Babies and children

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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UloDeTero
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Postby UloDeTero » Sat Feb 04, 2006 6:31 pm

:?:

deposed - removed from office.

In other words, if there are any problems, the people will have to deal with it. You can't just say 'no' just because it might create an IG incident. That's the whole point of the game, for the characters to life their lives and deal with whatever comes up. That's why there are laws against thievery and violence. Would it be better if these things were left out? Or is it better for the Cantrians to deal with it in their own way?

It would be pretty easy to change laws so that unfit leaders can be replaced, but so far that hasn't really been necessary (unless they went mad IG or something). But (and here's the point) that's up to the characters to decide and deal with!
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deadboy
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Postby deadboy » Sat Feb 04, 2006 6:33 pm

No i hate the idea of a coma, newspawns instantly gain power... which ruins the whole point of the game

imagine, a town leader suddenly wakes up, steals some notes and runs off, he then relises hes got all the stuff the leader had, thinks cool, and runs off with it, and this is all before anybody can say, hello there newspawn, you happen to be the leader of our town, do you know how to start projects yet?
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Kreed
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Postby Kreed » Sat Feb 04, 2006 8:10 pm

You can't just say 'no' just because it might create an IG incident.

But you can say 'no' because its a really terrible idea which would compleatly ruin the game.
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Coramon
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Postby Coramon » Sat Feb 04, 2006 9:05 pm

Thankyou Kreed. My point exactly.
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Pie
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Postby Pie » Sun Feb 05, 2006 3:15 am

you know, for some reason, this reminds me of what happened 2 minuts ago. My cousin blaky stabbed me with a fake sword and i acted dead, you know, i put my hand to my "Wound" and i said with a far off look "i see a light at the end of the tunnle" and at that moment, blakey interjected this"TURN IT OFF!!" I think that is SOO funny. :lol: :lol: :lol:
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UloDeTero
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Postby UloDeTero » Sun Feb 05, 2006 6:17 am

Deadboy and others:

I understand where you're coming from, but your arguments against this make a number of assumptons:
1 - That newspawns will automatically run amok, stealing notes, etc.
2 - That newspawns shouldn't have any power from the beginning.

Number 1, Not all newspawns are crazy note-stealers. Yes, it does happen, but are you going to prevent it from being possible, or are you just going to have your characters deal with it?
Number 2, If a newspawn had some "power" from the beginning, it might be very interesting. Why should they always start with no power, anyway?

If it's such a concern, it could be done so that the comatose body drops the items it has (kind of like death currently, I guess). Then the people can find a new leader, and the coma'd character can awake and be re-integrated into Cantr life.

The reason I thought of the whole 'coma' thing is that it seems a shame for people to spend a lot of time on a character, only to have that character die meaninglessly and be replaced from scratch by a new anonymous newspawn. Wouldn't it be cool for your character to meet an old friend, and the friend doesn't recognise him and acts completely different? But people still recognise the guy's name and treat him the same. And the character can learn about who he used to be, and either forge out a new personality or try to 'remember' the old one. A lot of scope for good RP, methinks...
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SekoETC
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Postby SekoETC » Sun Feb 05, 2006 2:18 pm

I don't know why this coma thing popped up, but it really doesn't belong in this topic. It's different assigning a player to a young child character, who hasn't previously had the skills and abilities to affect the world around him/herself, nor enough capacity to hold his/her experiences in long term memory, even if his/her senses were developped enough to catch visual stimulation, sounds and touch. There are no specific memories, only vague sensations... maybe a baby well cared of and cuddled would have a different "stamp" on it than one that has been starved, left out on the open, beaten etc.

While giving some newbie a free ride of placing them in the body of a character who's previous player quit really doesn't make any sense. Everybody starts from the same situation, with no equipment or knowledge of your surroundings and history.

Life is what you make of it. If you play nice, make friends with older characters that seem to have the most things or influence, intelligence or social charisma... or just step in when you notice an oppoturnity, then you can get far in a really short time. While if you take a big risk of stealing and running, you'll most likely be a corpse, or in a rare case, get somewhere in a vehicle and make a new life, even though everyone is likely to suspect a youngster with equipment.

Edit, and newspawns obviously do have some power - they have the ability to start projects, travel freely, pick up things, plus they have the element of surprise on their side. No one sees them before they make their first move, unless someone happens to be online and check the character list. Now that's power. And seeing how common spawn-and-run thieves are, if the freedom gets abused then it must be taken away. It's totally that a newspawn has no social contact to it's surroundings and values material things over human contact. That's an action game hog-the-best-toys-and-win perspective, not roleplaying perspective. Edit2: I mean, if people were totally in character, a newspawn wouldn't even know what iron is before they see someone using it. :roll: Though that was before the you're not allowed to know anything rule was cancelled.
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deadboy
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Postby deadboy » Sun Feb 05, 2006 4:41 pm

Newspawns should not start with power... for one thing half of them will stop playing after a couple of days and the leader will die anyway.. the other quarter will be thiefs and the last quarter might stay for a time and make a completely incompatant leader and get kicked out of office. Only one or two might do ok
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