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Chris Johnson
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Postby Chris Johnson » Wed Feb 01, 2006 10:29 am

There were indeed 23 horse there 12 hours ago.

As you are aware , the way in which animals are handled has been changed quite radically - several glitches have and will probably still occur. I'll draw Jos's attention to this issue as he's the developer working on this.

(Then again as a herd animal it's more likely that horses would all up and leave together as opposed to one at a time :) .. but I have a feeling that hasn't yet been implemented :wink: )
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the_antisocial_hermit
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Postby the_antisocial_hermit » Wed Feb 01, 2006 10:50 am

:D I figured it something of the sort! I just remembered others posting some events of that nature in here so I thought I'd mention it, in case it might help in determining how any glitches are happening...

Thanks for all your hard work, Chris! (and the times of just passing the information along ;))

(Pesky horses do like to stick together, don't they? :lol:)
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Marian
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Postby Marian » Wed Feb 01, 2006 7:47 pm

Yeah, but since when are tortoises herd animals? :) I hope this is fixable, we were really depending on the shells...
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The Sociologist
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Postby The Sociologist » Fri Feb 03, 2006 11:32 pm

There has been a crash in the animal population in Akypor Forest South. We were used to 5-8 horses, essential for the food supply, and some turkeys. Suddenly, we got hawks as well. Had never seen them there before. Now, horses are down to 3 (rather unheard of), turkeys down to 1 and no more hawks. The situation seems highly unstable.

Given that the Akypor Xanth Commune's potato harvester is producing potatoes at a fixed rate which devalues all the time, and we can't hunt in AFS, even we will be obliged at some point to tell newspawns to get lost. Not good for growing the game since they have few places worthwhile to go in those parts.

Could this general pattern be looked at, please?

Update a day later: the turkey has now disappeared.
Last edited by The Sociologist on Sat Feb 04, 2006 12:22 pm, edited 1 time in total.
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the_antisocial_hermit
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Postby the_antisocial_hermit » Fri Feb 03, 2006 11:35 pm

I noticed drastic drops in several places as well... not necessarily places that really affect the food supply mostly, but it is rather crazy that they'd go from 12 to 4 within a day..

Edit:

e.g. Again, Olip west... lol So a horse came back after they all disappeared... it's gone again.. not too surprising... but there used to be 6 different animals to hunt there, all numbering between the 8-12 (13-20 for the horses and sheep lol) Now there are just four animals to hunt and they're way down to the numbers of 2 and 4. It's really crazy.. and that only happened over one or two days, it seems..
Last edited by the_antisocial_hermit on Fri Feb 03, 2006 11:42 pm, edited 1 time in total.
Glitch! is dead! Long live Glitch!
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deadboy
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Postby deadboy » Fri Feb 03, 2006 11:37 pm

The guy who plays Bali was just gloating to me about how his prediction about the toucons came true, with the disaster thing when they disappeared and daniel going weird, and then he was saying how he prayed and they came back, now i know the OOC reason for this... coincidence my ass... :lol: :D
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notsure
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Postby notsure » Fri Feb 03, 2006 11:54 pm

Well, I for one, am happy with having fewer animals in the French world. Maybe 1 of my guys will survive now. notsure :?
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Nixit
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Postby Nixit » Sat Feb 04, 2006 12:10 am

deadboy wrote:The guy who plays Bali was just gloating to me about how his prediction about the toucons came true, with the disaster thing when they disappeared and daniel going weird, and then he was saying how he prayed and they came back, now i know the OOC reason for this... coincidence my ass... :lol: :D


You mean it was a breach?
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Oasis
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Postby Oasis » Sat Feb 04, 2006 6:17 am

No, it wasn't a breach. It was a well played in-game reason for the disappearance, then reappearance of their national bird.

I think deadboy was trying to make a joke. *shrugs*
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The Sociologist
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Postby The Sociologist » Sat Feb 04, 2006 2:55 pm

The Sociologist wrote:There has been a crash in the animal population in Akypor Forest South. We were used to 5-8 horses, essential for the food supply, and some turkeys. Suddenly, we got hawks as well. Had never seen them there before. Now, horses are down to 3 (rather unheard of), turkeys down to 1 and no more hawks. The situation seems highly unstable.

Given that the Akypor Xanth Commune's potato harvester is producing potatoes at a fixed rate which devalues all the time, and we can't hunt in AFS, even we will be obliged at some point to tell newspawns to get lost. Not good for growing the game since they have few places worthwhile to go in those parts.

Could this general pattern be looked at, please?

Update a day later: the turkey has now disappeared.


Later on the same day: total animal population now down to two horses.
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Chris Johnson
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Postby Chris Johnson » Sat Feb 04, 2006 3:12 pm

ProgD are aware of the animal situation . Several issues have arisen since the move to individualise animals last week .

One bug by ProgD led to a mass cull of many animals, then the animals not killed off by ProgD, had to run the guantlet of yet another bug which allowed multiple hunting ... not a good time to be a Wild Boar.

This is being monitored and once things have settled down animal population sizes will be looked at and if neccessary adjustments will be made.

I can't say much more than that as it's an area I'm not directly involved in.

On the subject of the Potato Harvester, It is my understanding that once the new nutrional values have been fully introduced then the Resource Department intends rescaling the output of Harvesters upwards .
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deadboy
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Postby deadboy » Sat Feb 04, 2006 6:21 pm

:lol: Im not trying to say it was a breach :P im just saying that he was gloating about how he got things right when all it was was a bug that was fixed :lol:
"Our enemies are innovative and resourceful, and so are we. They never stop thinking about new ways to harm our country and our people, and neither do we" - George W. Bush
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Oasis
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Postby Oasis » Sat Feb 04, 2006 6:43 pm

And that is called good roleplaying. :wink:
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deadboy
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Postby deadboy » Sat Feb 04, 2006 6:49 pm

No :D your still not getting it, he didnt know a thing about the bug, it is called being very very lucky :lol:
"Our enemies are innovative and resourceful, and so are we. They never stop thinking about new ways to harm our country and our people, and neither do we" - George W. Bush
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The Sociologist
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Postby The Sociologist » Sat Feb 04, 2006 8:38 pm

The Sociologist wrote:
The Sociologist wrote:There has been a crash in the animal population in Akypor Forest South. We were used to 5-8 horses, essential for the food supply, and some turkeys. Suddenly, we got hawks as well. Had never seen them there before. Now, horses are down to 3 (rather unheard of), turkeys down to 1 and no more hawks. The situation seems highly unstable.

Given that the Akypor Xanth Commune's potato harvester is producing potatoes at a fixed rate which devalues all the time, and we can't hunt in AFS, even we will be obliged at some point to tell newspawns to get lost. Not good for growing the game since they have few places worthwhile to go in those parts.

Could this general pattern be looked at, please?

Update a day later: the turkey has now disappeared.

Later on the same day: total animal population now down to two horses.

Just a few hours later the horse population is down to 1 horse. The changed system is not working and the forests cannot be sustained at these levels.

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