Sod buildings

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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SZK
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Sod buildings

Postby SZK » Fri Jan 20, 2006 8:16 pm

Sod buildings would be a great way to make buildings in areas (such as grasslands) lacking stone and/or wood. This would need a new resource (sod) and probably a knife to gather it.

PS: For those who dont know, sod is grass and the soil held together by its roots, and can be (and has been)used to make buildings in real life)
Talapus
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Postby Talapus » Fri Jan 20, 2006 8:59 pm

We already have the resource 'grass'. A shovel would probably be appropriate as the building tool.
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wichita
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Postby wichita » Fri Jan 20, 2006 9:23 pm

This is pretty much accomplished via mud huts, as well. I kind of like the idea of having grass huts, though. :) I think we might consider this one. It will fit in nicely with mud huts, reed huts, and wood shacks. It would be nice to tear down buildings, though. I like the idea of having cheap, temporary housing for the wildnerness that can be replaced by something larger and more asthetic.

But perhaps we might see regions of town with slums develop over time in the newer developing lands if there were more affordable cheap housing, as the characters who initially settle a location get older and put up cottages or stone buildings, they can sell off their huts and shacks to the newspawns. :)
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SZK
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Postby SZK » Fri Jan 20, 2006 9:36 pm

Talapus wrote:We already have the resource 'grass'..


Well, sod ain't really grass.

As said on Wikipedia
"Sod is grass turf and the part of the soil beneath it held together by the roots, or a piece of this material."
So basically, sod can be used to make "dirt bricks", which then are used to build sod houses/huts.
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wichita
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Postby wichita » Fri Jan 20, 2006 9:40 pm

Well, cantr ain't really real life. :wink:

Point duly noted, but some of try to breeze over the painfully gory details of real life in order to allow for playability of the game. :) I mean, if we tried to add every detail of preparing an animal to steak, we would never get anything cooked, ever.
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The Industriallist
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Postby The Industriallist » Fri Jan 20, 2006 11:12 pm

I'd guess that grass is a plant product, not collected very fast?

Sod is big blocks of topsoil, just cut out of the ground...
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Postby formerly known as hf » Sat Jan 21, 2006 1:11 am

Is that the same as wattle and daub?

In which case, that'd be good - onld Saxon-stylie round houses
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Agar
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Postby Agar » Sat Jan 21, 2006 1:29 am

hallucinatingfarmer wrote:Is that the same as wattle and daub?

In which case, that'd be good - onld Saxon-stylie round houses


No wattle are bassically thin wooden stakes and daub is a dirt/dung mixture. Sod houses are kind of a Victorian Era Redneck Igloo. Like eskimos chop out big square ice bricks, you can cut flat squares of grass, roots and dirt clumps, out of the ground, and stack them up like legos to make a house.

Now, someone go ahead and quote my "Victorian Era Redneck Igloo". You know you want to. :lol:
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SZK
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Postby SZK » Sat Jan 21, 2006 3:57 am

<80 years later>
So young whippersnappers, y'all wanna to hear about sod? Well, a long time ago, when MY grandpa was your age, sod was used to build houses. Yep, them houses were mighty dirty and even mightier cheap. All you had to do was cut grass into squares and build like them Eskimoes in your new-fangled holobook fairy tales. Yep, someone even described them as "Victorian Era Redneck Igloos". Those were good times, kids.
</80 years later>

Well theres your quote.
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Postby swymir » Sat Jan 21, 2006 6:02 am

*consults his sod instruction manual to learn how to build a race car when there are no connector holes in any of the pieces*
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Hellzon
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Postby Hellzon » Sat Jan 21, 2006 11:46 am

Won't anyone start to flame this thread?
You know, so we can tell him to sod off...

/Hellzon - will be here all night, try the veal...
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SZK
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Postby SZK » Mon Jan 23, 2006 12:16 am

<flame>
OMFG! This sugestoin f***ing SUCKS OMG!!!!11!1!!!1!
</flame>

Well theres your flame.
Talapus
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Postby Talapus » Mon Jan 23, 2006 2:13 am

The Industriallist wrote:I'd guess that grass is a plant product, not collected very fast?

Sod is big blocks of topsoil, just cut out of the ground...


Grass is collected at 400g per day, and up to 2000g per day with tools (scissors give small boost, sickle gives larger boost, and scythe gives largest). That is a large enough rate to be able to make buildings (although scythes make little sense for cutting sod). It is a simplification, if there is grass, there is sod (in general). And it would be silly to make two resources that have little use individually (grass right now doesn't even have a purpose), when you could just make a single one.
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SZK
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Postby SZK » Mon Jan 23, 2006 7:46 pm

Good idea! Just change grass into sod.
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WojD
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Postby WojD » Mon Jan 23, 2006 9:00 pm

Talapus wrote: grass right now doesn't even have a purpose


Grass is a healing food :) About 500g or 1000g heal 1%...
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