Why not a healing food (type?) like bandage?
It can be made from cotton string. (maybe even hemp or wool?)
It can be made with a loom?
And i might as well suggest,
Elastic bandage (needs rubber in the production process?)
antiseptic bandage (needs perhaps a solution from the alchemist table?)
Edited for thread title. -rklenseth
Bandages
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Sho wrote:Good idea, though we should probably change the event text - "You eat 17 grams of bandages to gain 14 strength" is a bit awkward.
The ratio seems about right, tho.
/Hellzon - likes bandages. Kind of like prepared food compared to raw vegetables, yes?
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Just A Bill
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How about if the bandage is worn instead of used, and it increases/gives the character back a natural healing rate, for several days, then it becomes dirty/worn out and is useless.
The bandages could decay only when they are worn and be unrepairable. I know its prog changes, verses the eating bandages, but I think it makes more sense.
The bandages could decay only when they are worn and be unrepairable. I know its prog changes, verses the eating bandages, but I think it makes more sense.
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Just A Bill wrote:How about if the bandage is worn instead of used, and it increases/gives the character back a natural healing rate, for several days, then it becomes dirty/worn out and is useless.
The bandages could decay only when they are worn and be unrepairable. I know its prog changes, verses the eating bandages, but I think it makes more sense.
It would cost time to implement that.
And Jos frowns upon automatation doesn't he?
All i did was suggest an easily implementable suggestion.
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Just A Bill
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I don't understand how it is automation, you get hungry/eat on a regular basis and this seems acceptable. Healing on a regular basis is similar. I think when Jos refers to automation he is thinking actions that your character takes that affect others or outside materail without your immediate attention.
Your right though, yours would be a simpler solution from a programming standpoint.
Your right though, yours would be a simpler solution from a programming standpoint.
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