Scaring away animals

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)

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Spectrus_Wolfus
Posts: 910
Joined: Tue Nov 04, 2003 3:09 am
Location: Sydney, Australia

Postby Spectrus_Wolfus » Thu Dec 11, 2003 7:09 am

well thats the story i'm sticking to anyway hehe :twisted:
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sammigurl61190
Posts: 1537
Joined: Wed Oct 08, 2003 10:33 pm
Location: Aurora, ON, Canada
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Postby sammigurl61190 » Thu Dec 11, 2003 7:48 am

|west| wrote:to nobody's surprise.


:shock: :shock:

Now seriously--be nice. When have I ever done that before??

That you've seen?? :D

Never!!
rklenseth
Posts: 4736
Joined: Fri Aug 22, 2003 12:46 am

Postby rklenseth » Thu Dec 11, 2003 11:39 am

Please, stay on the topic of suggestions to improve Cantr. We don't want to have to split topics and move them to a forum that is more appropiate for the subject. Thank you.
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sammigurl61190
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Joined: Wed Oct 08, 2003 10:33 pm
Location: Aurora, ON, Canada
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Postby sammigurl61190 » Thu Dec 11, 2003 12:23 pm

:oops: :oops: :oops:

I should just keep my mouth shut. =X
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Spectrus_Wolfus
Posts: 910
Joined: Tue Nov 04, 2003 3:09 am
Location: Sydney, Australia

Postby Spectrus_Wolfus » Thu Dec 11, 2003 8:50 pm

it seems from most of the post's in here that not many want to be able to scare animals but for animal husbandry to be implemented into the game i agree with this as they rekon man started farming animals long before we started making metal tools

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