THE MOOS ARE DEAD!!!

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Pie
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THE MOOS ARE DEAD!!!

Postby Pie » Fri Jan 13, 2006 2:51 am

Alright, what I am thinking is VERY CONFUSING FOR SOME PEOPLE, and might be hard to implument.

In real life(DUN DUN DUUUUUUU) Yes i am basing cantr of of real life(BECOUS REAL LIFE WORKS1!!) when you have 1,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 Moos in the same place.. lets say.... Karnorn.. youd expect them to run out of food... BUT NO!!! THEY LIV ON!!!!!!!

So what i am sugesting is sertan amounts of food relativ to the amounts of herbavors and the amounts of Camo sapians in a town.

Ok, Example.


There are 5 moos in Doryiskom. There are 9 gathering places. These five moos take out 2 of the gathering places, so they must be KILLED!! KILL THE EVIL MOOS!!!!! and of course when there are to many moos here than they will die becous of to large of amounts of moos and not enough food.

And so we have way number one.

#2.... Lets say.. that in all grasland places, we make it so that they create 100,000 g of grass every year. Lets say that this grass can either be1) eatin by moos, like, the moos can eat 5g per day.. or somthing... but this grass is INVISIBLE!!!2) it can be eaton by moos and gatherd by humans also, like in burgo.

This right here would cous the food chain in cantr, fluxuating wildly the population of people vs animals, and creating a sociaiaty that needs animal population controll.
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Thetaris
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Postby Thetaris » Fri Jan 13, 2006 4:18 am

Sigh, this too is a good idea... I'll simplify it for those who hate reading Pie's suggestions.

Basically, there's a maximum amount of animals possible. If there's too many, there isn't enough food for animals, and they drop off. That's it, I believe...
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TatteredShoeLace
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Postby TatteredShoeLace » Fri Jan 13, 2006 7:44 am

I'm sorry, but I only expect a 1 year old to refer to cows as "moos". Not to be mean, but use grown-up words.
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Postby formerly known as hf » Fri Jan 13, 2006 1:27 pm

There's no way a grazing animal would constantly take up a whole resource slot.

Food scarcity is not something that would be a problem for grazing animals in Cantr, where there is no intensive agriculture.

The animals number are very low in most of developed Cantr, hence there will never be a need for animal control. If any control is needed, it is conservation.

The fluctuation of grazing animal populations is much much more related to how many predators there are, and not food availability.

And, pie, please be clearer in your suggestion posts, for youre own sake. You'll probably find that I'll be one of the few who actually bothered to reply, rather than reading the first few lines, and deeming it nothing more than something, again, of yours to ignore.
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Postby Crosshair » Sat Jan 14, 2006 7:44 pm

*makes a confused little noise* Please... for the love of all things sacred speak like a sane person...

I want to comment on this but i really dont understand what your talking about, cna someone explain?
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Pie
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Postby Pie » Sun Jan 15, 2006 1:57 pm

..... shoe lace..... You idiot. I WASN'T REFURING TO A COW. I thought there were moos in the game. And moos are herbavores, so i expect them to eat grass. Maby maby not.


And, in real life do you se maney animals running around the streets? No, thats becous they were huntid(Like in cantr) So i was talking about the WILD. like, every 50 years, the moos population outgrous its enviroment, cousing lots of moos to die. i would like to see somthing like that in burgo, no reson, but i would.
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Postby formerly known as hf » Sun Jan 15, 2006 4:13 pm

Have you done animal population fluctuations in Biology classes yet?

I can't remember if it was GCSE or earlier that they're taught?

Anyways. Herbivore populations are very unlikely to ever outgrow the capacity of an ecosystem habitat they are used to.
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Postby Sarah » Sun Jan 15, 2006 4:33 pm

:lol: Pie, you're talking about "moose," aren't you? :lol: Yeah, I'm pretty sure those are in the game. I also thought you were referring to cows as "moos," and I'm sure a lot or most other people did too, so don't call TSL an idiot. It's your own fault for not spelling it right.

hallucinatingfarmer wrote:Have you done animal population fluctuations in Biology classes yet?

I can't remember if it was GCSE or earlier that they're taught?


I took freshman honors biology in high school and I never learned anything about animal population fluctuations. We focused on how individual animals or organs functioned, with almost nothing about ecosystems or populations. That would have been a lot more useful to learn than about "ATP synthesis" and the "electron transport chain" and things like that. :roll: I don't recall that the textbook even had any of that information, and it was a college-level book. :?
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Postby TatteredShoeLace » Mon Jan 16, 2006 4:31 am

Sarah wrote:I took freshman honors biology in high school and I never learned anything about animal population fluctuations. We focused on how individual animals or organs functioned, with almost nothing about ecosystems or populations. That would have been a lot more useful to learn than about "ATP synthesis" and the "electron transport chain" and things like that. :roll:


Just wait until Cell Biology.... :evil:

But yes Pie, Moos and moose are two completely different things. And seeing as how its spelled IG, I don't think copying something letter for letter should be too difficult.
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Postby formerly known as hf » Mon Jan 16, 2006 12:16 pm

Sarah wrote:I took freshman honors biology in high school and I never learned anything about animal population fluctuations. We focused on how individual animals or organs functioned, with almost nothing about ecosystems or populations.
:shock: Ok, guess it's different over here. I don;t remember doing anything about specific organs, but we did a whole load about ecosystems and food chains and the like...
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Pirate Lass
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Postby Pirate Lass » Mon Jan 16, 2006 12:28 pm

Hmm, I think you may be thinking of Ecology... not Biology.
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Pie
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Postby Pie » Mon Jan 16, 2006 1:53 pm

actualley, every 50 years moos outgrow their ecosystem and have a low point. With mice, its about every 4 years. In the wild... that is.
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