Dead body bug

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rklenseth
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Dead body bug

Postby rklenseth » Mon Jun 20, 2005 9:16 pm

A dead body in Quillanoi shows this;

This body seems to be at most half a year old. The cause of death seems to be a hit with a .


It doesn't say what the hit was from.
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Surly
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Postby Surly » Mon Jun 20, 2005 10:28 pm

It was a longbow, if that helps to solve this problem.
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AngelSpice
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Postby AngelSpice » Mon Jun 20, 2005 11:47 pm

I've seen it on other bodies killed with other weapons, too. Maybe it's just a way to let us know that the death wasn't natural.
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Floyd
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Postby Floyd » Wed Jun 22, 2005 12:01 am

I got a thief with a composite recurve bow.. Says same thing... Which is a shame 'cos i was looking forward to reading "Cause of death appears to be several arrows in chest"
Schme wrote:We all knew it was going to happen sooner or later, and most likely sooner. When you have such a lifestyle, everyone, including yourself, knows that you are likely to die.
west
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Postby west » Wed Jun 22, 2005 12:36 am

"The cause of death seems to be a hit with the ladies."

That's how you know it was me that killed them :wink:
I'm not dead; I'm dormant.
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Chris Johnson
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Postby Chris Johnson » Thu Feb 09, 2006 7:32 pm

Necro an old support posting to report a (belated) bug fix

Cantrian forensic science takes another leap forward as characters now have the ability to determine what weapon type dealt a killing blow .
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Surly
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Postby Surly » Thu Feb 09, 2006 8:24 pm

hehe

Is it specific (like longsword, broadword etc...) or non-specific (e.g. sword, bow...)?
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Chris Johnson
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Postby Chris Johnson » Thu Feb 09, 2006 8:55 pm

The Surly Cantrian wrote:hehe

Is it specific (like longsword, broadword etc...) or non-specific (e.g. sword, bow...)?



... :roll: Kill a newspawn and find out .... :D It's specific ... very ..
e.g. a steel broadsword
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Surly
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Postby Surly » Thu Feb 09, 2006 9:46 pm

As tempting as that is, I thought asking would be less of a CRB... :wink:
Formerly known as "The Surly Cantrian"
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Chris Johnson
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Postby Chris Johnson » Thu Feb 09, 2006 11:27 pm

My own in-game characters are all in areas where there have been no violent deaths recently so I can't check it in-game myself . :)

I won't mention the details of the other two informational type fixes/new features added this evening . I'll just see if anyone notices :wink:
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Stan
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Postby Stan » Thu Feb 09, 2006 11:36 pm

Being able to see the condition of someone elses weapons, shields, etc?
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nitefyre
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Postby nitefyre » Thu Feb 09, 2006 11:48 pm

Stan wrote:Being able to see the condition of someone elses weapons, shields, etc?

We've been able to see that for quite some time now, precisely how my character does inspections ;)
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Stan
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Postby Stan » Fri Feb 10, 2006 12:36 am

I knew we could see the item but wasn't sure if we could tell how old or used it was. I rarely look since about 70% of the time I'm using a Blackberry and it's incredibly slow to do anything other than talk out loud...

Anyway, back on topic (which was actually off topic). What were the other changes?
Stan wrote:I've never said anything worth quoting.
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Sho
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Postby Sho » Fri Feb 10, 2006 12:54 am

I suppose it would be silly to ask how Cantr characters can tell what metal a weapon was made of?

Just kidding - good work.
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Chris Johnson
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Postby Chris Johnson » Fri Feb 10, 2006 7:55 am

Sho wrote:I suppose it would be silly to ask how Cantr characters can tell what metal a weapon was made of?


Yes, I thought that ...(i just fixed some code already written) I just put it down to Gas Chromatography

Stan wrote:Anyway, back on topic (which was actually off topic). What were the other changes?


Nah.. ProgD have been too open and informative recently :) it'll be nice to see if anyone notices .

Let us have our little game Stan .

(at least one is so basic that people probably think it's always been there )

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