaken about that ... What I thought is the problem is definitely not it. So it looks rather like a bug.
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Chris Johnson
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Postby Chris Johnson » Fri Feb 17, 2006 12:06 pm

I'll look further into that then
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Amlin
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Location: Druskininkai, Lithuania

Postby Amlin » Wed Feb 22, 2006 1:44 pm

Yes, this problem is in lithuanian area... and we have idea tu build ship inside continent and try to sail across it ;)
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Thomcat
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Sea

Postby Thomcat » Thu Feb 23, 2006 6:15 pm

Is it an actual ocean, or does it just look like it from afar? I have a char on the Russian island who looks to the northeast and sees blue... but when she walks that direction, it resolves itself into a mountain range.

Perhaps it was a mirage :?
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Chris Johnson
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Postby Chris Johnson » Sun Feb 26, 2006 1:54 pm

This issue has now been resolved, both the Lithuanian and Portuguese lands have been rasied from the sea and now only locations close enough to the coast are bordering the sea.

There is one vessel now stranded inland "Marujada #01" which will be moved when the player who controls it contacts ProgD . An in-game message has been added

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