Songthrush wrote:I feel there is a significant difference. In the one case you are giving a literate presentation for other players that does not disrupt the game flow, and allows everyone to remain in their roles. In the "OOC:" case you're breaking the whole illusionary fabric of the game to inform somebody about something.
There is a minor stylistic difference, but you're still breaking the 'fabric of the game' by injecting this type of material. Look, for a moment, at the actual content of the two. They both, according to you, communicate the same things to the same people. It isn't the big letters that make 'OOC:' annoying, it's that someone is ramming messages to the players into the gamespace.
Songthrush wrote:Literature, you must agree, is not information. The task of the literate roleplayer is to engage the other players emotions, making a character REAL in an important sense - not "realistic" as a simulant (What are we simulating?), but REAL as a quality of the character's inner being that's resonant with the player's. This will never occur as long as their emotions are represented mechanical AOL-style emotes or "actions".
Yes, I agree that there is a difference between literature and information. But if I want literature...or even good storytelling...I'll go read something by a professional author. I wouldn't come to the mixed bag of random people that populate cantr.
Songthrush wrote:I realize completely that I am describing a level of roleplay that most might not have experienced yet in Cantr. I've met only a few such characters myself, but they make the whole game worthwhile.
Or completely worthless. It all depends where you're coming from, apparently.
Songthrush wrote:There is an ingrained illusion implicit in the machine age which we inhabit. It really does appear to the casual and undiscerning observer that if only everyone did their job and functioned as intended, then society on the whole would somehow acquire an elated efficiency that would then lead to a higher purpose and meaning.
I guess I'm not a casual observer, then. I never thought that efficient economics, or whatever you mean, led to 'higher purpose and meaning'. I'm not convinced that any such thing even has the logical validity to exist.
That's getting a bit off topic, I guess...
Songthrush wrote:I only bring it up because it's the same with your vision of Cantr as a "society". If only everybody roleplayed and emoted, and respected some arbitrary set of shared epistemological assumptions, Cantr would all of a sudden blossom into something interesting and meaningful on the whole.
You have this assumption in your mind that one needs, or even wants, something 'interesting and meaningful' to blossom out of cantr. As far as I'm concerned, cantr being taken as the virtual world it's designed to be is something interesting and meaningful in it's own right.
Songthrush wrote:But you're mistaken. That experiment with so-called "emergent structures" leads absolutely nowhere. A machine, a mechanism (even a very efficient and sound one) is a completely meaningless thing. By which I mean it represents nothing of lasting value to persons possesessed of properly refined senses.
That's entirely a matter of opinion. I don't think I can even try to convince you that you are completely wrong here. However, as a random swing...unless you think there's some power directing the course of life on earth, you are an emergent structure. The world as we know it is an emergent structure. Is it without 'lasting value'?
As far as I'm concerned, you couldn't be more mistaken about what is interesting.
Songthrush wrote:I am a character. I feel that my Cantr characters are valuable to me to the extent that they allow me to disassociate in interesting ways from that character whom I play in real life. This is not escapism. It's looking inward through an interesting lens. My Cantr character mean nothing to me as participants of a mechanical contraption intended to crudely simulate self-organizing societies, because I see plain as day that there is no society of the scientifically interesting kind in Cantr. I say scientifically interesting with my tongue firmly in cheek, because a society is really an awfully boring machine whose only redeeming quality is that it sometimes accidentally produces (makes possible) very interesting types of waste- in the form of individuals who are variously called "geniuses" or "saints", etc. In our game they are usually called "good roleplayers", though even here there are those who disagree and think that good roleplaying is being a good cog for the machine.
Good roleplaying is not being a good cog for the in-game machine...Some people have this odd notion that it's "good roleplay" to immediately ram themselves into whatever societal position seems open, which is just silly. Good roleplay is playing the characters as independant, thinking entities, within the world the game engine provides. That is their role...so play it. Whether their thought-style comes from some odd fragment of your mind, or primarily from someone elses fictional character, or from some program you manage to write doesn't really matter.
You do seem to be confusing the notion of following the game engine mechanistically with the idea of being a good little communistic peasant in some Cantrian leader's manufacturing plant. These are entirely different things. Cantr
may need a few 'good little cogs' who just want someone to lead them and give them something to do, but it certainly doesn't need everyone to be like that. What it needs is characters who live inside the world, with motivations inside the world.
Side note...could someone please explain what an extatic sense is?
I'm afraid this is coming down to axioms of worth at this point... If so, the only really interesting thing left to hear is what is 'right' from the perspective of the highest cantr sources.