I sent this on to Jos Elkink via email, but figured I'd add it here to enrich the public debate:
Sorry to rant a bit, but the answer's not a simple one.
I always assumed players only had 100 or so years of life in them, it was sort of my thought to only play until they reached that point and then move on to something new. However, implementing something like this might further encourage the loss of some of longer-standing players.
I think that it might also encourage a natural exchange of power and position in the game. A growth and development that would prevent stagnation, and help to combat some of the problems younger players see as entrenched power or wealth - older characters' natural tendency to stockpile resources (I know at least one of mine is pretty severely guilty of this).
However, I was hardly the first person to play the game, even if I might be one of the most tenacious, seeing as how I'm now playing one of the oldest. Why reward your most devoted players with character-death? It seems there's a pretty severe natural attrition of characters and players anyway. People tire of the game and give it up, they can't play for a few weeks and their characters are deleted, something goes awry with their computer and they lose their information or etc. Basically, so few of us come close to 100 anyway, does it actually merit attention? Now I can see if there were a lot of people approaching 200, and it was causing serious game-imbalance, you might face a real problem that needed a "final solution" of a sort. But is that even the case? Looking at some of the age-statistics, is there a serious possibility of more than 10 people ever living past 100 anyway?
I don't know if I feel comfortable with a specific decision, now that it's been broached, but in the end it's Jos' game to direct as he wishes. So long as he's making these decisions from something more than whimsey, I cannot justifiably complain.
But I might.
After reading both Jos' post about his curiousity about how things in towns developed after his character and his work have passed from the face of Cantr, and Pirate Lass' post about rewarding perseverence with goodies, may there's a nice combination:
When your character reaches 100 (or whatever age Jos' chooses) they do die, but become a "ghost," You can see what's going on, ignore locks, travel, listen and observe the communities you invested so much in, and even observe the maestrom your death may or may not cause. It'd be both an award and a chance for someone to see the fruits of their 4-5 years of play without creating a bunch of random charries in the hopes of landing some new sleeper there, or else CR-breaching and travelling some existing charrie there to see what happens. It would also be possibly a nice reward for people to work toward, although the possiblities for CR breach with an undetectable charrie would be extreme. (Just a thought)
I do appreciate Pirate Lass' attempt to look at player-death more as a reward for devoted play than a termination of a LOT of player-work. It'd be nice to get something tangible for 5-years of play besides another notice on your welcome screen:
Your character (name here) died.
Maybe we could get a nice Cantr-green T-shirt with a smile face on it?[/list]