On roads, how far apart can people be and still have contact? Is it measured in % of road length or pixels? Is my guess of 2 or 3 pixels a good one?
/SCUBA
Contact distanse on roads
Moderators: Players Department, Public Relations Department
- SCUBA
- Posts: 379
- Joined: Sun Jan 08, 2006 9:43 pm
- Location: Västerlösa, Sweden
- Chris Johnson
- Posts: 2903
- Joined: Wed Dec 01, 2004 3:26 pm
- Location: East Sussex, United Kingdom
- Contact:
- SCUBA
- Posts: 379
- Joined: Sun Jan 08, 2006 9:43 pm
- Location: Västerlösa, Sweden
So if a runaway thief steals from me and runs, and I and my friends in town are asleep we will have at least half a day to go after him, and he will still be in sight for an attack? As full walking speed is 10 units per day and he probably will be loaded so he walks 7 or 8. If 8 he will reach 1 unit every hour and we can wait 5 hours and still catch him. Right?
/SCUBA
/SCUBA
- Chris Johnson
- Posts: 2903
- Joined: Wed Dec 01, 2004 3:26 pm
- Location: East Sussex, United Kingdom
- Contact:
- SCUBA
- Posts: 379
- Joined: Sun Jan 08, 2006 9:43 pm
- Location: Västerlösa, Sweden
Yes, every hour landtravel occur at about X:25 i think. If the thief has speed 8 units per day he should move 1 unit each hour at X:25.
So if he leaves at 1:24 he will be at unit 0 on the road. At 1:25 he moves to unit 1 and at 2:25 to unit 2 etc until 5:25 when he will move to unit 5 and get away. Is this not correct?
If not, please explain for me. I don't like those thiefs getting away.
/SCUBA
So if he leaves at 1:24 he will be at unit 0 on the road. At 1:25 he moves to unit 1 and at 2:25 to unit 2 etc until 5:25 when he will move to unit 5 and get away. Is this not correct?
If not, please explain for me. I don't like those thiefs getting away.
/SCUBA
- Chris Johnson
- Posts: 2903
- Joined: Wed Dec 01, 2004 3:26 pm
- Location: East Sussex, United Kingdom
- Contact:
Thats immaterial . If one of your character sees a thief leave , they should decide in game whether they give chase or not , You as the player should RP your character based on what they would do, their personality and own experiance , not on explicit OOC calculations of walking speeds , likely loads or not.
- SCUBA
- Posts: 379
- Joined: Sun Jan 08, 2006 9:43 pm
- Location: Västerlösa, Sweden
- Leo Luncid
- Posts: 970
- Joined: Mon Aug 29, 2005 5:40 am
- Location: Washington, USA
That may be unless the character experiments with how fast a person can travel and such. Then he or she could use only that information to judge whether he or she could catch up with a certain person or not.Chris Johnson wrote:Thats immaterial . If one of your character sees a thief leave , they should decide in game whether they give chase or not , You as the player should RP your character based on what they would do, their personality and own experiance , not on explicit OOC calculations of walking speeds , likely loads or not.
Notice how weak and petty we are / In the grand fixture we come afar / Hey we can't help it / No denying the prerequisite for love / Your very existence / You're the source of my substenance / Slow down take your time and feel the / Flow
- Chris Johnson
- Posts: 2903
- Joined: Wed Dec 01, 2004 3:26 pm
- Location: East Sussex, United Kingdom
- Contact:
Return to “General Discussion”
Who is online
Users browsing this forum: No registered users and 1 guest


