The new 12minutes after the hour?

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Just A Bill
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The new 12minutes after the hour?

Postby Just A Bill » Sat Nov 19, 2005 6:35 pm

It seems that since the reset, projects no longer update when they used to, does anybody know when they now update? Also, does anybody know what time travel occures?
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Agar
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Postby Agar » Sat Nov 19, 2005 6:36 pm

My projects have updated and characters traveled. You must be stuck. Go get the lube.
Reality was never my strong point.
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Wolf
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Postby Wolf » Sat Nov 19, 2005 6:55 pm

Yeah, lube or butter.
Just a bill: I have to say, though, maybe somehow your time was added to mine in some weird cosmic way, because recently I had a few of my chars who's projects ended a bit faster than I counted on.
Not by much (a matter of minutes for all of them combined, as far as I could tell), but still... for someone like me who sets his alarmclock one minute before the daily reset, it kinda made me wonder when I saw your post.
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Doug R.
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Postby Doug R. » Sat Nov 19, 2005 8:09 pm

Boat Travel: About 20 till the hour
Project increment: About 10 til the hour
Land Travel: About 10 after the hour
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Just A Bill
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Postby Just A Bill » Sat Nov 19, 2005 8:58 pm

Thanks Doug.
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SCUBA
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Postby SCUBA » Sat Jan 21, 2006 4:32 pm

Doug R. wrote:Boat Travel: About 20 till the hour
Project increment: About 10 til the hour
Land Travel: About 10 after the hour


Is it the same time for all boats, projects and vehicles every day, or does one person have projectprogress at minute 23, one 24 and another 25? Does this change or is it constant during the persons entire life?

/SCUBA
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Chris Johnson
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Postby Chris Johnson » Sat Jan 21, 2006 4:37 pm

It is the same for all vessels,projects and travellers
(though some processing can take a while , up to 5 real minutes)

but the actual processing start times do change over time for various real life reasons (game down time, rescheduling to avoid backups period etc)
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Doug R.
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Postby Doug R. » Sat Jan 21, 2006 9:20 pm

I'll update my observations:

Boat Travel: About 20 till the hour
Project increment: About 10 til the hour
Land Travel: On the hour
Hamsters is nice. ~Kaylee, Firefly
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Surly
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Postby Surly » Mon Jan 23, 2006 5:05 pm

Chris Johnson wrote:It is the same for all vessels,projects and travellers
(though some processing can take a while , up to 5 real minutes)
That has never been true before, has it? Is this a permanent change?
Formerly known as "The Surly Cantrian"
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
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formerly known as hf
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Postby formerly known as hf » Mon Jan 23, 2006 5:37 pm

I'd assume it's because there are more players, more characters, so it take longer to process it all
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Chris Johnson
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Postby Chris Johnson » Mon Jan 23, 2006 7:13 pm

The Surly Cantrian wrote:
Chris Johnson wrote:It is the same for all vessels,projects and travellers
(though some processing can take a while , up to 5 real minutes)
That has never been true before, has it? Is this a permanent change?


Yes it has changed , most processes are now quicker than they were 3 or 4 months ago due to various optimising done behind the scenes. Some still take minutes to process some are processed in a few seconds . Take a look at the eating routines in a few minutes - It takes a while before all your characters have eaten .
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Coramon
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Postby Coramon » Tue Jan 24, 2006 4:20 am

I've never really had the time to study the eating routines of a fictional character. Although I do love this game, it isn't my life.
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